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I would say that one of the appeals of Days Gone is the fact that they wen't the extra mile in explaining the freakers, and their behaviour, crafting the apocalypse around that behaviour and then reengaging the survivors around that behaviour.
I don't know how many people have ever been out enjoying a ride, maybe doing a little looting when all of a sudden you see a horde, it sees you, and you scramble for your bike and just get away before being swarmed. That is an epic moment, and really makes being out there in the open world for exciting.
Don't like how guns feel, get perfect accuracy. Hate fuel management, unlimited fuel mod. And so on.
Shame there's no second game to take what they did in this one and just expand it, and make it all better. I actually was super curious at the end of the story, a 2nd part could be really interesting with the way they were going with it.
For me, this game is one of the best games I have ever played. Its easily in my top 3.
The story, the world, the voice actors, it just really got to me.
I was actually really sad when I finally finished it and all the post game content and realised I was done with this masterpiece and that it would be a long time before anything else matched it.
Yeh, I stuck with the game, after some initial doubts about it, the world seemed 'over-dangerous' with very few choices/abilities to deal with it, but, I'm glad I've stuck with it, it's turned into a good game, despite a few things which still irk me a bit :)
.. and yeh, my first encounter with a horde ended just that way!
Somehow I managed to wake it up and it began streaming out towards me, I managed to run back to my bike in time and ride away .. that was a turning point in enjoying the game, for sure.
However, a phrase said by the protagonist during the final third made me appreciate his tone. Something along the lines of "let me take care of the horde. I have experience." Which is true. And one, as a player, really feels the most suitable and apt to solve the matter, because we really have experience and we can feel how that overwhelming challenge is solved with great ease.
I understand the criticism of this game and I'm sorry that it was a commercial failure (I refused to buy a PS5 and bought a new computer when I found out that its sequel was cancelled).
But even so, I think the most tragic thing is that Days Gone is not being appreciated as the cult game that it is. The video game community pursues games with mystique. But sadly, this game failed to have one.
It is an experience with heart.
When they have the edge, you want to be ready to speed away if things get too hot. When you have the edge you will take on tougher challenges and pack more ammo. To me that is a masterwork of balance, and a masterwork of open world, because if I don't want to engage an encounter I can zoom past it (sorry Skyrim).
oh i touched a nerve. seems i was right lol
Other games give us a rough experience in which, little by little, the character and gameplay become better and better calibrated and satisfying. Deus Ex, Elex, Metal Gear Survive.
Days Gone takes its time to make the experience satisfying. Meanwhile, we have to get used to the same heaviness and feeling of boredom that the protagonist lives in the first hours of the game (throughout the game).