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https://www.youtube.com/playlist?list=PLBJwsJgyTDYt6_tcGdfRph-HqNyViwcvL
https://www.youtube.com/playlist?list=PLBJwsJgyTDYuCwA7T-BH_liFqvgZZx-7y
At my first Nero location I cut one speaker on the roof but when I entered the trailer it played an announcement which attracted a horde right outside. I reckon there was another speaker somewhere else i missed?
Thank you. As the YouTube comments note this is an amazingly helpful guide
Of the 13 hordes on "Highway 97", only 4 spawn, so 9 only spawn after the end of the story credits.
And you should leave the 1 hordes in "Iron Butte" alone because there is than the bug, that hordes not being marked on the map at the end of the game.
There is the FIRST playthrough, and the perception of the first playthrough.
But if you have played through "Days Gone" for the 40th time on the only permitted difficulty level "SURVIVAL II", then your perception of the hordes and the gameplay is completely different.
Yes, compared to "Fallout 4", the zombies impress you the first time you play through it, THAT'S WHY!!!!!!!!!! AMONG OTHER THINGS, "Fallout 4" needs a remake reboot.
Because of Days Gone, I can no longer enjoy "Fallout 4" and it has no replay value for me.
Bend Studio destroyed "Fallout4" (for me).
That's why I hope and expect:
Bend Studio is making a remake reboot of "Fallout 4 2016" or is making Fallout 5.
Reminder:
"Days Gone" has improved and optimized Fallout 3 shooting gameplay.
"Days Gone" is a Raider DLC story in "Oregon" with NERO is the Enclave.
these "breakers" are feral "super mutants".
wiki/Trog are now gathering in hordes.
wiki/Troglodyte_Degeneration_Contagion is a subspecies of "FEV"?! (Evolution is understood as forced and as a virus.) The "Enclave" observes the FEV experiments in FO2 and FO3 in their base in the laboratory, in "Days Gone" with the helicopters in field study.
Days Gone tells its OWN Gothic Fiction genre side story, period, BUT also explores the question:
How realistic or real, are the “Raider” in “Fallout 3”?!
those without love,
those without cleaning up,
those without shame, those without encouraged aping imitation behavior, ...
Consider the TRIVIAL impossibility of "Days Gone 2":
"Days Gone" explained, why the "Raider" in "Fallout 3" are the true raiders in the Fallout Lore, and are the always all dodging winning faction in the Fallout wasteland.
Because the raiders in FO3 have truly internalized "The horror I embrace it" and are seen by the "Awakened Sleeper" (Elder God not on site) as fellow human beings.
Reminder: "Rikki" always sees "Deacon" as "just waiting".
I'm struggling to get the next horde (death train) to follow me in a group so I can blow them all up.
Can I buy or craft more attractors
But before then they spawn in game every 2-3 in game days
Here's a post with maps of where items spawn
https://www.reddit.com/r/DaysGone/comments/e4q9o7/materials_maps_updated_added_crafted_explosives/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
https://steamcommunity.com/sharedfiles/filedetails/?id=2494522833
You can find this one under the 'guides' tab for the Days Gone page.
you´re never "ready" for a horde. Peeling them like an onion was my tactic.
Molotov's are your best weapon against them early on until you get some better level 2 machine guns from hotsprings camp (those will last you most of the game until quite late game when you are level 2/3 for the camps further south when map expands to new areas). Don't throw them all at once but toss them, run and let them group up, then toss again. If there are cars or rocks nearby you can get on them which forces them to group up > throw > then run.
Preferably, rush for the double consumable perk that lets you hold a lot more throwables. This makes it far easier and is one of the best perks in the game.
On hordes you find harder you CAN engage and use up your stuff then flee and come back later. You will not reset progress for the horde as the ones killed prior remain dead but this isn't really necessary I'd argue.
You want to level up the stamina stat with boosters first OR the focus. Completely ignore health. Health makes a ridiculous different for how many hits you can survive but this is honestly a very unnecessary stat because the base health is way more than enough to play the game fine. Rather, the health upgrades just make you stupid levels of pointlessly tanky later on but that is all. Stamina helps you run to keep throwing stuff at hordes and gain distance to turn and shoot. Focus lets you gun down hordes (especially with headshots while focused) which is very viable, especially once you have the bullet penetration skill perk which lets guns take down entire hordes without throwables if you prefer.
You can use your bike to pin paths funneling hordes like at a bridge or against a structure/large rock/sheer cliff so it slows them down as they funnel through while you shoot them.
Tip: Buying ammo is THE best way to handle ammo in the game. Looting it is a joke and you will not be able to use all the money you earn if you're doing all the missions because it just makes you way to rich. Each camp has its own currency, too, so once you got the stuff you want from that camp you can just keep buying ammo. It may be a bit tight super early though, but after a bit into the game you ought as well just buy all ammo/fuel instead of hunting it down unless where you are going is on a convenient path that you know has a fuel can.
The only hordes that most people are likely to genuinely struggle with before Napalm is the mega hordes in the 3rd major area at the very south of the map as they can be in sizes of 300+. Even then, Napalm is not even remotely necessary but just a really nice ez mode convenience because of its huge range.
When you're opening up an MMR, before you fire up the generator, get up on the roof of a unit and follow the cables from the gene', binoculars are good for checking. Some flood light poles have a speaker. Most security boxes have a speaker, most MMR units have two speakers, one on an end, one on a side. Either take them all out, or leave one which is far enough away to attract freakers away from where you are. You can then crouch behind the sandbag wall and wait for them to gather, then Molotov them (or kill them any other way you prefer). But this strategy will prevent you from sleeping on the bed inside the MMR, you can however still do a Quicksave.
Large groups are difficult to deal with in the early stages, unless you're a superb player like Xengre. Us lesser mortals can struggle a bit. A good strategy is to sprint away, dodge around rocks to break line of sight. duck into cover and wait a minute. They quickly lose interest if they can't see you. Once they turn around and start to wander back, come up behind them and take them out a few at a time. Stealth kill a few if you can, use a suppressor on your weapon if you can, so the others don't hear you. Once you get the group down to a number you can manage, go to town. But also, be aware that other freakers in the area will be attracted to loud noises, like shots being fired.
The stamina upgrade lets you gain more distance to safely perform actions like throwing a Molotov or turn around to shoot making it the best option for hordes early on to upgrade, but it isn't required. While it is useful in open areas that have nothing environmental to take advantage of you can use, in areas that have such options, the bike pin funnel tactic, stuff you can climb on (briefly slows them and bunches them up for throwing stuff), taking certain turns or passages that require crawling or doorways to funnel them, etc.
The focus upgrade is very nice for letting you use the gun option to shoot them in the head and you can run until the focus recharges and rinse/repeat until the horde is dead no matter how large the horde is. The more focus you have and the more range gun upgrades you have that are practical (notably penetration perk) the more effective this is. Further, the guns from level 2 hotsprings and the camp in the middle of the map where you and Boozer go later when the map expands south are massive upgrades to the guns you will have before getting those.
Most of the hordes early on are 50 or less fortunately so you wont even have much to fight. The first horde or two may feel overwhelming but give it a few goes and you can get it down pretty fast.
You can do what simone said and abuse their AI as an option and as I mentioned prior if you have to leave to resupply almost no horde resets (there are a few very rare exceptions, but none in the entire northern map iirc). You can also attempt stealth by hiding in a bush and throwing molotovs at them like when they're at their watering spot and such. They may have issues locating you if you aren't super close to them while throwing from the bush as long as you stay hidden. If that trick doesn't work try it again until it does by running to drop the horde aggro.
The most important part, however, is the first paragraph because it is what makes or breaks horde combat. Once you figure this out the size of the horde hardly matters as they're simply not threatening.
SM9, iirc the name, is a really good secondary from doing a few of the hordes early on.