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Although I am not quite sure how this is for 'online multiplayer' , I think I did read it is more of the same. For me this is the reason I just stuck to creating just the one track for the game. And it is quite dissapointing for a game with so much potential, and even in Hotwheels Unleashed 2 it is the same all over again. Quite a huge miss by the development team, and skipped that one because of zero improvement on this matter ;-) . Going a bit off topic: In the end my creative focus in Hotwheels Unleashed was mainly on creating nice 'realistic' looking liveries, and I did have some fun with that.
Unless we people have better solution for the problem: Dead game
Their Solution: Force everyone play online
Just curious about what 'online multiplayer' means here? As from these posts I have now read I think it is like this:
- Massive multiplayer online: Custom tracks available, without AI / bots on track.
- Multiplayer online - private with friends: Custom tracks NOT available.
- Offline multiplayer split screen: Custom tracks available, without AI / bots on track.
Correct me if I am wrong, As I am still wondering if for the PS4 an online subscription might be worth it for this game, but for me this would only be if I can play versus people I know, hence: private with friends multiplayer on Custom Tracks.
It's probably no accident that in Trackmania - another game famous for its (comparatively more simple) track editor - you could also only race against others or your ghost. If my memory serves well, in Stunts (a really old DOS game which was among the firsts to include a level editor) the AI could race on your tracks, but it only had like 2 dozen different basic elements that all took up the same amount of space on the building grid and they all had to connect with each other. (Even then, the computer controlled opponent was prone to crashing on them.)
I didn't actually know that you could play customized tracks in split-screen, I'd never stopped to see how this mode worked. But that's basically it, but in the private online multiplayer mode you can play community tracks, but only by voting for a track.
And if you have friends who can and also want to play, I think it's worth having the subscription. I particularly like playing with random people, but sometimes I can't find any matches. This falls a bit in line with the other fellow's comment about "dead games".
I don't know if it's just because Hot Wheels 2 has just been released or if people just got tired of the game, but it's been harder to find full matches, I usually only find 3-5 players, or none.
In fact, there are many extremely CRAZY tracks, when I played some of them I felt like a complete amoeba. And I'm sure that playing these tracks with bots wouldn't go very well.
Honestly, thinking about it now, I don't know how it would be possible to add bots to these exotic tracks, if at all. Maybe do something like run with your own ghost, when you complete the track after creating it, the bots could read the path you took and try to replicate it, but I don't know if that would work anyway.
But I think it could be like it is in split-screen at least, but in private multiplayer, playing online with your friends and with bots, but on the game's own tracks
I know this CAN be an issue, also on the 'spiritual successor' to Stunts called Crashday it is possible to create custom tracks with stunts like corkscrews / jumps and such. The trouble in that game is that AI can not cope with this. So I made 'AI friendly' stunts and a guide on how to use that in the track editor. Just trying to get that right is so much fun, in the end I spent 228 hours in this game. Mainly doing a lot of custom AI friendly tracks design and really enjoyed it, even though the game has its issues. Although for me the game now is too outdated.
I think the real issue is, the developers are not developing an option to choose to create either AI friendly tracks OR full freedom to create crazy tracks for the community. It really comes down to a game design choice. I would just like to see a game designer / developer to at least give the user the choice, to make both versions. And have the ability to use AI / bots on custom made tracks, so fingers crossed for the announced Wreckreation by THQnordic, although I wouldn't hole my breath for this ;-) .
Well, I was wrong. I got confused, because you can use a track you made yourself and is available locally in Split Screen (withouth AI / bots), but NOT a shared Community Track.
Do you mean you CAN play all Custom Tracks in a private setting with friends online? Or not?
I don't know if exactly all the tracks, but yeah it is possible to play custom tracks, but private multiplayer is the same as massive multiplayer, the game gives you 5 random tracks (both custom tracks and from the game itself) and the players choose one of them, you can't choose a specific track like you can in offline modes.
Wow, only random tracks, no wonder I hear a lot of people saying they stopped playing this game. Kinda makes sense if there is no option to show off your own creations to friends, and enjoy this together. Seems online multiplayer for this game is a big no go for me then. Thanks very much for all the info, it really helps me to make this informed decision ;-) .