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There is definitely potential for more content such as an endless mode, more threat level tiers/rewards, new unlockables, dlc, etc.
Also Zeruel i will agree with you that the game has potential for new modes. I am a sucker when it comes to endless modes :D
Honestly the trap one was easy for myself. Such as you learn where traps spawn and shotgun traps you can easily get past by rolling.
Stay out of the water or if you have to travel in it travel around the edge of it. Less chance of being grabbed or blown up. Never in my 40 hours have I been blown up by a mine or encountered one in the water.
I was actually going to submit in the community steam page a video documenting me finishing it and was hoping I was the first one to do it.
https://youtu.be/N9QlCH8q8FA
Well now that THAT video is invalid, I'm just glad I finished the T5 challenge runs.
Completed a max threat level (300) run 2-3 days ago. It honestly wasn't as hard as I thought it would be, you did start with 3 bars of the virus infection but that gave no mutations.
Couple of ideas for the endless end game that i had in mind:
1) New endless story "Obviously"
2) Our survivors start like REAL weak and we have a bigger and expandable tree to upgrade them "Like start with 10 hp" and have nodes that can increase the hp etc.
3) Random maps and random linear tile generation like you start from the start and you have 3-4 locations marked as "?" upon entering those maps " Can be any tile from any area such as hell or mountain or even the first lvls with different variaty of enemies". Later on have the ability to unlock npcs that LOCK your random generate map with penalties "such as reduce knowledge gain for every time you lock the map by 5% additive for each run.
4) Serum drops. " Nullify your infection" rare drop also undo mutations. "Endless should have new mutations and not the campaign one to make it feel special :D"
example: Berserker: You deal double damage, Run 25% faster but take 50% more damage from all sources and infections.
5)Previous run bonuses: Each time that YOUR previous character clears lets say 25 lvls the next character will gain some additional bonuses.
Such as : Guns and Ammo that doesnt cost any weight for the current character and for the current run.
Free mutation that doesnt reduce ur max hp
Fuel bonus.
Anyways this is my ideas and what i would love to see in a roguelike game :D
That is also a great idea that i would love to see !