HOT WHEELS UNLEASHED™

HOT WHEELS UNLEASHED™

View Stats:
Emphou Oct 1, 2021 @ 2:39am
HALF OF THE CARS ARE USELESS
All heavy vehicles are the same cars but without speed. Breaking power doesn't mean anything, its an empty stat. Anyone who who 100% the game will tell you the same.
Even if you mastered the level up to milliseconds, average AI will win half the time if you are using heavy's (in later levels).
< >
Showing 1-15 of 22 comments
suqd Oct 1, 2021 @ 1:52pm 
Braking power does matter a bit in tight corners, but as you said half of the cars are still useless. Furthermore, the heavy cars are bugged - when you drive over jumps, there's a high chance they'll start flipping randomly. Their collision detection is so badly implemented. Did they even test their own game?
Lacene Oct 1, 2021 @ 2:03pm 
Seconding that any of the relatively tall cars are insanely unstable, they're prone to tipping over in tight corners or going over slight bumps as well as spinning out if they ever brush up against a wall while something more low profile like winning formula or 24 ours are not only faster but much more stable.

Also the fact that your boost type can change or you can LOSE capacity when upgrading is stupid beyond belief. It can turn an otherwise decent car into a total lemon because being able to stock boost is so important on many tracks.
Its a good game but it would be nice if of the 68 cars in the game more than 6 were actually competitive.
OriginOrange Oct 1, 2021 @ 2:12pm 
Balance will come jeeze you guys.
suqd Oct 1, 2021 @ 2:17pm 
Originally posted by OriginOrange:
Balance will come jeeze you guys.
It might come, might not. Why are you assuming they will balance things out?
If you bought at pre-order, just upgrade the Track Manga to 'Legendary'.
You won't need any other car. 10/10 on handling and 9/10 on everything else. Only downside is the lack of an extra boost tank but I honestly don't feel it.

Edit: braking power is really important. Once you get to drive a car with both superb handling and braking power, you'll notice how tight you can drift in turns.
Last edited by 『 𝙘𝙮𝙥𝙝𝙚𝙧 』; Oct 1, 2021 @ 2:20pm
Lacene Oct 1, 2021 @ 2:18pm 
Originally posted by OriginOrange:
Balance will come jeeze you guys.
Pointing out the imbalance is helpful for making sure it gets fixed.
SmokaCola Oct 1, 2021 @ 2:22pm 
Originally posted by 『 𝙘𝙮𝙥𝙝𝙚𝙧 』:
If you bought at pre-order, just upgrade the Track Manga to 'Legendary'.
You won't need any other car. 10/10 on handling and 9/10 on everything else. Only downside is the lack of an extra boost tank but I honestly don't feel it.

Yeah but I think the point they're making is, once you unlock all these cars and upgrade them, it'd be cool if a majority were viable options to race with. With the upgrade system you kind of figure that would be the case already, I hope they do consider balancing it.
Originally posted by Lacene:
Seconding that any of the relatively tall cars are insanely unstable, they're prone to tipping over in tight corners or going over slight bumps as well as spinning out if they ever brush up against a wall while something more low profile like winning formula or 24 ours are not only faster but much more stable.

Also the fact that your boost type can change or you can LOSE capacity when upgrading is stupid beyond belief. It can turn an otherwise decent car into a total lemon because being able to stock boost is so important on many tracks.
Its a good game but it would be nice if of the 68 cars in the game more than 6 were actually competitive.
I mean, you're comparing a garbage truck or a tank with a F1 car. Obviously the F1 car is gonna drive better in turns compared to a tank or a garbage truck. The taller the car, the more prone will be to fly around the track. That's physically logical.

The boost reserve system worsening the more you upgrade a vehicle is to balance things out with the better stats, otherwise you end up with a very OP car.
Originally posted by SmokaCola:
Yeah but I think the point they're making is, once you unlock all these cars and upgrade them, it'd be cool if a majority were viable options to race with. With the upgrade system you kind of figure that would be the case already, I hope they do consider balancing it.
I mean, all cars are pretty balanced in my opinion. The bus won't give you much speed, but it surely has a boost tank that feels endless in contrast. Don't expect to win a race driving a garbage truck when the top 3 players in the lobby are all tryhards driving K.I.T.T or the Track Manga, or some of the other cars which I've seen being very recurrent among them.

All in all, no matter how many changes you do in the game, people will eventually find out a meta car. Also, overdoing changes will end up giving you a game like Overwatch. If you cater too much to the community, the game will become unsalvageable.
Last edited by 『 𝙘𝙮𝙥𝙝𝙚𝙧 』; Oct 1, 2021 @ 2:28pm
Emphou Oct 1, 2021 @ 4:03pm 
List of issues of heavy vehicles based of comments:
1. TOO SLOW
2. FLIPS OVER ON RAMPS
3. BREAKING POWER IRRELEVANT
4. RANDOMLY FLIPS ON CORNERS
5. GETS PUSHED OVER EASILY
6. BAD HANDLING
7. WORST BOOST (MOSTLY)
8. PRONE TO SPIN OUT
Flashbaxx Oct 1, 2021 @ 5:15pm 
Yeah, well, isn't this the case with most arcade racing games?
Last edited by Flashbaxx; Oct 1, 2021 @ 5:15pm
Kira Von Black Oct 1, 2021 @ 5:26pm 
RD-02 , Winning Formula and Track Manga are Monsters on the track if you know how to drive them and upgrade properly. especially RD-02. it is extremely nimble and i wonder how did the drones lose pretty much every episode in acceleracers with that... (well, maybe the robotic pilot was bad but i digress)
Lacene Oct 1, 2021 @ 5:28pm 
Originally posted by 『 𝙘𝙮𝙥𝙝𝙚𝙧 』:
I mean, you're comparing a garbage truck or a tank with a F1 car. Obviously the F1 car is gonna drive better in turns compared to a tank or a garbage truck. The taller the car, the more prone will be to fly around the track. That's physically logical.

The thing is this is an arcade game about racing toy cars around plastic tracks in a basement. Logic and realism is great and all but I think most people would like to be able to use the cars in races and still be able to race effectively instead.

The issue that, as it stands, these weaker and top heavy cars have no redeeming qualities to offset their massive instability and lack of speed. Most have free boost instead of charged which is okay, I guess, but not something you can really take advantage of if you are constantly spinning out or flipping off the track.

If anything these larger vehicles could benefit from being more stable than the speedsters with increased pushing power. At least then you could make a choice between having a light, fast car but being at the mercy of anyone who wants to bully you or something more tanky that can easily shove it's way through the pack using boost and is stable enough to then stay there after the first corner. SRB2 Kart does something like this and it works as a great risk reward system as the high agility cars are constantly at risk of being rammed into the shadow realm if they can't outmanoeuvre the heavies.

Originally posted by 『 𝙘𝙮𝙥𝙝𝙚𝙧 』:
The boost reserve system worsening the more you upgrade a vehicle is to balance things out with the better stats, otherwise you end up with a very OP car.

Unfortunately you have several cars that can have identical stats but some arbitrarily just have more boost than others.
SirCosmicNectar Oct 1, 2021 @ 5:34pm 
Originally posted by Lacene:
Originally posted by 『 𝙘𝙮𝙥𝙝𝙚𝙧 』:
I mean, you're comparing a garbage truck or a tank with a F1 car. Obviously the F1 car is gonna drive better in turns compared to a tank or a garbage truck. The taller the car, the more prone will be to fly around the track. That's physically logical.

The thing is this is an arcade game about racing toy cars around plastic tracks in a basement. Logic and realism is great and all but I think most people would like to be able to use the cars in races and still be able to race effectively instead.

The issue that, as it stands, these weaker and top heavy cars have no redeeming qualities to offset their massive instability and lack of speed. Most have free boost instead of charged which is okay, I guess, but not something you can really take advantage of if you are constantly spinning out or flipping off the track.

If anything these larger vehicles could benefit from being more stable than the speedsters with increased pushing power. At least then you could make a choice between having a light, fast car but being at the mercy of anyone who wants to bully you or something more tanky that can easily shove it's way through the pack using boost and is stable enough to then stay there after the first corner. SRB2 Kart does something like this and it works as a great risk reward system as the high agility cars are constantly at risk of being rammed into the shadow realm if they can't outmanoeuvre the heavies.

Originally posted by 『 𝙘𝙮𝙥𝙝𝙚𝙧 』:
The boost reserve system worsening the more you upgrade a vehicle is to balance things out with the better stats, otherwise you end up with a very OP car.

Unfortunately you have several cars that can have identical stats but some arbitrarily just have more boost than others.
Those would be some cool features to see with heavy vehicles. It reminds me of the big rigs in the Motor Storm series. Big rigs had slower acceleration and top speed, but could plow through rough terrain and smaller vehicles alike.
Last edited by SirCosmicNectar; Oct 1, 2021 @ 5:35pm
People just don't know how to use the bigger, slower cars properly lol
< >
Showing 1-15 of 22 comments
Per page: 1530 50