Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The residue, as you should know, comes from burnt out freaker nests. They live in the stuff, so are more or less immune to it.
It works very well on humans. They go berserk and try to kill everyone they see, before dying from the affects or being killed.
It's a shame you didn't read or understand the information that is available for all the various weapons. Still, if your first play through is on Survival II, I'm quite sure you'll be ok and finish the game easily enough.
Oh... ok. That makes sense.
I didn't realise they actually had a programmed resistance to it, I thought it was a bug.
Man, I died so many times trying to get it to work.
Thanks.
So what you mean to say is that they SHOULD work, but don't always and maybe bugged, and that is probably why the other person says they don't work. That's the answer.
True, I have used residue bolts against freakers with success most of the time, but they indeed can turn around and attack you instead.
(They also have a chance to kill the freaker outright with head shots which wastes the residue really)
Maybe the things work different on survival altogether, maybe on easy you can even catch hordes with it.