Starship Troopers: Extermination

Starship Troopers: Extermination

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FreezeLogic May 26, 2023 @ 11:20pm
MK1 VS MK1 Carbine
Do you guys like the stagger and RoF of the carbine or do you prefer the slight damage increase and long-range effectiveness of the standard MK1?
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Showing 1-15 of 18 comments
You barely lose any damage at all so the carbine is kinda a direct upgrade because of the stagger. I wouldn't even say the MK1 has long range either, seems like it barely does anything far out.
kampfer91 May 26, 2023 @ 11:43pm 
Mk1 Carbine is just the superior option all around except for Gunner bug that sit somewhere very far . Faster reload , way better stagger and ridiculous RoF . Unfortunately it will be that way till the MK1 have underbarrel shotgun it deserved .
Last edited by kampfer91; May 26, 2023 @ 11:43pm
Rampage Helpline™ May 27, 2023 @ 12:15am 
Staggering Gunner and Grenadier Bugs at Mid-Long Range? Pricelesssss.
SupaFlea May 27, 2023 @ 4:51am 
Well they should give the MK1 Rifle a the stagger bonus, Both have same accuracy stat on paper so reduce the accuracy of the Carbine(shorter barrel) increase the fire rate a little more and give it a slow mechanic reducing the speed of Bugs
Drogoran May 27, 2023 @ 5:02am 
without actual numbers the only thing we can realy say is that carbine has stagger and the rifle dont, and i think we all agree that stagger is better than no stagger
1. MK2 not MK1... i will not stand for this ♥♥♥♥♥♥♥♥ ever. And yes, i will die on that hill! Neither gun was named in either movie or either dub version soooo first come first serve, and first to name it MORITA MK2 was the TRTS back then (ST:TA or Terran Ascendency). Next was the 2005 shooter that took the same names already used. And both are LICENSE products mind you.

2. Carabine is great for CQC, while the normal one is better on long range. You decide, they both exceel at one aspect of the game but fail the other. If you find yourself constantly surounded then the Carabine is obviously better. If you want to aim and support, the regular MK2 is better. I only prefer the carabine because its the Lt. version in movie 1. ONLY them leaders had that thing (First it was Razack only, then Rico only). Its actualy a pilot/escape pod weapon thats easier to handle and lighter than the OG. Sad that we got no scene where Rico got it as he clearly didnt pick up Razacks one after he shoot him.
SupaFlea May 27, 2023 @ 5:23am 
Originally posted by -=EDF=- Kouta Seto:
1. MK2 not MK1... i will not stand for this ♥♥♥♥♥♥♥♥ ever. And yes, i will die on that hill! Neither gun was named in either movie or either dub version soooo first come first serve, and first to name it MORITA MK2 was the TRTS back then (ST:TA or Terran Ascendency). Next was the 2005 shooter that took the same names already used. And both are LICENSE products mind you.

2. Carabine is great for CQC, while the normal one is better on long range. You decide, they both exceel at one aspect of the game but fail the other. If you find yourself constantly surounded then the Carabine is obviously better. If you want to aim and support, the regular MK2 is better. I only prefer the carabine because its the Lt. version in movie 1. ONLY them leaders had that thing (First it was Razack only, then Rico only). Its actualy a pilot/escape pod weapon thats easier to handle and lighter than the OG. Sad that we got no scene where Rico got it as he clearly didnt pick up Razacks one after he shoot him.

According to Starship Troopers Wiki the Morita Mk2 is rifle seen at end of movie and there are 2 versions of the Mk1 Morita. Mk1 from the first bug war and the Mk1 Morita from the 2nd bug (Starship Troopers: Invasion) war which is what the SAW is also from?
SushiJaguar May 27, 2023 @ 5:53am 
Originally posted by -=EDF=- Kouta Seto:
1 Neither gun was named in either movie or either dub version soooo first come first serve, and first to name it MORITA MK2 was the TRTS back then (ST:TA or Terran Ascendency)..

It's called the Morita Mark 2 in the original Starship Troopers movie, during the propaganda section where the DSV troopers show the rifles to the kids in the park.
DarkXuin May 27, 2023 @ 8:12am 
I like the carbine slightly more. But, sniper rifle is the best.
Lupo Rossi May 29, 2023 @ 12:38pm 
Originally posted by kampfer91:
Mk1 Carbine is just the superior option all around except for Gunner bug that sit somewhere very far . Faster reload , way better stagger and ridiculous RoF . Unfortunately it will be that way till the MK1 have underbarrel shotgun it deserved .

Is it likely they'd both get an unlockable variant somewhere down the line that actually has the attachment, or was it only the Mk 1 that had it?
Originally posted by Shendun:
Effective Grenade launcher use requires a special operator loadout which locks out the support ability perks and utility player support.

Wut? The only thing the GL does is remove the Hawkeye rifle. Other than that, the Operator can still drop ammo, health, stim, revive by medical UAV, etc. The GL definitely does not lockout anything other than gunner suppression.

Plus the grenade launcher eats alot of ammo really quick.

Carry an ammo fab. Problem solved.
Originally posted by Mr. Good Habit:
Originally posted by Shendun:
Standard mk1 is actualy the best choice for support/medic operators.
Since its a decent allround rifle and main focus is repairing and supporting other players.

You never have used grenade launcher it seems

Even if he didn't, the carbine is still better. Stagger is hugely important. It's why the emancipator pistol is so much better than the stock.

I'm with you on the GL though, With +50% mags, that weapon is so fun to use and lay down saturation bombing to help the team and until you get rocket launchers or have people willing to walk up to a plasma bug or tiger to drop a charge, it's the best way to handle those bigger bugs.
Last edited by 100% Recycled Awesome; May 29, 2023 @ 12:51pm
jcheung May 29, 2023 @ 9:18pm 
GL with ammo perks and ammo fab can let one person hold down a pretty decent stretch of wall... even more so if you have one other person nearby who is willing to do some repairs!

i ever so slightly favor carbine over base currently for stagger
Last edited by jcheung; May 29, 2023 @ 9:19pm
Originally posted by Shendun:

You just parroted what i just said.

Perhaps you should reread what you wrote.

Ammo farbricator and +50% mag locks out medic dispensers and stim.
So he's no longer a engineer or medic operaror.

This is a stupid argument. You said that they were locked out of their support and utility role. Except everything I listed is what they can still do. So how can they be locked out of support and utility when their support and utility functions are still available? Second, not carrying medical dispensers or stim doesn't mean they can't heal. The medical UAV drone is hugely useful in that automatically heals and revives. How is an operator who can automatically heal and revive no longer doing medical duties? That's a dumb argument. And neither stim nor medical dispensers are engineering. Do you even read what you write before you hit reply?

He could carry a grenade launcer around and still run full medic or engineer. But at cost of low ammo storage and basic 6 shot mag.

How are stim and medical dispenser "engineering?" And operator can still build. Every Trooper is an engineer. Do you not know how the build tool works? And why must an operator do either "fully?" An operator who provides light artillery, with ammo resupply, automatic health distribution and revives is a useful player. You are trying some insane version of gatekeeping where you decide how people get to play, rather than the devs or individual players.

The morita mk1 is a decent rifle with adequate ammo mag and storage.
Thats why i wrote that morita mk1 is the best choise for support and medic operators.

And now we are all 100% assured you are a troll as the Mk1 is trash and worthy of being blocked. The carbine is better as stagger is more important than the TINY bit of more damage the MK1.

Morita mk1 is a stable allround rifle that can be use in any situation but lacks stun and high fire rate.
Morita mk1 carbine have stun and higher fire rate.
But is very ineffective on long range engagement since its bullet spread and unstable platform make it less accurate on longer range.

Both the MK1 and carbine are terrible at long range. Have you even played the game?

Grenadiers operators are a differenr matter since i consider them weapons Specalist's not operators.

Insane player wants to gatekeep.

You've been blocked troll.
kampfer91 May 30, 2023 @ 2:13am 
Originally posted by Lupo Rossi:
Is it likely they'd both get an unlockable variant somewhere down the line that actually has the attachment, or was it only the Mk 1 that had it?
Afaik , Carbine version dun get attachment , from MK1 to MK3 .
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Date Posted: May 26, 2023 @ 11:20pm
Posts: 18