Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
These were my exact thoughts when I first heard about this nonsense because it was more than obvious that there will be new achievements. They just couldn't help themselves.
So yeah, I wholeheartedly agree with others saying there's nothing even remotely cool about it and that this "DLC" (I hesitate to even call it that) is a greedy cash grab.
I mean, stuff like DualSense support, accessibility options and an "enhanced" photo mode should be free for all (I swear, not even those devils at Ubisoft would come up with an idea to make people pay for making their game more accessible to a wider audience or details like time of day setting and new logos being added to photo mode).
And permadeath or speedrun mode? Not only it's probably the laziest type of achievement out there, it's immeasurably better suited for games like Ori, Little Nightmares or Hollow Knight, not an open-world action adventure that, at least according to HowLongToBeat, can take up almost to a hundred hours to get through.
I'm also annoyed, but by a completely different reason - adding achievements for an old game, c'mon... it's been almost 6 years now. It's like milking a dead cow.