Death end re;Quest 2

Death end re;Quest 2

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ReVengeance Aug 20, 2020 @ 4:53am
Native Resolution in Fullscreen
Im not able to select 1440P (2k) when in fullscreen.
in borderless i can select it but it does not seem to be native 1440p but an upscaled 1080p because even cutscenes and story look very blury.

To my understanding, these problems also occured in the previous game?
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Showing 1-15 of 28 comments
Blu Ray Aug 20, 2020 @ 4:57am 
I think the game only renders at 1080p or 4k. Everything looks blurry because of the awful antialiasing solution that they use, which they sadly included in "post processing" with other effects.
ReVengeance Aug 20, 2020 @ 5:00am 
Ah that seems to be it indeed, as the game looks much sharper on my 1080P 24 inch second monitor.

I heard that some people use reshade or fiddle with nvidia control pannel to make it appear sharper in the previous game. i did try to shapen trough the control panel but that makes it kinda washed out sharp. using Fxaa as app improvement seems to make it a bit better.
Last edited by ReVengeance; Aug 20, 2020 @ 5:01am
Blu Ray Aug 20, 2020 @ 5:14am 
I have a 27'' 1440p monitor. I'm using 4k DSR with 20% smoothness, you have to set your desktop to 4k for the game to allow you to use 4k Native, FXAA and 100% sharpening. I need some of the smoothness and FXAA to hide the aliasing. It's still rather blurry, but quite a bit sharper than just playing with it at 1080p.

You could just disable post processing but missing particle and lighting effects makes the game rather flat to me.
ReVengeance Aug 20, 2020 @ 5:28am 
Thanks for sharing!
I also run a 1440p 27 inch Asus monitor as main.
If you set the monitor to 4k you would have to change it back and forth everytime you enter or exit the game right?

I think i will go borderless 1080p and play it on the 1440p sceen for now. i dont realy mind playing these kind of games in a smaller window. maybe modders or the devs will decide to revisit the graphic settings and resolution settings in the near future..

PS: on a funny sidenote. i did monitor GPU usage i was kinda amazed that on my 2080 RTX Super it went up to 80% sometimes even when the game is far from what we could expect in 2020.

Also kind of a bummer its locked at 60fps while my pannel can go 144hz.
Well, atleast it doesn't seem choppy and doesn't dip below 60 so gsync seems to work well.
Blu Ray Aug 20, 2020 @ 5:34am 
Originally posted by ReVengeance:
If you set the monitor to 4k you would have to change it back and forth everytime you enter or exit the game right?
Yes. Just open nvidia control panel and to me it's really not that inconvenient to change the resolution settings back and forth.

Originally posted by ReVengeance:
maybe modders or the devs will decide to revisit the graphic settings and resolution settings in the near future..
On the first game you could hex edit the .exe to implement any resolution you want but it broke a few UI elements. I think I'll test it again but will probably lead to the same issue.

Originally posted by ReVengeance:
Also kind of a bummer its locked at 60fps while my pannel can go 144hz. Well, atleast it doesn't seem choppy and doesn't dip below 60 so gsync seems to work well.
You actually can unlock fps following this: https://steamcommunity.com/app/1266220/discussions/0/4907188445924781130/
ReVengeance Aug 20, 2020 @ 5:44am 
Hmm ok might look into that framecap thing.
So i just tried to run it in 4k with DSR but i crashed immidiatly on entering the night mode...

Have you tried doing somthing with AA Supersample?
ReVengeance Aug 20, 2020 @ 7:36am 
So i went ahead and disabled the post processing and injected Reshade.
trough that i added some bloom, tonemapping and some brightness and contrast.

After some fiddeling i got a pretty good result.
It does make the game a bit flatter and Reshade also touches the UI that could make it a bit to bright, but its way better than the post processing the game offers.

I mean, after seeing the result, how on earth did the devs think adding that much blur would look good..
Blu Ray Aug 20, 2020 @ 10:15am 
Originally posted by ReVengeance:
I mean, after seeing the result, how on earth did the devs think adding that much blur would look good..
The engines that they use, OROCHI 4 and Mizuchi, have the worst implementation of TAA that I've ever seen. They really should just drop it altogether instead of using it just because they made it.
Harvestasya Aug 20, 2020 @ 10:46am 
Originally posted by Blu Ray:
They really should just drop it altogether instead of using it just because they made it.

CompileHeart didn't make ♥♥♥♥♥♥♥♥, they can't even make a game that can close itself without crashing every single time (go check your Reliability Monitor and have some fun). Orochi 4 is made by "Silicon Studio", and these guys right here are using it because who the ♥♥♥♥ knows why. Even if they used one of the most common, well known and with plenty of support engines out there like Unity or UnrealEngine, the game would turn out the same blurry ♥♥♥♥♥♥♥♥♥♥♥ that taxes the GPU as if it where a triple-A game while at the same time looking like a PS2->PS3 transition game at best and filled up with bugs.

The best of all is that I assure all of this crap was reported over, and over, an over again by all the betatesters but they just didn't fix almost anything, probably because the porting team doesn't even have enough access/knolwedge on how to even begin fixing this mess. The best they can probably do is some extremely basic things such as replacing text, voice files and such.
Gregory Aug 20, 2020 @ 12:06pm 
Here, take a look at this.How it was before:


https://steamuserimages-a.akamaihd.net/ugc/1491208730055295310/C659C3DBD0D97E8F4F8BE5610CADBABCB6C5F39E/


and how it is after using reshade:


https://steamuserimages-a.akamaihd.net/ugc/1491208730055430365/8ECE6C99DDFDC866F86B90049DE57AF45B622338/


This is at 1080p using these reshade effects.Only 5% increase on GPU and it looks better than 4K, which even a 2060 can't do 60 solid frames (unoptimized typical garbage port of IF).Just override that ugly messed up blur, with adaptive sharpen, luma sharpen and vibrance for better colours.Then use SMAA too and it should be perfect to play.
Last edited by Gregory; Aug 20, 2020 @ 12:14pm
Gregory Aug 20, 2020 @ 12:22pm 
Originally posted by Blu Ray:
Originally posted by ReVengeance:
I mean, after seeing the result, how on earth did the devs think adding that much blur would look good..
The engines that they use, OROCHI 4 and Mizuchi, have the worst implementation of TAA that I've ever seen. They really should just drop it altogether instead of using it just because they made it.


You need to know what Mizuchi engine is.If you don't know, that's a world class real-time engine, and they use it for nothing else, but VN conversations and some very rare like 2-3 throughout the entire game (first game at least did that) 3D actual cutscenes that has ugly animations like running too.What a waste.How did an indie studio like that even managed to get a hold of a license, of an engine like that, is beyond me.Silicon studio who created the engine, they must be feeling embarrassed.
CLG Aug 20, 2020 @ 12:41pm 
The problem with reshade is that it sharpens everything, even the UI and all the vn segments. Reshade is still currently the best "solution" since IFI support is still silent about all issues of this port.
ReVengeance Aug 20, 2020 @ 12:43pm 
Originally posted by Gregory:
Here, take a look at this.How it was before:


https://steamuserimages-a.akamaihd.net/ugc/1491208730055295310/C659C3DBD0D97E8F4F8BE5610CADBABCB6C5F39E/


and how it is after using reshade:


https://steamuserimages-a.akamaihd.net/ugc/1491208730055430365/8ECE6C99DDFDC866F86B90049DE57AF45B622338/


This is at 1080p using these reshade effects.Only 5% increase on GPU and it looks better than 4K, which even a 2060 can't do 60 solid frames (unoptimized typical garbage port of IF).Just override that ugly messed up blur, with adaptive sharpen, luma sharpen and vibrance for better colours.Then use SMAA too and it should be perfect to play.

Damn, thats looking better than what i could achieve thusfar. is this with or without the ingame post proces?

How is the UI reacting to your changes?

Mind if you could drop the values uses in the effects here so i could test this myself in 1440p?
ReVengeance Aug 20, 2020 @ 12:50pm 
Originally posted by Raúl DJ:
Originally posted by Blu Ray:
They really should just drop it altogether instead of using it just because they made it.

Even if they used one of the most common, well known and with plenty of support engines out there like Unity or UnrealEngine, the game would turn out the same blurry ♥♥♥♥♥♥♥♥♥♥♥ that taxes the GPU as if it where a triple-A game while at the same time looking like a PS2->PS3 transition game at best and filled up with bugs.

That what i noticed as well, i tried running it in 4k DSR but as soon as you run the night mode, it rampes my card op to 99% and crashes. while at the same time i can run GTA5 at reasonable framerate in DSR 4k on my 2080 Super.

Heck, even GTA5 in 2k maxed out uses less gpu horsepower then this game often does..
Ru Aug 20, 2020 @ 12:51pm 
Originally posted by ReVengeance:
Damn, thats looking better than what i could achieve thusfar. is this with or without the ingame post proces?

It's with it enabled. Disabling it makes the game darker, but also solves a lot of the problems.

Post-processing enabled + no Reshade: https://i.imgur.com/a6UROjj.png

Post-processing disabled + no Reshade: https://i.imgur.com/eOUWD9d.png

Post-processing disabled + Reshade: https://i.imgur.com/YPpz3xg.png

I'm personally using GShade, but other than being a little bit better it's the same thing. It can still be improved, I'm sure, but here are the settings that I'm currently using: https://i.imgur.com/uzWnBTy.png

Edit: Added MagicBloom and FastSharpen to it. https://i.imgur.com/vQX14BM.png

If you play in 4k it also looks less blurry, even without Reshade.
Last edited by Ru; Aug 20, 2020 @ 1:30pm
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