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That said, the DLC has plenty of redeeming content outside of the new game mode. The two new skills, Archaeology and Cartography, are very fun and unique. Cartography in particular is likely my favorite support skill in the game. And some of the gear in the later part of the DLC are very powerful and fun to use. So I just think it's a good buy in general.
Perfect! I had actually purchased the dlc last night. And I started a relic mode run!
Archaeology and cartography are kinda confusing to me though. Are these things I should focus on early game, mid game, or late game?
So with that in mind, it's never the first skill I would train, but it's still something I would get into pretty early on. Archaeology on the other hand is more of a mid/late-game skill. Dig sites are found through Cartography, so you wont get much out of leveling Archaeology beyond whatever Cartography is at. That said, Archaeology will become necessary later on in order to efficiently clear the later AoD dungeons.
Just keep in mind that Archaeology generates a lot of junk so keep some bank space for that.
This is more or less how I started my HC char recently, just got that and you have a multipurpose headgear for the rest of your run.
Once you solve your food problem (and there are several ways to do that), the game mode doesn't feel as punishing as it does for the first 2-3 dungeons.
It balances crafting with farming monsters/thieving for crafting materials. With the bonuses crafting is by far the best way to get certain materials. Because skill cap increases are random and valuable, it's better to increase the cap on smithing and farm monsters instead of increasing mining and smithing which could potentially stretch your build too thin and make progression very difficult.
Crafting capstone gives 90% chance of urns being enchanted btw, whatever you waste without the preservation/doubling bonuses you can save there.
Thieving has a no HP damage on stun, no need to waste time farming food.
Smithing capstone means you no longer need coal to craft ingots. Though this is less useful than it sounds later on because even my normal characters has millions of coal somehow.
Archaeology there is way better if you're lucky because one of the relics basically doubles all your archaeology drops.
Defense also has a DR relic too. It's not much, but it's something.
HP has a relic which basically removes the bonus damage taken on stuns. Basically means you're reducing the DR requirement for a whole bunch of stuff.
Agility capstone completely removes the negative debuffs for all of them.
But yeah, just look at what the relics gives. While there are some stinkers in there. Looking at you summoning capstone, most of them are completely OP.
Honestly, my biggest issue with Ancient Relics mode is that many base skill capes do nothing. Fishing, Fletching, Herblore, Magic, Mining & Smithing (both of these because of the master relic is just way better) are all made completely useless. It isn't until you get the superior skill capes with their "+100% chance for 1 additional resource" that they actually become somewhat useful. Still, a couple bad skill capes is pretty minor compared to the massive buffs relics give.
I'm currently doing a normal mode, adventure mode, and relic run at the same time. I think I'm having more fun with adventure right now. I'm just letting my relic run earn more money first.