HOT WHEELS UNLEASHED™

HOT WHEELS UNLEASHED™

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Shu-Stella Oct 1, 2021 @ 10:17pm
Please remove the snake head and spider from the time trial
It's not funny.
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Showing 1-15 of 17 comments
Shu-Stella Oct 1, 2021 @ 10:20pm 
Or simply delete this mode.
This is the worst time trial mode I've ever seen in ANY racing game.
Last edited by Shu-Stella; Oct 1, 2021 @ 10:22pm
HachiRiko Oct 1, 2021 @ 10:59pm 
Originally posted by Shu-Stella:
It's not funny.
really not hard to avoid but alright
Alastor's Mic Oct 1, 2021 @ 11:03pm 
I don't know, it's kind of funny
ThorAxiun Oct 2, 2021 @ 8:44am 
Originally posted by HachiRiko:
Originally posted by Shu-Stella:
It's not funny.
really not hard to avoid but alright

It's easy to avoid the ones already on the track, sure, but when he aims directly at you it seems impossible to avoid. Almost like a blue-shell designed to slow down people in the lead.
DatWut? Oct 2, 2021 @ 10:03am 
The "trick" with the Spider is that it shoots where your nose is aiming. So in most cases, you can avoid a shot web by attempting to drive towards a barrier, it will then shoot its web out of the track.
That is the theory though, but in practise this tactic fails due to the already existing webs.

And when it comes to the snakeheads, you gotta be really lucky timingwise as to not crash into it. Or you need to slow down, which is also not really helpful for a time trial.
OriginOrange Oct 2, 2021 @ 10:07am 
Originally posted by ThorAxe:
Originally posted by HachiRiko:
really not hard to avoid but alright

It's easy to avoid the ones already on the track, sure, but when he aims directly at you it seems impossible to avoid. Almost like a blue-shell designed to slow down people in the lead.
You can avoid it still. You go one direction at the spider and then when you get close you change direction to one side sharply. The snake yeah that is rng. Gotta boost or slow down and pray
Last edited by OriginOrange; Oct 2, 2021 @ 10:10am
comet_65cali Oct 2, 2021 @ 10:14am 
I am surprised that The Spider wasn't the final "boss" of the game, it is by far more difficult than the other 4.

I wouldn't mind the spider in time-trail if there were no webs currently on the track until you approach it, or at least not randomized as you will need to be lucky when you come up on it as it is never constant like the other 4.

Snake heads actually aren't too bad IF you are using a bar-style boost or you have good timing. I don't have a problem getting through the head, its slowing down AFTER the head, man that is a sharp turn.
VaeliusNoctu Feb 1, 2022 @ 1:18pm 
Originally posted by DatWut?:
The "trick" with the Spider is that it shoots where your nose is aiming. So in most cases, you can avoid a shot web by attempting to drive towards a barrier, it will then shoot its web out of the track.
That is the theory though, but in practise this tactic fails due to the already existing webs.

And when it comes to the snakeheads, you gotta be really lucky timingwise as to not crash into it. Or you need to slow down, which is also not really helpful for a time trial.

Indeed and +1 for both Spider and Snake remove. Its a Pure unbalanced RNG Mess.
Last edited by VaeliusNoctu; Feb 1, 2022 @ 1:20pm
Why does it matter when you have people with times like 00.006 seconds. Sure you can do personal bests but trying to beat other peoples times is more fun for me, but in this game forget it.
Guilion Feb 1, 2022 @ 2:02pm 
Originally posted by Princess ♛ Cailey:
Why does it matter when you have people with times like 00.006 seconds. Sure you can do personal bests but trying to beat other peoples times is more fun for me, but in this game forget it.
Yeah, I agree with this sentiment, there is no point in doing time trials when people are allowed to cheat on them without any repercussions.
Dat Zorro Feb 3, 2022 @ 8:53am 
I honestly like both in their ideas, as it forces you to plan your approach and analyze quickly. I'm also sure that the snake works on pre-determined intervals instead of pure rng.

The spider's biggest problem, however, is that some constellations of webs are impossible to get through, unless you slow down almost to a halt. But I don't know how to change that without spiders becoming completely harmless.
VaeliusNoctu Feb 3, 2022 @ 9:41am 
Originally posted by UAZ-469:
I honestly like both in their ideas, as it forces you to plan your approach and analyze quickly. I'm also sure that the snake works on pre-determined intervals instead of pure rng.

The spider's biggest problem, however, is that some constellations of webs are impossible to get through, unless you slow down almost to a halt. But I don't know how to change that without spiders becoming completely harmless.

As for the snake, it's definitely a set cycle (every 10 seconds maybe). But the problem is that this cycle runs from the start of the race.

If I don't create a model from the algorithm, the result for me as a player is random. Since I appear at the snake head at a random time. I can't influence by skilful driving to be there when the cycle of the mouth is just open or open long enough for me to ride through.

The cycle may be fixed, but when I appear in the place of the serpent's head varies. So it's completely arbitrary if I find an open or closed mouth, or if it's happening at the moment I'm in the jump.

It's the same with the spider, once it's easy to escape. So simple that it might as well be left out. Other times, with a bit of skill, you can escape it. But too often there is no escaping it because of the pattern in which the web is laid.

Ergo a very poorly thought-out concept that ruins the whole other flow between drift and full throttle. You make an effort to learn your vehicle, to learn the route and to perfect your drift only to be slowed down by a poorly designed system.

That's why I say: I'd be happy to get rid of it. Or design it better. The snake's mouth could be designed in such a way that it closes if you dawdle too long on the straight in front of the snake's mouth. The spider webs should have a manageable pattern and the spider should shoot another web at a reasonable distance, leaving only one passage open that can be bypassed with skill and reflexes. But don't spit it directly in front of the player when it's too late for any reaction.

Of course you can trick them with a well-placed net pattern. But it is precisely this arbitrariness that makes them obsolete or invincible. In one case this is just boring and in the other case it is very annoying, because you come out of the perfect flow without having made a mistake.
HachiRiko Feb 3, 2022 @ 4:19pm 
holy necro just let this dead thread die
Dat Zorro Feb 4, 2022 @ 8:33am 
Originally posted by HachiRiko:
holy necro just let this dead thread die

You call replying to a 4-month-old thread in a not so active forum necroing?
Last edited by Dat Zorro; Feb 6, 2022 @ 5:07am
VaeliusNoctu Feb 4, 2022 @ 8:54am 
Originally posted by UAZ-469:
Originally posted by HachiRiko:
holy necro just let this dead thread die

You call replaying to a 4-month-old thread in a not so active forum necroing?

The best thing is that he himself contributes to the necroing with his commentary. The irony is so wonderful that you could laugh about it.
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Date Posted: Oct 1, 2021 @ 10:17pm
Posts: 17