Days Gone

Days Gone

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Rocket Jan 20, 2022 @ 2:41pm
The one major issue I have with this game Is the walking simulator cut-scenes
Years ago we reached the end of players' limits with Quick Time Events during cut-scenes.

I'm now fully fed up with walking next to someone and hearing story. If you want to do exposition, do a cut-scene or have the character follow the NPC automatically.

Cut-scenes are the perfect time to take a quick breather from 60+ hour games.

There's no reason whatsoever for me to have to walk with someone. It's not interesting, it's not fun, and it serves no purpose. Walk for me and when you're done, let me get back to playing the game.

Use it for what it is, a lull in the gameplay.
Originally posted by Sebastian Peril:
I don't think the OP is complaining about being on foot in an open-world game, just specifically the forced slow walks where nothing happens that seem to keep popping up in games.

You can't put the controller down for a breather like with a cut scene, and just holding up on the joystick isn't even remotely interesting gameplay-wise :csdsmile:
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Showing 1-12 of 12 comments
Truth_X_ile Jan 20, 2022 @ 5:05pm 
If you're not on your motorcycle you will be walking everywhere, if you run out of gas, you will be walking to find it, if you play on harder difficulties which prevent fast travel and thus running out of gas, you'll be in dire need of protection and risk of death trying to find gas and surviving walking to get it, and something you obviously wanted to know, there are a few sequences of story dialogue that forces you to move while they talk, it does not auto-walk as you'd likely hope

It is an open world experience, mostly all open worlds have some form of walking simulator to them, so it's honestly to be expected, either way, you probably won't want to get this game otherwise

Good Luck & Have Fun :smiling:
The author of this thread has indicated that this post answers the original topic.
Sebastian Peril Jan 20, 2022 @ 9:01pm 
I don't think the OP is complaining about being on foot in an open-world game, just specifically the forced slow walks where nothing happens that seem to keep popping up in games.

You can't put the controller down for a breather like with a cut scene, and just holding up on the joystick isn't even remotely interesting gameplay-wise :csdsmile:
Rocket Jan 21, 2022 @ 4:11am 
Originally posted by Truth_X_ile:
If you're not on your motorcycle you will be walking everywhere, if you run out of gas, you will be walking to find it, if you play on harder difficulties which prevent fast travel and thus running out of gas, you'll be in dire need of protection and risk of death trying to find gas and surviving walking to get it, and something you obviously wanted to know, there are a few sequences of story dialogue that forces you to move while they talk, it does not auto-walk as you'd likely hope

It is an open world experience, mostly all open worlds have some form of walking simulator to them, so it's honestly to be expected, either way, you probably won't want to get this game otherwise

Good Luck & Have Fun :smiling:
How do people like you exist? Do you really need attention that bad that negative attention is good?

Use context clues and reading comprehension next time.

It's time we as society stop placating to low hanging fruit and bad takes. All it does is breed more bad takes.

You got your attention but now I'm taking it away. Blocked.
Last edited by Rocket; Jan 21, 2022 @ 4:14am
Player 2 Jan 21, 2022 @ 9:44am 
Originally posted by RocketJump:
Originally posted by Truth_X_ile:
If you're not on your motorcycle you will be walking everywhere, if you run out of gas, you will be walking to find it, if you play on harder difficulties which prevent fast travel and thus running out of gas, you'll be in dire need of protection and risk of death trying to find gas and surviving walking to get it, and something you obviously wanted to know, there are a few sequences of story dialogue that forces you to move while they talk, it does not auto-walk as you'd likely hope

It is an open world experience, mostly all open worlds have some form of walking simulator to them, so it's honestly to be expected, either way, you probably won't want to get this game otherwise

Good Luck & Have Fun :smiling:
How do people like you exist? Do you really need attention that bad that negative attention is good?

Use context clues and reading comprehension next time.

It's time we as society stop placating to low hanging fruit and bad takes. All it does is breed more bad takes.

You got your attention but now I'm taking it away. Blocked.

The forced walking scenes are the WORST. like f*ck man walk the character for me so I can toke a hit and listen.

also that exile person is incredibly annoying "most open world games are a form of walking simulator" gtfo here with that sh*t
Rocket Jan 21, 2022 @ 11:07am 
Originally posted by SgtHerb:
Originally posted by RocketJump:
How do people like you exist? Do you really need attention that bad that negative attention is good?

Use context clues and reading comprehension next time.

It's time we as society stop placating to low hanging fruit and bad takes. All it does is breed more bad takes.

You got your attention but now I'm taking it away. Blocked.

The forced walking scenes are the WORST. like f*ck man walk the character for me so I can toke a hit and listen.

also that exile person is incredibly annoying "most open world games are a form of walking simulator" gtfo here with that sh*t
Right on!

Cut-scenes should be a mini-reward for a job well done in such a long game. Making me follow someone is just boring and unnecessary. Let me enjoy the dialogue and the scenery, and the story that the artists and voice actors worked so hard to create!

Worst part is, that sometimes collectibles or other items are hidden within these types of scenes.

Like, way to break immersion of the story devs!
Last edited by Rocket; Jan 21, 2022 @ 11:08am
Stan McMelons Jan 21, 2022 @ 6:36pm 
i think most people here just missed the op's point. following npcs for no reason other than narrative exposition is ♥♥♥♥♥♥♥ awful.
Mendo Shutaro Jan 23, 2022 @ 3:12am 
Yep, for me these are a bit of a low point too. Story is fine, but making me hold W for several minutes while the characters walks in super slow motion (so slow his animation doesn't match the ground) is a bit of a drag.

Obviously they're a much cheaper way of getting story across than a fully performance captured scene, but I'd honestly prefer reading a diary entry or something else as quick.
Filthy Cur Jan 24, 2022 @ 7:29am 
I guess some people can talk the talk, but can't walk the walk.
Sokurah Jan 26, 2022 @ 2:13pm 
Yes its awful. For me the whole pace of the game is bad. Not only the slow walking. There are too many little interruptions. Like getting to a mission area and you get a cutscene and sometimes are even placed in another place you "should have entered" the area. When your bike should be there, it will be there wether you took it with you or not.

There are so many small immersion breakers that the game kinda lost me on that part early on already.
LegionIscariot Jan 26, 2022 @ 4:15pm 
Yeah im not a fan of the walking simulator portion of games. Best for it to just be a cutscene rather than for me to just keep pressing forward while the character slowly walks.
Guinness Feb 1, 2022 @ 11:20am 
This game has the most obvious "i craped my pants" walk.
Considering they wanted all those scenes of slow walking, you would think they would have made the walk correctly, and HAVE PROPER SPEED..
Gabi Feb 5, 2022 @ 10:24pm 
Originally posted by Guinness:
This game has the most obvious "i craped my pants" walk.
Considering they wanted all those scenes of slow walking, you would think they would have made the walk correctly, and HAVE PROPER SPEED..

Yeah the waling animation in this game looks like people have a rod up there back. They really should have mocapped it. It also looks oddly rigged to Deeks wife, cut scenes with her look really odd, almost like the bones are on the most outside part of her legs.

I don't mind short moments of slow walking (eg your character answering a radio call in Gears of War and a few seconds of slaw walking as he does) but anything more then that and it really does become a question of "how is this improving the game".
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Date Posted: Jan 20, 2022 @ 2:41pm
Posts: 12