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Honestly, those are just some stuff off the top of my head I recall reading on this forum. I haven't had *any* technical difficulties with this game since I bought it early last year. 600+ hours, most of those hours on my 15 year old x58 platform w/ a westmere OC'd x5690 processor and a AMD 6700xt 24gb DDR3 RAM Windows 10 - 1440p resolution, settings @ high or above, it avg 60-75fps near camps/towns, 90-100fps away from cpu-bound areas.
Since November, I have upgraded to a 12th gen i7, 48gb DDR5 RAM, same AMD 6700xt videocard but with new install of Win 11 OS and the only thing that's change is a huge improvement to stuttering while traveling fast on the motorcycle (my old system struggled with this) and towns/camps no longer drop my FPS dramatically. It now just stays solid at 90-110fps no matter where I am on the map as I'm entirely GPU bound now. 🤷
https://steamcommunity.com/sharedfiles/filedetails/?id=2917352107
This:
Xeon E5 2667v4
That's a very old server CPU and not supposed to be used for gaming.
Could also be a thermal issues, if you haven't replaced the thermal paste for 8 years now.
Also check the VRAM usage. 8 gb isn't exactly much nowadays.
Cap your fps to 60. This is a playstation game and the game was designed for 30-60 fps. So could be an engine issue as well.
I think you're onto something here because in the video the gpu is bored only running at 20% so it's probably waiting for the cpu.
The solution was the same as in Ryse: Son of Rome's case.
-disable Vsync in game
-in Nvidia Control panel:
-- enabled Vsync
-- set max FPS at 60 (not sure if necessary)
-- set low latency mode to Ultra
Nah, it is no bottleneck at all. CPU is at 20-30% too, that's the strange thing. Both CPU and GPU are bored as hell but the game doesn't run like it should.
By the way, the "very old" server CPU can run any current gen game, even Cyberpunk and Starfield which are known for heavy CPU usage are running great. I have played maybe a hundred games on this machine, games that are way more demanding, and they run without a flaw. So it really must be some kind of bug.
A friend of mine is playing on a even older CPU (4th gen i5, quadcore - mine is equivalent to a 6th i7 gen octa core) and he doesn't have those problems. But he's using a Radeon GPU, so maybe NVIDIA is the culprit this time.
https://steamcommunity.com/sharedfiles/filedetails/?id=3154253149
Those are workstation CPUs made for servers, not for games.
They are designed to provide the maximum of stability, and therefore they have a rather low frequency as well as OC protection.
Is it really that bad on xeon 5e? My old x5690 overclocked like crazy and made a massive difference in games. I suppose an small underclock could still be informative based on the change.