Diplomacy is Not an Option

Diplomacy is Not an Option

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White Lion Mar 20, 2023 @ 2:07am
DEVELOPERS : Endless Mode is Unfair
The idea of endless mode is great. However it's not fully balanced. Born to chill is very easy while Labyrinth of Pain or Troublesome Valley are very hard. There's none in the middle.

What makes a game addictive is if it is able to bring challenge based on the pace of the player. If it's too hard or too easy, then it lose significant value.

In Born to Chill, the wave only consists of babies. No catapults or muscular ones. Hence once you established a stone wall, then basically you're invincible.

In other levels above that, there are multiple waves which consists of muscular ones and many catapults. So of course you'll die quick! You'll eventually lose your entire army after the third wave or so, but have no time to rebuild.

Collecting woods and stones are not quick, so once you lose most of your army, it's basically game over. No need to wait for the next wave to get wiped out. No time to rebuild the entire army!

So the best solution to make this game addictive is to let players breath and rebuild. Keep the balance between the opportunity to rebuild and getting wipe out. If you don't want to reduce the composition of the waves, then delay it for many days after the third wave. Don't keep on coming every 3 days. It's not enough to rebuild the army! It's not even enough to recruit more than 100 units. Not because of the recruitment time, but because it took so long just to get the wood or stone to the storage box!

So here are some options:

1. Reduce the total enemy catapults or muscular units at third wave and beyond.
2. Increase the speed of resource collection.
3. Delay the incoming waves to 8-10 days.

Make the game addictive by letting players to breath for the next round!
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Showing 1-9 of 9 comments
Dan H(A)VOC Mar 20, 2023 @ 4:09pm 
Balancing does seem to need some tweaking. I agree that the difficulty increasing very quickly, leading to the game oft crossing from challenging to outright frustrating and seemingly impossible. How many times have I asked how the heck I was supposed to have enough defenses/troops/crystals to deal with the wave that just crushed me.
dhslayther Nov 6, 2023 @ 5:18am 
Slight necro. Just got this game this week but it is possible though very hard and honestly I’ve had to use some save scumming. I don’t know if you’ve had the unannounced fast peasant waves hit you but those just feel unfair and I definitely needed to save scum on the early ones. That being said I just beat the day 100 wave without magic. The big thing is using ranged units mostly, and towers melee units are pretty bad against hulks and those are the only thing that really becomes a problem. Towers have way more health than walls. Secondly grow pop fast, use all pop, get tier three town hall before or during wave 3. Wave 2&3 make sure you have catapults, like 8,12. After wave 3 your defense is trebuchets that you micro with attack point, ballistas on target strongest, and crossbows. Ballistas on a tower will take out every enemy catapult before they can fire. I make a ton of farms and sell the excess food to supply gold. Like a lot of farms. And make sure to use workshops and get upgrades. My big problem with the game now is that the strategy is basically the same every time. There’s no different builds to use to win, it is simply do this thing every time or die. Another tip is horse archers and crossbows to clear the map. Horse archers give 0 ♥♥♥♥♥ about catapults and can rank hits while crossbows cleanup. I tried mounted knights which are the strongest melee unit with high health… they kinda melt to hulks which seems wrong.
diablo34226 Dec 3, 2023 @ 4:06am 
even in the zombie mode its unfair
Imperatordavius Dec 3, 2023 @ 8:33pm 
yea i feel like troublesome valley if they just had it where your not hit by enormous waves of hulks, i'm talking the waves where there's like 300 hulks from one direction, then it might be fair, reduce the number of hulks or give the player more time in between each wave, 5 days feels like you have to get a lot done and if your not lucky with where your resources start you're in a huge bind.
Random Dec 10, 2023 @ 11:10pm 
they are all very easy minus the newest endless they added, which is near impossible cant get past day 15 lol. tip for the 2 you cant get far in, delete your troops as soon as the map starts and start with 1 builders house first and rest lumber mill, should get 10-12 houses up before end of day 1., spawn your 5 guys and send them in a star shape to pick up resources.
Warlock Dec 11, 2023 @ 9:36am 
Originally posted by Random:
they are all very easy minus the newest endless they added, which is near impossible cant get past day 15 lol. tip for the 2 you cant get far in, delete your troops as soon as the map starts and start with 1 builders house first and rest lumber mill, should get 10-12 houses up before end of day 1., spawn your 5 guys and send them in a star shape to pick up resources.

I tried deleting my starting guys except two and also got a decent start location. That extra wood and housing was just enough to get me past the hump. Once I got tier 3 going well, it was smooth sailing to day 100 on Feat of Resistance. Thanx.
Goblinpolice5050 Feb 22, 2024 @ 2:42am 
I agree with the points being made, this game needs to be balanced on the Valley option. Being hot by 2 waves so early is annoying. Plus I feel like there should be more variety of siege weapons, big bolt throwers early availability to take out giants.
RawPwncel Feb 24, 2024 @ 10:13am 
Hello Lords and Ladies and Devs. I like playing difficult games. I completed all the challenges in ultra hard. I think the level of difficulty is completely fine for me. My main problem is: the more layers of walls, the less likely my troops will hit the enemy because their projectiles land in my own walls. This means I get the enemy troops badly dead in the high endgame with experienced survivalists switched on. Feat of Resistance near day 175 with Hulks around 2500 life points. How about a “Murderer Holes” research (Tier 3) to let your own projectiles fly through the walls. I also wish the command "Attack the farthest enemy". Please improve our explosive cars. They die too quickly before you can use them. Either more life points. Or less damage from enemy siege engines. Or no friendly fire. Have fun everyone. Kind regards RawPwncel
thierry.hermann Feb 26, 2024 @ 9:50am 
Originally posted by Xtreme:
The idea of endless mode is great. However it's not fully balanced. Born to chill is very easy while Labyrinth of Pain or Troublesome Valley are very hard. There's none in the middle.

What makes a game addictive is if it is able to bring challenge based on the pace of the player. If it's too hard or too easy, then it lose significant value.

In Born to Chill, the wave only consists of babies. No catapults or muscular ones. Hence once you established a stone wall, then basically you're invincible.

In other levels above that, there are multiple waves which consists of muscular ones and many catapults. So of course you'll die quick! You'll eventually lose your entire army after the third wave or so, but have no time to rebuild.

Collecting woods and stones are not quick, so once you lose most of your army, it's basically game over. No need to wait for the next wave to get wiped out. No time to rebuild the entire army!

So the best solution to make this game addictive is to let players breath and rebuild. Keep the balance between the opportunity to rebuild and getting wipe out. If you don't want to reduce the composition of the waves, then delay it for many days after the third wave. Don't keep on coming every 3 days. It's not enough to rebuild the army! It's not even enough to recruit more than 100 units. Not because of the recruitment time, but because it took so long just to get the wood or stone to the storage box!

So here are some options:

1. Reduce the total enemy catapults or muscular units at third wave and beyond.
2. Increase the speed of resource collection.
3. Delay the incoming waves to 8-10 days.

Make the game addictive by letting players to breath for the next round!
you have a bad basic development; stone and iron must to be used to ugraded the house.

Normally day 10 you gain between 100 and 200 new peasants;
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Date Posted: Mar 20, 2023 @ 2:07am
Posts: 9