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If not, well, the early game is quite slow until you get a few decent weapons. Always aim for the head. Crossbow is a great starting weapon as arrows are easy to make, while stealth is your second friend.
-First playground
-Barely know how to play game
-Chooses hardest difficulty
He is responsible for himself that now game is too hard for him
Everything else is far too easy, at least for repeated playthroughs.
With Survival II, Days Gone has great replay value, as does "Gothic2 (2002)".
Choosing "Normal" for repeated playthroughs makes no sense when you can play Fallout 4.
just hit in the head, issue solves. Plus hordes usually die in a few shots anyways, the only true bullet sponges are big animals and big monsters, and maybe a couple bosses.
But upgrades dont solve it if you hit in the body.
I still think survival 2 or w.e the hardest is, is the way to play I am doing that for my first play, and its fun. I rarely have issues with bullet sponges as the only time you notice them is for monsters and animals that would be kinda bullet sponges or youd expect them too.
Anyways you really shouldnt play on the hardest settings in games if you hate bullet sponges.
Ive been playing kingdom come deliverance for 80 hours now and im only like maybe half way done with that, think im 40% due to the mods im using to make it much harder and on hardcore with all debuffs, and hardcore is like this game in survival. no fast travel and theres no ui either
I think the best kind of fast travel, is a system like morrowind. You have to pay for it, or learn how to cast it and you cant just auto go where ever in morrowind with spells, you gotta learn the location, or a call and mark spell. Which only allow you to well recall to a single marked area.
This way you get the QOL but also the immersion of having to pay for service.
KCD isnt a massive world, but ye with out fast travel the games length is easily doubled lmao. I slowed the leveling down with mods by about 50%, Along side debuffs from hardcore perks so I get 30% exp. Then made it so sell value is only about 25% of what youd normally get on hardcore. Makes it so you always have something to look forward too progression wise.
its got really good writing though.
Anyways, fast travel I dislike, but often I use it cuz many games are not designed with out it in mind so its more of a feeling forced to do it.