Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No it isn't, that isn't the remaster.
The remaster is PC quality graphics ported back to the PS.
The DLC is Not forgetting that these Gold medals are already listed in the challenge menu, even though you can't play them yet.
No other game that I've played has nailed it the way Days Gone did, there's so many good choices for upgrades that you absolutely want/need and that nailbiting choice of which to upgrade first was a great aspect.
The DLC #cheating/upgrading stuff early takes away some of the best parts of the game imo.
Yes you will HATE that your gas tank is so small initially, get over it and just buy the game already.
Edit: So I'd say the early unlocks are less of a "cheat" and more of a QoL feature. If they weren't so heavily desired, I doubt they'd be added into the DLC.
But it's not like Days Gone wouldn't have lots of flaws. For example... the world map of Days Gone looks nice and open on the first look, but when you look deeper into it, the map is made of pretty linear-constructed mini-aerias - which connect to another and have only 1-2 entrances aka exits. And these aerias are surrounded by hills or stones, which work like an inpenetrateable invisible wall.
Means: it feels more like walking or driving through "invisible doors" to enter or exit aerias.
Compared to Fallout 4, for example, you have lesser freedom there - even within the safe zones. You can't even draw your weapons in safe zones and cities.
Not that it would matter, cause the story is extremely linear. There's no decision-making in Days Gone.
And considering the amount of weapons, you can unlock, only 2-3 combinations are really making sense.
Sniper Rifles make no sense, cause even the best Sniper Rifles have only ca. 10-15 rounds per ammo-package, so a single round would cost you like 30-40 camp points each.
While a round on a decent Assault Rifle later equals rather 1-2 camp points and grants you a large ammo reserve on missions, where you can't simply restock ammo from falling enemies, cause this game-mechanic may exist in Fallout, but not in Days Gone!
And yes, on the world map there are lying a limited amount of smaller ammo-packages (mainly for the missions) around, but they won't restock! If you pick them off, you might not have them, when you really need them - for example, when battling hordes or bandits on missions.
------------------------
And that is only the most basic things, you should know. Again, yes... Days Gone has its good aspects, and an easy replayability is secure, cause of NG+, but calling it godlike? Nah... the story is extremely "plump" and way too stereotypical.
And while a Fallout 3-4 grants you a lot of interactions with NPCs, that isn't really the case in Days Gone. It's mainly to make story-progress.