Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Good work OP.
I like that the base building is this dynamic still, at least the matches are all different because the base is built so randomly..
I'm happy that every base didn't look like the same (like this guide) during my 50 hours, and I bet it's going to be boring in a few months when 80% of players know what's meta and it becomes the only way to play a match.
Good or bad defence setups both need repairs or rebuilding no matter how many layers of walls or maze's.
The main threat to base defences are tiger elite bugs, gunner bugs and grenadier bugs.
-Tiger elite bugs bug can crush walls in seconds and kills who ever stands on them.
-Gunner bugs don't destroys wall but they snipe the players that defends the base. Alllowing elite tigers and the bug horde to chew down the walls.
- grenadier bugs are the greates threat to base defences.
Their plasma shots cause great damage to walls/bunkers and kill players.