Days Gone

Days Gone

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LordAinzalot Jan 14, 2023 @ 2:40am
Days Gone .ini Tweaks
Hey everybody,
as the title says, I´m searching for a list of .ini tweaks for Days Gone. Actually I want blood decals to stay longer and keep ragdolls after death, since the decals disappear pretty fast and corpses become static, which is kinda weird. I checked engine.ini already and there are multiple parameters concerning decals but I don´t know whcih ones to alter exactly. Maybe someone can help.
Thanks alot!
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Showing 1-7 of 7 comments
LordAinzalot Jan 15, 2023 @ 12:21am 
Really? Noone?! :D
WhiteCrow Jan 15, 2023 @ 12:51pm 
You might be the trailblazer here with those tweaks. I'm not sure anyone looked into those specifically.
n0mad23 Jan 15, 2023 @ 12:58pm 
Newest search I could find on this was 2 years old, and no one had any suggestions then, either. Maybe experiment and post your findings here?
Uxot Jan 15, 2023 @ 3:21pm 
There is some on Nexus i think
LordAinzalot Jan 15, 2023 @ 9:48pm 
Thanks for your posts guys. Yeah, I know, there´s also a mod on Nexus doing some tweaking but that one is only about graphics.
I asked in multiple forums now, maybe people come up with something and maybe I´ll go trying some stuff as well :)
If I find something, will post here
Xandar Mar 20 @ 1:12pm 
Any updates on this?

My biggest issue is that you can shoot or stab zombies or humans but there aren’t any blood decals for bullet holes or knife wounds. Is there any way to see blood marks on enemies where i shot or hit them?
chat gpt told me to ... Why it works
Days Gone is built on Unreal Engine 4, so you can directly tweak its decal and actor‐cleanup settings to:

Keep blood decals visible much longer

Prevent dead bodies from auto‑removing

Raise the total corpse cap

1. Extend Blood/Decal Lifetime
Edit

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…\BendGame\Saved\Config\WindowsNoEditor\Engine.ini
and under [SystemSettings] add or adjust:

ini
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r.Decal.MaxMeshDecals=2000 ; total decals allowed
r.Decal.MaxMeshDecalsPerActor=500 ; per‑actor decal limit
r.Decal.MaxDrawDistance=10000.0 ; how far decals render
r.Decal.Lifetime=3600.0 ; keep decals for 1 hour
r.Decal.FadeOutDuration=600.0 ; 10‑minute fade‑out
2. Stop Corpses from Despawning & Boost Count
Use a PAK‑tool (e.g. PK4Scape or UnrealPak) to extract

css
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…\BendGame\Content\Sfpaks\pak000.sfpak
Open def/ai/actor.def and change:

diff
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- removeOnDeath=1
+ removeOnDeath=0

- minRemoveDelay=5.0
+ minRemoveDelay=3600.0 ; wait 1 hour before cleanup

- maxRemoveDelay=10.0
+ maxRemoveDelay=3600.0

- maxCorpseCount=50.0
+ maxCorpseCount=500.0 ; allow up to 500 corpses

- corpse_check_range=100.0
+ corpse_check_range=1500.0 ; larger area before culling
Repack the PAK and overwrite the original.

3. Restart & Test
Launch Days Gone and load into a new area.

You should now see far more bodies, they’ll stick around much longer, and blood pools/decals persist up to the lifetime you set.

Feel free to tweak those numbers (e.g. longer than 1 hour) or limits to your liking. Hope this helps others get that extra‑gore persistence!
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Date Posted: Jan 14, 2023 @ 2:40am
Posts: 7