Diplomacy is Not an Option

Diplomacy is Not an Option

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Moto_kattie  [developer] Jul 11, 2022 @ 8:00am
Game-FAQ
1️⃣ Will there be multiplayer?
Unfortunately, no multiplayer is planned. Though there will be global leaderboards for you to share your scores.

2️⃣ Will DiNaO be ported to mobile platforms?
Nope, that's not the plan either.

3️⃣ What about the Steam workshop?
Yes, there will be some sort of workshop added after the full release.

4️⃣ Do you have a roadmap?
Yes: https://steamcommunity.com/games/1272320/announcements/detail/4406212454026565573

5️⃣ How many missions are in the campaign now? When will there be more?
Until the full release, only 3 missions are playable. Of these, the 2nd and 3rd are parts of two different storylines, one of which you choose during your walkthrough. However, there are a lot of endless mode maps in the game now, and the next update will bring even more ways to play DiNaO.

6️⃣ How can I replay the current campaign?
You can create a new game profile in the main menu by clicking on the current profile name.

Here are our social networks:

▶️ Discord: https://discord.gg/zYthr8q

▶️ YouTube: https://youtube.com/c/Door407

▶️ Facebook: https://facebook.com/DNOstrategy

▶️ Instagram: https://instagram.com/door407studio

▶️ Reddit: https://www.reddit.com/r/DNO/

▶️ Twitter: https://twitter.com/door407
Last edited by Moto_kattie; Oct 22, 2024 @ 2:04am
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Showing 1-15 of 44 comments
Buntkreuz Jul 22, 2022 @ 4:50am 
2
I dislike that there are presets and would wish for more options to customize Endless Mode to my liking.
For example i like the "Undead" one, but think the map is too small (which i think is a problem with all maps, as i feel like they are generally too small).
With further customization options, i could create an Endless Session i prefer to play.
Presets just dictate what i can play.
They are ok as some sort of scenarios and to allow stuff like Leaderboards as having presets means all start with the same conditions.
Yet i would prefer to have the option to change the presets however i like.

Maybe even with more details.
Like how cool could it be to start with only one type of Undead Unit but increase the amount much faster and allow it to spawn from all directions?
Maybe give the option for a continued onslaught, without a wave timer but spawning enemy armies all the time without a pause?

All of that would offer far more replayability and individual experiences than the presets can deliver.
And personally i dont see why these presets dont for example have a map-size option or a slider to adjust how many enemies are there at the start on the map and how fast attack waves spawn and how strong these waves are.
Are there many waves but weaker ones or few but stronger ones?

All of these settings feel mandatory for a game like this.
Last edited by Buntkreuz; Jul 22, 2022 @ 4:55am
Crown Nov 21, 2022 @ 3:48am 
When will it be fully released??
Moto_kattie  [developer] Nov 21, 2022 @ 3:51am 
Originally posted by Crown:
When will it be fully released??
2023 year, approximetaly spring
D3ADLY Dec 30, 2022 @ 7:00am 
multiplayer is what makes these games great. Its the reason i could play games like empire earth for hours. Single player will get boring quick and could be the death of the game. Who will buy dlc or invest more money into a single player game? Great game and is exactly what I was looking for as a multiplayer. Well Ill enjoy it a bit longer before I move on to similar game for multiplayer.
N3RDY_C0ll3CT0R Jan 1, 2023 @ 4:43pm 
Achivements? didtn read something about this
Moto_kattie  [developer] Jan 2, 2023 @ 2:10am 
Originally posted by N3RDY_C0ll3CT0R:
Achivements? didtn read something about this
It’s planned on the release
Vlad von Carstein Jan 19, 2023 @ 2:14pm 
I feel like this game lack some content after playing it for 200+ hours.

How about adding a hero concept?
I mean special units aka characters with enchanted physical ability or skills, be it passive or active skills, fitting setting.

Consider making more entertainment content, game being entertainment can make you more money, if it's what you are interested in. At least it will bring more satisfaction to your players.
Characters can help to some degree with that, consider cases from slash-and-hack top-view games: it usually looks majestic as your character can go through lines of enemies, break their formation, e.t.c.

And also: why is there no plan for multiplayer?
When I say multiplayer I mean PvE wave-based coop, not competitive
There is obviously a request like this one in your community, even as DLC will work, I guess, that aint a free work after all.
Last edited by Vlad von Carstein; Jan 19, 2023 @ 2:20pm
Kirilles  [developer] Jan 20, 2023 @ 1:02am 
Originally posted by You'll never see me again:
I feel like this game lack some content after playing it for 200+ hours.

How about adding a hero concept?
I mean special units aka characters with enchanted physical ability or skills, be it passive or active skills, fitting setting.

Consider making more entertainment content, game being entertainment can make you more money, if it's what you are interested in. At least it will bring more satisfaction to your players.
Characters can help to some degree with that, consider cases from slash-and-hack top-view games: it usually looks majestic as your character can go through lines of enemies, break their formation, e.t.c.

And also: why is there no plan for multiplayer?
When I say multiplayer I mean PvE wave-based coop, not competitive
There is obviously a request like this one in your community, even as DLC will work, I guess, that aint a free work after all.
Hi, thank you for suggestions.
Yep, some players have already asked for heroes, that's something to consider. Do you have anything else to suggest? =)
Regarding multiplayer/coop - it's technically not possible. The game has been designed for singleplayer since the beginning.
White Lion Mar 20, 2023 @ 3:37am 
Originally posted by Moto_kattie:
1️⃣ **Will there be multiplayer? **
Unfortunately, no multiplayer is planned. Though there will be global leaderboards for you to share your scores.

2️⃣ **Will DiNaO be ported to mobile platforms? **
Nope, that's not the plan either.

3️⃣ **What about the Steam workshop?**
Yes, there will be some sort of workshop added after the full release.

4️⃣ **Do you have a roadmap?**
Yes: https://steamcommunity.com/games/1272320/announcements/detail/3517903236757378237

5️⃣ **How many missions are in the campaign now? When will there be more?**
Until the full release, only 3 missions are playable. Of these, the 2nd and 3rd are parts of two different storylines, one of which you choose during your walkthrough. However, there are a lot of endless mode maps in the game now, and the next update will bring even more ways to play DiNaO.

6️⃣ **How can I replay the current campaign?**
You can create a new game profile in the main menu by clicking on the current profile name.

7️⃣ **Will you add inexhaustible mines to the lategame**? Currently we are fully reworking the lategame economics, please, stand by.

Here are our social networks:

▶️ YouTube: https://youtube.com/c/Door407

▶️ Facebook: https://facebook.com/DNOstrategy

▶️ Instagram: https://instagram.com/door407studio

▶️ Reddit: https://www.reddit.com/r/DNO/

▶️ Twitter: https://twitter.com/door407
I suggest not to put too much effort in campaign. This game type thrives on custom map or endless mode. You should put more effort in adding more unit variation with unique abilities. You can look at another popular game called "They are Billions". Different zombie types have unique abilities.

The campaign in "They are Billions" is negligible. No one really care about it. But the custom maps provided by the community are the real deal. They are basically custom endless mode or custom scenario maps. Players keep on playing that game for hundreds of hours because of the custom maps or custom scenarios. The unique abilities which each zombie type have, enable them to do so.

If players spend hundreds of hours playing this game over and over again with different kind of challenge, then you'll get many praises from them and DNO will become viral.

I gave an advise to developers of Aquatico on how to make it a spectacular city building game, but the developers banned me instead. They become stubborn in pursuing their own roadmap, which basically contradicts my advise. So as you can see, they got very low scores. Hence very few sales.

I consider myself as a hardcore game player. I have 16-core CPU, 32 GB RAM, 6.5 TB harddrive (HDD + SSD Nvme), and dual GTX 1070. I have almost 300 games in Steam, GOG, Battle Net, and EA App (Origin) from various genre. RPG game, RTS game, Story game, Open World game, Tactical game, Action Adventure game, TBS game, FPS game, and more.

So trust me when I say that focusing on campaign, will only consume huge effort but very little impact on the fun factor. Your fun factor comes purely from custom scenarios and purely random maps, with customized waves.
Edessa Apr 8, 2023 @ 2:31pm 
to be honest , i really want to see a Diplomacy INAO multiplayer , me and my friend want to play to this game together but we can't. I think it would help the communities to upgrade with this update.
大块吃肉 May 13, 2023 @ 8:04am 
Originally posted by Buntkreuz:
I dislike that there are presets and would wish for more options to customize Endless Mode to my liking.
For example i like the "Undead" one, but think the map is too small (which i think is a problem with all maps, as i feel like they are generally too small).
With further customization options, i could create an Endless Session i prefer to play.
Presets just dictate what i can play.
They are ok as some sort of scenarios and to allow stuff like Leaderboards as having presets means all start with the same conditions.
Yet i would prefer to have the option to change the presets however i like.

Maybe even with more details.
Like how cool could it be to start with only one type of Undead Unit but increase the amount much faster and allow it to spawn from all directions?
Maybe give the option for a continued onslaught, without a wave timer but spawning enemy armies all the time without a pause?

All of that would offer far more replayability and individual experiences than the presets can deliver.
And personally i dont see why these presets dont for example have a map-size option or a slider to adjust how many enemies are there at the start on the map and how fast attack waves spawn and how strong these waves are.
Are there many waves but weaker ones or few but stronger ones?

All of these settings feel mandatory for a game like this.
I also think the map is a little small, hopefully the sandbox will be able to relieve it...
Moto_kattie  [developer] May 14, 2023 @ 5:06am 
Originally posted by 牛肉串天下第一:
Originally posted by Buntkreuz:
I dislike that there are presets and would wish for more options to customize Endless Mode to my liking.
For example i like the "Undead" one, but think the map is too small (which i think is a problem with all maps, as i feel like they are generally too small).
With further customization options, i could create an Endless Session i prefer to play.
Presets just dictate what i can play.
They are ok as some sort of scenarios and to allow stuff like Leaderboards as having presets means all start with the same conditions.
Yet i would prefer to have the option to change the presets however i like.

Maybe even with more details.
Like how cool could it be to start with only one type of Undead Unit but increase the amount much faster and allow it to spawn from all directions?
Maybe give the option for a continued onslaught, without a wave timer but spawning enemy armies all the time without a pause?

All of that would offer far more replayability and individual experiences than the presets can deliver.
And personally i dont see why these presets dont for example have a map-size option or a slider to adjust how many enemies are there at the start on the map and how fast attack waves spawn and how strong these waves are.
Are there many waves but weaker ones or few but stronger ones?

All of these settings feel mandatory for a game like this.
I also think the map is a little small, hopefully the sandbox will be able to relieve it...
unfortunately, in terms of map sizes, we have reached the maximum performance
大块吃肉 May 15, 2023 @ 2:00am 
Originally posted by Moto_kattie:
Originally posted by 牛肉串天下第一:
I also think the map is a little small, hopefully the sandbox will be able to relieve it...
unfortunately, in terms of map sizes, we have reached the maximum performance
In fact, for a larger map, I can only use it if I update my computer configuration
Laffension Jun 7, 2023 @ 11:54am 
First of all, great work!!! i love this game. BUUUT i need Multiplayer, this game would be 10x times better if i could play with or against my friends. Please consider it!
Brahlam Jul 22, 2023 @ 1:10am 
Coop would be cool!
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