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You don't need to shoot him 3 times. The first shot stops him dead in his tracks then you just tap him for the kill before he resets.
Que the multitude of times shooting him does not in fact stop him dead in his tracks and just to back that as well here.
https://streamable.com/sb9m2x?src=player-page-share
Strange its like he got shot twice with no flinch... I do believe that it works sometimes but that should not be the case.
Its not the same at all. If you kill the cloaker in PD3 it auto picks up the player. In PD2 you need to kill the cloaker then manually pick up the player.
I mean i get that but like do we just say screw any solo situations. Like what are we suppose to do when the enemy that attacks people who are solo only has the solo remaining. I clearly know payday 2 did something about this making it so the cloaker couldn't down you but not like it was even a big deal back then. Now its even worse with him being more aggressive so like add the function back?
Inspire was constantly ran so this situation isn't all too different. Its just in payday 2 you kind of had enough time and a million ways to even counter the cloakers action. I see though what you mean but this one thing wasn't really even a problem back then.
Its not a problem now.....
Okay, I'll concede that one, the Cloaker should give more time, especially when he doesn't have line-of-sight. In that example, even if you were able to know he was there from a audio cues or whatever, it would be hard to do anything about it since you're in a room with only one exit and he's behind a wall. You also wouldn't be able to get Rush easily since you can't sprint and there's barely any other enemies there.
I think we just disagree on how he should be nerfed.
I don't want Cloakers to just artificially twiddle their thumbs just because you're the last alive. Bot allies shouldn't be that weak, if you're going to be invincible to Cloakers just because you're solo, they might as well just not even spawn. If your whole team got downed, there's no reason why a Cloaker shouldn't be able to finish off the team, either, it's just another danger of letting everyone die. As far as I'm concerned, two things should happen:
1. Bots need to be massively buffed, and/or the feature to customize them needs to come back (yet ANOTHER feature that was in 2 but not 3...)
2. Cloakers should start their sprint from further away. As opposed to a few inches, they would start their sprint from a few further yards back, giving you way more time to shoot them since you can hear the audio cue for longer.
Play solo overkill and you will see im sure.
I think if the bots could manage to stick to the player better then that would actually help a lot but I know they would still get caught in situations where they run off or dont avoid gas. I think it would also be nice for cloakers to hit bots instead sense you as a player are the only one actively working on the objective. I'm not even entirely sure how i want cloakers to be worked for when one person is alive but its just always too rough when on overkill i have to hide from enemies funnel them in at some spot but then a cloaker always does this even if i can hear it coming it hits me with little time to react.
The thing about pubs is I don't get anyone doing overkill and if i do its someone who wants to stealth in public? Then when it goes wrong they leave. Half the time though it will just be one person but thats it and most cases they aren't the best. Its not so much the players in my experience but the lack of players doing overkill or again its just poor matchmaking. I honestly will take anyone on overkill over the bots but at most i get like one person on my team in overkill. I do have crossplay on as well so Idk.
It sucks going down to them sure, but it sucked way more in PD2.. especially when you didn't have good weapons if you were low level.
it's super annoying and needs fixing badly.
I think some maps attract stealthers more than others. That is, the maps that are easiest to stealth. Dirty Ice, Rock the Cradle, and Golden Shark. On the rest, you might have a short wait time, but the chance of the map going loud is extremely high so if you're patient, you can still run loud. Don't go into Overkill expecting people to mask up right at the start of the game, just give them a little time. That's been my experience anyway. Still won't get full rooms most of the time, but heck, a duo allows more freedom than bots right now.
This is also really bothering me. I haven't done a lot of loud solo on Overkill, so I'm only just now getting acquainted with this. This is NOT how Payday 3 is supposed to be played! You're not supposed to just sit in one room hiding for 90% of the heist. 4-man teams never have to do that, that's a ridiculous waste of time. It sounds like Solo in this game is just extremely imbalanced no matter what the Cloaker's doing.
Um.. that's how overkill was played in PD2. Not sure why it needs to be different now. Yah, a competent team with tank perks can continue the heist mid wave in PD3, but at the very least its still doable if your team decides to quit on you mid match. Its actually a lot more fairly balanced than Overkill was in PD2 imo