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2. Carabine is great for CQC, while the normal one is better on long range. You decide, they both exceel at one aspect of the game but fail the other. If you find yourself constantly surounded then the Carabine is obviously better. If you want to aim and support, the regular MK2 is better. I only prefer the carabine because its the Lt. version in movie 1. ONLY them leaders had that thing (First it was Razack only, then Rico only). Its actualy a pilot/escape pod weapon thats easier to handle and lighter than the OG. Sad that we got no scene where Rico got it as he clearly didnt pick up Razacks one after he shoot him.
According to Starship Troopers Wiki the Morita Mk2 is rifle seen at end of movie and there are 2 versions of the Mk1 Morita. Mk1 from the first bug war and the Mk1 Morita from the 2nd bug (Starship Troopers: Invasion) war which is what the SAW is also from?
It's called the Morita Mark 2 in the original Starship Troopers movie, during the propaganda section where the DSV troopers show the rifles to the kids in the park.
Is it likely they'd both get an unlockable variant somewhere down the line that actually has the attachment, or was it only the Mk 1 that had it?
Wut? The only thing the GL does is remove the Hawkeye rifle. Other than that, the Operator can still drop ammo, health, stim, revive by medical UAV, etc. The GL definitely does not lockout anything other than gunner suppression.
Carry an ammo fab. Problem solved.
Even if he didn't, the carbine is still better. Stagger is hugely important. It's why the emancipator pistol is so much better than the stock.
I'm with you on the GL though, With +50% mags, that weapon is so fun to use and lay down saturation bombing to help the team and until you get rocket launchers or have people willing to walk up to a plasma bug or tiger to drop a charge, it's the best way to handle those bigger bugs.
i ever so slightly favor carbine over base currently for stagger
Perhaps you should reread what you wrote.
This is a stupid argument. You said that they were locked out of their support and utility role. Except everything I listed is what they can still do. So how can they be locked out of support and utility when their support and utility functions are still available? Second, not carrying medical dispensers or stim doesn't mean they can't heal. The medical UAV drone is hugely useful in that automatically heals and revives. How is an operator who can automatically heal and revive no longer doing medical duties? That's a dumb argument. And neither stim nor medical dispensers are engineering. Do you even read what you write before you hit reply?
How are stim and medical dispenser "engineering?" And operator can still build. Every Trooper is an engineer. Do you not know how the build tool works? And why must an operator do either "fully?" An operator who provides light artillery, with ammo resupply, automatic health distribution and revives is a useful player. You are trying some insane version of gatekeeping where you decide how people get to play, rather than the devs or individual players.
And now we are all 100% assured you are a troll as the Mk1 is trash and worthy of being blocked. The carbine is better as stagger is more important than the TINY bit of more damage the MK1.
Both the MK1 and carbine are terrible at long range. Have you even played the game?
Insane player wants to gatekeep.
You've been blocked troll.