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The story elements feel a bit intrusive to the game, really, not really integrated in that intuitive progressive sense.
Like an add-on, rather than fundamental.
Other elements, like pop-up information windows that halt the entire movement of the game while you are in mid-flow of combat or trying to run down a Bounty on your motorbike, is completely immersive breaking and deeply annoying.
While there is a large element of 'open world' in this game, it is not a true open world game as there are parts which funnel you to a location/objective, the old 'rat in a maze' situation, so it can't claim to be true open world.
As you mention RDR2, I have to include Red Dead Online as well .. both of which includes true open world, such as the ability to swim in water and to climb onto rocks to gain some elevated vantage point, much as you would do in the real world, in general.
I try not to compare things, but yes, compared to Red Dead Online, this game has some design restrictions, which can be worked around.
Time for some much needed and postponed introspect.
It's really pretty simple, it's a matter of taste.
Yes, the game has a lot of shortcomings, but every game has it's imperfections. If you are able to get past that and enjoy the good things about it, then you will understand why so many people like it.
Personally, I like the setting, characters, story and voice acting the most.
Steam only offers pos or neg to boost sales. People only take neg. when they are really unhappy with the game and care enough to write a review.
Irony or Hypocrisy?
Really? You thought the bike controls are terrible? Yeah, it's not a dedicated racing sim quality but I feel it's pretty damn good for its class (general open world survival game). I agree it really doesn't open up until you've achieved some upgrades on the bike but I'm loving it how much the boost sends your bike flying, drifting between trees, leaning back to keep the rear tire planted for traction over the back end of bumps. ♥♥♥♥ I think it's one of the best aspects of the game, lol! The game can make you look like a motocross boss. Hmm, different strokes i guess.
The fuel was a bit of a pain before upgrades, I'll agree there. But once you get the 3rd fuel tank upgrade, it's pretty good and the game trains you to make pit stops for more gas along the way which increases the amount of random encounters you encounter (like the wolves you just flew past catching up to you or a marauder ambush, etc). Fueling taking up time makes it so the enemies near the fuel have to be dealt with which is suppose to be fun (dispatching them) but I suppose not if you see everything in this game as a chore. And come on, it doesn't take THAT long to refill your bike. I notice everyone seems to exaggerate that. Put a timer to it and see how long it really is.
Maybe some other open world games you have played have set an extremely high standard, but for me it seems decently populated. I pretty much can never drive from camp to camp without at least 1 encounter (usually 2-3). But again, I can see your perspective of annoyance if you dislike riding the bike in the first place.
lol! Again, another case of one man's trash is another's treasure. I actually love the combat in this game. I love how imprecise the standard crosshair is (near perfect amount of grouping imo). FPS games would have you believe shooting a moving target, especially a head while in the heat of the moment, is super easy all the time. Players target-acquisition with mouse aim is insanely fast compared to real life - you need something to counteract that, at least a little bit. Then there's focus which for short burst of time, give you that insane video-gamey precision though I think it slows down time a bit too much (too powerful).
And I don't find their animation to be jerky at all, they just have these fast darting to the side moments, you can clearly see it's animated fine in the slowmo of choosing your weapon or using focus. The zombies also run at you with their arms flailing in front of their head constantly making it so you miss head shots and hit their arms a lot (reminds me of Killing Floor, does the exact same thing). Though I will say, zombies are a bit too hit spongy as a slight negative.
After the first couple times, you shouldn't be getting caught by this (or very rarely). I mean they give you this obnoxious giveaway that you're being targeted by this overly visible laser. You should immediately be veering off to cover, throwing your bike into a skid and dismounting. You can almost always dismount before they get a hit on you unless your circumstances are extreme. Also try offroading, follow the road but not on the road if you get my drift. And "forced" to waste your ammo on them? lol! It's supposed to be fun, dude. You obviously don't enjoy the gunplay in this game so again, it appears to be a chore for you. It's becoming quite obvious this game just isn't for you for whatever reason.
I can wholeheartedly agree, his muttering and rants are a bit much. I'd advise installing this mod. https://www.nexusmods.com/daysgone/mods/503 There are additional mods on Nexus to address other stuff you don't like btw, like the fuel or how precise your weapons are, if you still care at this point.
I haven't played RDR2 yet and am looking forward to playing that soon. I suppose everyone's standards are different but a lot of your gripes are taste and perspective. I just wanted to give you mine as someone who's loving the game. Obviously I'm not the only one, considering, as you said, 90% positive reviews.
I told you exactly why it's bad imo and gave a list of examples. Instead of saying "tHis GaMe sO baD, tHe pRequEl iS muCh beTtEr".
I have around 10 more things about this game that I find annoying and out of place, but I don't want to trash this game anymore to prove my point since some people like it. But yeah, it kinda sucks that I won't be able to enjoy it.
2. For my taste, theres still to much going on in too close space.
Its a biker game, i wanna ride.
3. I like the aiming and that you have to take a risk, to take a clear shot. I play on controller without aim assist. But if you are confronted with a lot of enemys its impossible. You can only kite and pray that you shot hits. The animations are total out of place sometimes.
Who is the game made for? Non-woke, red cap wearing, white males brimming with testosterone and toxic masculinity, most likely, lol! Just kidding! Well half-kidding. The whole "biker club" persona appeals to a certain type, there's no denying that. I know a few people who wouldn't even give it a chance just because of that alone (and some professional reviewers were clearly turned off by it). It also obviously appeals to those who enjoy post apocalyptic zombie genre. It's like, Son's of Anarchy meets the Walking Dead.
I wouldn't be surprised if this appealed to a slightly older audience in general as well. I mean I can't speak for everyone but as someone who very much enjoys this game, the other types of games I enjoy are semi-realistic FPS games like Rainbow Six, rally racing sims, Doom, Dying Light, Left4Dead, and a whole lot of Dark Souls (have nearly 2k hours in DS3 due to its PvP depth).
The thing is, I can completely get on board with criticism it deserves. The bugginess, repetitive missions, no option to mute the main character's ranting, but most of all, mainly the obviously unfinished aspects of the game. There's plenty. The only thing I was addressing was some of the gameplay design choices you specifically disliked that was a matter of taste. Instead of just saying, you're wrong! I just wanted to give you 'actual reasons' why someone may actually prefer said design choice you were criticizing.
I wonder if that partly informed the game devs when they made the game character a fixed and somewhat generic white male, ex-soldier .. etc.
Playing to (stereo)type, etc.
Just responded to someone asking about a comparison to Death Stranding, which also has a very similar male lead character as a fixed point character to play the game, but with Death Stranding, there's a very good and somewhat convoluted reason why Sam Porter Bridges is the principal character, which is explained through flashbacks and revelations as the story progresses .. it is part of the complex weave of the story.
Though, it could still be argued that the gender of the character could be somewhat incidental, where being male or female would work just as well in the story.
I can't think of a single reason why a female character as the lead in Days Gone wouldn't work just as well.
I did check Nexus to see if someone had made a character/gender swap mod for Days Gone, and yep, someone has, and I asked if the characters voice/audio files were also swapped out, considering the amount of talking to himself Deacon St John does.
I haven't got a reply back yet, but I doubt there'd be a library of a female voice doing all the Deacon speaking parts.
It would be too strange to play as a visually female character but with Deacon's male voice.
I could see an inspiring voice actor doing this as a way to build up some recognition as examples of their performance. I'd consider it an impressive mod if it's even possible.
The main character in this game is fine even if it's a bit boring by today's race/gender swapping trends. I don't see this as a role playing game anyway. More like an interactive movie where you fill in the action sequences of the film. It's like when you're a kid, yelling at the TV screen, "why didn't he just do this or do that" fill in the blank. Well, you do it for him! It's the kind of game where your SO might actually consider watching you play as a substitute for watching some show on TV. lol! Who am I kidding, unicorn fantasy right there, haha!
Other than that, I love this game.