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I heard that some people use reshade or fiddle with nvidia control pannel to make it appear sharper in the previous game. i did try to shapen trough the control panel but that makes it kinda washed out sharp. using Fxaa as app improvement seems to make it a bit better.
You could just disable post processing but missing particle and lighting effects makes the game rather flat to me.
I also run a 1440p 27 inch Asus monitor as main.
If you set the monitor to 4k you would have to change it back and forth everytime you enter or exit the game right?
I think i will go borderless 1080p and play it on the 1440p sceen for now. i dont realy mind playing these kind of games in a smaller window. maybe modders or the devs will decide to revisit the graphic settings and resolution settings in the near future..
PS: on a funny sidenote. i did monitor GPU usage i was kinda amazed that on my 2080 RTX Super it went up to 80% sometimes even when the game is far from what we could expect in 2020.
Also kind of a bummer its locked at 60fps while my pannel can go 144hz.
Well, atleast it doesn't seem choppy and doesn't dip below 60 so gsync seems to work well.
On the first game you could hex edit the .exe to implement any resolution you want but it broke a few UI elements. I think I'll test it again but will probably lead to the same issue.
You actually can unlock fps following this: https://steamcommunity.com/app/1266220/discussions/0/4907188445924781130/
So i just tried to run it in 4k with DSR but i crashed immidiatly on entering the night mode...
Have you tried doing somthing with AA Supersample?
trough that i added some bloom, tonemapping and some brightness and contrast.
After some fiddeling i got a pretty good result.
It does make the game a bit flatter and Reshade also touches the UI that could make it a bit to bright, but its way better than the post processing the game offers.
I mean, after seeing the result, how on earth did the devs think adding that much blur would look good..
CompileHeart didn't make ♥♥♥♥♥♥♥♥, they can't even make a game that can close itself without crashing every single time (go check your Reliability Monitor and have some fun). Orochi 4 is made by "Silicon Studio", and these guys right here are using it because who the ♥♥♥♥ knows why. Even if they used one of the most common, well known and with plenty of support engines out there like Unity or UnrealEngine, the game would turn out the same blurry ♥♥♥♥♥♥♥♥♥♥♥ that taxes the GPU as if it where a triple-A game while at the same time looking like a PS2->PS3 transition game at best and filled up with bugs.
The best of all is that I assure all of this crap was reported over, and over, an over again by all the betatesters but they just didn't fix almost anything, probably because the porting team doesn't even have enough access/knolwedge on how to even begin fixing this mess. The best they can probably do is some extremely basic things such as replacing text, voice files and such.
https://steamuserimages-a.akamaihd.net/ugc/1491208730055295310/C659C3DBD0D97E8F4F8BE5610CADBABCB6C5F39E/
and how it is after using reshade:
https://steamuserimages-a.akamaihd.net/ugc/1491208730055430365/8ECE6C99DDFDC866F86B90049DE57AF45B622338/
This is at 1080p using these reshade effects.Only 5% increase on GPU and it looks better than 4K, which even a 2060 can't do 60 solid frames (unoptimized typical garbage port of IF).Just override that ugly messed up blur, with adaptive sharpen, luma sharpen and vibrance for better colours.Then use SMAA too and it should be perfect to play.
You need to know what Mizuchi engine is.If you don't know, that's a world class real-time engine, and they use it for nothing else, but VN conversations and some very rare like 2-3 throughout the entire game (first game at least did that) 3D actual cutscenes that has ugly animations like running too.What a waste.How did an indie studio like that even managed to get a hold of a license, of an engine like that, is beyond me.Silicon studio who created the engine, they must be feeling embarrassed.
Damn, thats looking better than what i could achieve thusfar. is this with or without the ingame post proces?
How is the UI reacting to your changes?
Mind if you could drop the values uses in the effects here so i could test this myself in 1440p?
That what i noticed as well, i tried running it in 4k DSR but as soon as you run the night mode, it rampes my card op to 99% and crashes. while at the same time i can run GTA5 at reasonable framerate in DSR 4k on my 2080 Super.
Heck, even GTA5 in 2k maxed out uses less gpu horsepower then this game often does..
It's with it enabled. Disabling it makes the game darker, but also solves a lot of the problems.
Post-processing enabled + no Reshade: https://i.imgur.com/a6UROjj.png
Post-processing disabled + no Reshade: https://i.imgur.com/eOUWD9d.png
Post-processing disabled + Reshade: https://i.imgur.com/YPpz3xg.png
I'm personally using GShade, but other than being a little bit better it's the same thing. It can still be improved, I'm sure, but here are the settings that I'm currently using: https://i.imgur.com/uzWnBTy.png
Edit: Added MagicBloom and FastSharpen to it. https://i.imgur.com/vQX14BM.png
If you play in 4k it also looks less blurry, even without Reshade.