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This is the worst time trial mode I've ever seen in ANY racing game.
It's easy to avoid the ones already on the track, sure, but when he aims directly at you it seems impossible to avoid. Almost like a blue-shell designed to slow down people in the lead.
That is the theory though, but in practise this tactic fails due to the already existing webs.
And when it comes to the snakeheads, you gotta be really lucky timingwise as to not crash into it. Or you need to slow down, which is also not really helpful for a time trial.
I wouldn't mind the spider in time-trail if there were no webs currently on the track until you approach it, or at least not randomized as you will need to be lucky when you come up on it as it is never constant like the other 4.
Snake heads actually aren't too bad IF you are using a bar-style boost or you have good timing. I don't have a problem getting through the head, its slowing down AFTER the head, man that is a sharp turn.
Indeed and +1 for both Spider and Snake remove. Its a Pure unbalanced RNG Mess.
The spider's biggest problem, however, is that some constellations of webs are impossible to get through, unless you slow down almost to a halt. But I don't know how to change that without spiders becoming completely harmless.
As for the snake, it's definitely a set cycle (every 10 seconds maybe). But the problem is that this cycle runs from the start of the race.
If I don't create a model from the algorithm, the result for me as a player is random. Since I appear at the snake head at a random time. I can't influence by skilful driving to be there when the cycle of the mouth is just open or open long enough for me to ride through.
The cycle may be fixed, but when I appear in the place of the serpent's head varies. So it's completely arbitrary if I find an open or closed mouth, or if it's happening at the moment I'm in the jump.
It's the same with the spider, once it's easy to escape. So simple that it might as well be left out. Other times, with a bit of skill, you can escape it. But too often there is no escaping it because of the pattern in which the web is laid.
Ergo a very poorly thought-out concept that ruins the whole other flow between drift and full throttle. You make an effort to learn your vehicle, to learn the route and to perfect your drift only to be slowed down by a poorly designed system.
That's why I say: I'd be happy to get rid of it. Or design it better. The snake's mouth could be designed in such a way that it closes if you dawdle too long on the straight in front of the snake's mouth. The spider webs should have a manageable pattern and the spider should shoot another web at a reasonable distance, leaving only one passage open that can be bypassed with skill and reflexes. But don't spit it directly in front of the player when it's too late for any reaction.
Of course you can trick them with a well-placed net pattern. But it is precisely this arbitrariness that makes them obsolete or invincible. In one case this is just boring and in the other case it is very annoying, because you come out of the perfect flow without having made a mistake.
You call replying to a 4-month-old thread in a not so active forum necroing?
The best thing is that he himself contributes to the necroing with his commentary. The irony is so wonderful that you could laugh about it.