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This is a PS4 console game, ported to PC. It was designed for playing at 30fps, the design fps of the PS4. 60 fps is the gold standard for game devs, what they want. Anything higher you can get is great, but can cause problems like microfreezes.
Playing at your rigs maximum speed is probably a bit too fast for the game and what your rig is capable of. So turn everything down one notch. If required, turn it all down another notch.
Why? What difference does it make?
It's your computer that is having this problem
A few years later it was ported to PC It should not be a surprise if something doesn't work quite as perfectly as intended. My PC could run a game like this at 150fps easily, but I've capped it to 120 so I don't get problems like this.
I helped with making this troubleshooter,
https://steamcommunity.com/sharedfiles/filedetails/?id=2917352107
You've got an Nvidia GPU. Nvidia give you GeForce Experience, software for controlling your GPU. You can use it to set your graphics to whatever you like, within the limitations of your card and monitor, for each individual game. If you've got Days Gone set to run at Ultra, turn it back 1, or even 2, presets. Ultra setting relies heavily on DLSS and ray tracing, neither of them are much use with Days Gone or your card.
Cap your fps in NVIDIA CP to 60 and see what happens
Reduce your textures/settings
https://www.nexusmods.com/daysgone/mods/632?tab=description