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Are you kidding? It's almost exactly the same. The only real difference is a punishment/praise system.
The only common ground here and there is that you're building something looking a bit like a castle and that both games have a bit of simulation on medieval economy. That's all.
Stronghold had considerably more complex castle-buidling and castle-storming, with walkable walls, multi-level building (until they threw it out in sequels), several completely different means of defending (tar pits, oil) as well as attacking (shields, tunnelers, melee units storming with siege towers or without them). Well, at least theoretically, in practice the AI wasn't particularly good at doing offense or defense, so any cleverness could only come from multiplayer.
Diplomacy is not an Option relates more closely to They are Billions on pretty much all the matters including economy, as even with a bit more detailed simulation it still follows TAB approach of "more land = more economy = more power", as opposed of Stronghold's "more land = more problems defending it". There's no complex castle-building, you're only putting out blockers for enemies as well as vantage points for your troops, and the enemy can't do anything clever with them other than draining hp of every wall block and tower in their path by attacking (with pitchforks if it's a peasant army).