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Also the fact that your boost type can change or you can LOSE capacity when upgrading is stupid beyond belief. It can turn an otherwise decent car into a total lemon because being able to stock boost is so important on many tracks.
Its a good game but it would be nice if of the 68 cars in the game more than 6 were actually competitive.
You won't need any other car. 10/10 on handling and 9/10 on everything else. Only downside is the lack of an extra boost tank but I honestly don't feel it.
Edit: braking power is really important. Once you get to drive a car with both superb handling and braking power, you'll notice how tight you can drift in turns.
Yeah but I think the point they're making is, once you unlock all these cars and upgrade them, it'd be cool if a majority were viable options to race with. With the upgrade system you kind of figure that would be the case already, I hope they do consider balancing it.
The boost reserve system worsening the more you upgrade a vehicle is to balance things out with the better stats, otherwise you end up with a very OP car.
All in all, no matter how many changes you do in the game, people will eventually find out a meta car. Also, overdoing changes will end up giving you a game like Overwatch. If you cater too much to the community, the game will become unsalvageable.
1. TOO SLOW
2. FLIPS OVER ON RAMPS
3. BREAKING POWER IRRELEVANT
4. RANDOMLY FLIPS ON CORNERS
5. GETS PUSHED OVER EASILY
6. BAD HANDLING
7. WORST BOOST (MOSTLY)
8. PRONE TO SPIN OUT
The thing is this is an arcade game about racing toy cars around plastic tracks in a basement. Logic and realism is great and all but I think most people would like to be able to use the cars in races and still be able to race effectively instead.
The issue that, as it stands, these weaker and top heavy cars have no redeeming qualities to offset their massive instability and lack of speed. Most have free boost instead of charged which is okay, I guess, but not something you can really take advantage of if you are constantly spinning out or flipping off the track.
If anything these larger vehicles could benefit from being more stable than the speedsters with increased pushing power. At least then you could make a choice between having a light, fast car but being at the mercy of anyone who wants to bully you or something more tanky that can easily shove it's way through the pack using boost and is stable enough to then stay there after the first corner. SRB2 Kart does something like this and it works as a great risk reward system as the high agility cars are constantly at risk of being rammed into the shadow realm if they can't outmanoeuvre the heavies.
Unfortunately you have several cars that can have identical stats but some arbitrarily just have more boost than others.