Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you're having trouble at the beginning:
Floor 1. Wolves, summon 3 of em and let em clear
Floor 2. The wolves will clear this, if you pick a tough floor gonna need to use the mana pot maybe. That should get you Lions and lion damage
After that wolf damage,lion holy bolt,nature lord, lion max shields, then upgrade the wolves health,pounce,clay,pack
Or
Fireball,flame gate,duration,archon,duration,essence aura,pyrophillia,melting armor works too for an easy start
Also conjuration major advice: AVOID Gnomes, Chain lightning elves, and slimes you can't kill fast, but especially gnomes
https://steamcommunity.com/sharedfiles/filedetails/?id=2607621407
https://steamcommunity.com/sharedfiles/filedetails/?id=2607621379
I went and finished out the run for you.
https://steamcommunity.com/sharedfiles/filedetails/?id=2607657542
https://steamcommunity.com/sharedfiles/filedetails/?id=2607657554
https://steamcommunity.com/sharedfiles/filedetails/?id=2607657574
https://steamcommunity.com/sharedfiles/filedetails/?id=2607657607
So normally you would have 24 more points than I did, which will more than make up the difference from the two shrines
In order:
wolf health pounce damage clay
Then Regen vigour Nature Lord
Floor 10: https://steamcommunity.com/sharedfiles/filedetails/?id=2607918885
Speaking of wolf... has anyone -ever- found a good use for the non-clay types? Clay is expensive but seems like a big power upgrade, wheras the other types... don't really seem to be a big upgrade? Still kinda pricy though.
Clay doesn't help with killing mordred, so blood is a little better for that. I've grabbed it to go with a late nature shrine when running a non nature build. Ice not so much, it locks you out of the replay damage shrines and the chaos damage on kill talent. In theory, if you could reliably get wolves to 51hp, then the dark resist on blood would be worth it to take another mordred hit
It flies - which is a huge problem on many maps for ground based pets.
shields you - which is amazing
can be upgraded to change from physical damage to ranged attacks.
Has lots of charges.
Has good hp/resists base which means any shrine upgrade has a huge benefit.
The extra damage from the unholy alliance skill does a lot of work, especially in the early levels and when you combine with ghost spam. I find the extra minion damage, along with the sorcery like aoe capabilities, give me a far better fighting chance against things with annoying ranged attacks.
As for trying drakes, like you mentioned, I managed to get a drake build to mordred, but ended up dying due to ice dragon freeze, lol. A few things that i found worked best were: get two dragons to start (avoid ice dragon, as it also freezes your fire dragon), then get dragon lord (Extra charges on your dragons is super important, and the extra stats will make them beat the crap out of early levels), then get the other dragon skill that gives them resistances, and then get the other two dragons. The pyrophilia skill, where allies heal when they see fire damage, is also super important to get, as it will turn your fire dragons into healers for your team.
A common mistake i see people make is summoning multiple dragons all at once without the breath resistance skill. Its best to summon one type of dragon at a time until you get that skill, ie. summon 2 void dragons, wait for them to die, then summon 2 fire dragons.
https://i.imgur.com/qGZPkYJ.png
https://steamcommunity.com/sharedfiles/filedetails/?id=2608338858
https://steamcommunity.com/sharedfiles/filedetails/?id=2608338679
Wolves, Fireball, Healing Light, Arc Lightning, Holy Fire, Flame Gate, Spider Queen, Invoke Savagery, Void Beam, Call Archon.
Skills: Forest Lord & Minion Regeneration
Flame Gate combined with fireball can clear out masses of enemies while also creating a small squad of fire demons. Holy fire can snipe any big creatures that minions have trouble dealing with. Healing light makes the wolves much more charge efficient, and invoke savagery makes your minions better able to take on strong melee foes or gates with lots of HP.
Call Archon is really powerful in the late game as you can just sandwich yourself between Archon with a wolf and an enemy on the other side and get a large number of shield charges for a low cost.
I have an idea you will have a problem with the last boss.
1. Teleport Consumables or vision range consumables or a movement spell
2. At least 200 health
3. A spell that summons multiple minions or does multiple hits or does shield burn or does damage and summon minions on target or ignores LoS
This is definitely a good starting point, you can get away with doing it differently (if you can get darkness resist comfortably, you need substantially less health), but if you have all of those things you should be able to handle mordred pretty easily.