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I asked in multiple forums now, maybe people come up with something and maybe I´ll go trying some stuff as well :)
If I find something, will post here
My biggest issue is that you can shoot or stab zombies or humans but there aren’t any blood decals for bullet holes or knife wounds. Is there any way to see blood marks on enemies where i shot or hit them?
Days Gone is built on Unreal Engine 4, so you can directly tweak its decal and actor‐cleanup settings to:
Keep blood decals visible much longer
Prevent dead bodies from auto‑removing
Raise the total corpse cap
1. Extend Blood/Decal Lifetime
Edit
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…\BendGame\Saved\Config\WindowsNoEditor\Engine.ini
and under [SystemSettings] add or adjust:
ini
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r.Decal.MaxMeshDecals=2000 ; total decals allowed
r.Decal.MaxMeshDecalsPerActor=500 ; per‑actor decal limit
r.Decal.MaxDrawDistance=10000.0 ; how far decals render
r.Decal.Lifetime=3600.0 ; keep decals for 1 hour
r.Decal.FadeOutDuration=600.0 ; 10‑minute fade‑out
2. Stop Corpses from Despawning & Boost Count
Use a PAK‑tool (e.g. PK4Scape or UnrealPak) to extract
css
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…\BendGame\Content\Sfpaks\pak000.sfpak
Open def/ai/actor.def and change:
diff
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- removeOnDeath=1
+ removeOnDeath=0
- minRemoveDelay=5.0
+ minRemoveDelay=3600.0 ; wait 1 hour before cleanup
- maxRemoveDelay=10.0
+ maxRemoveDelay=3600.0
- maxCorpseCount=50.0
+ maxCorpseCount=500.0 ; allow up to 500 corpses
- corpse_check_range=100.0
+ corpse_check_range=1500.0 ; larger area before culling
Repack the PAK and overwrite the original.
3. Restart & Test
Launch Days Gone and load into a new area.
You should now see far more bodies, they’ll stick around much longer, and blood pools/decals persist up to the lifetime you set.
Feel free to tweak those numbers (e.g. longer than 1 hour) or limits to your liking. Hope this helps others get that extra‑gore persistence!