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It is an open world experience, mostly all open worlds have some form of walking simulator to them, so it's honestly to be expected, either way, you probably won't want to get this game otherwise
Good Luck & Have Fun
You can't put the controller down for a breather like with a cut scene, and just holding up on the joystick isn't even remotely interesting gameplay-wise
Use context clues and reading comprehension next time.
It's time we as society stop placating to low hanging fruit and bad takes. All it does is breed more bad takes.
You got your attention but now I'm taking it away. Blocked.
The forced walking scenes are the WORST. like f*ck man walk the character for me so I can toke a hit and listen.
also that exile person is incredibly annoying "most open world games are a form of walking simulator" gtfo here with that sh*t
Cut-scenes should be a mini-reward for a job well done in such a long game. Making me follow someone is just boring and unnecessary. Let me enjoy the dialogue and the scenery, and the story that the artists and voice actors worked so hard to create!
Worst part is, that sometimes collectibles or other items are hidden within these types of scenes.
Like, way to break immersion of the story devs!
Obviously they're a much cheaper way of getting story across than a fully performance captured scene, but I'd honestly prefer reading a diary entry or something else as quick.
There are so many small immersion breakers that the game kinda lost me on that part early on already.
Considering they wanted all those scenes of slow walking, you would think they would have made the walk correctly, and HAVE PROPER SPEED..
Yeah the waling animation in this game looks like people have a rod up there back. They really should have mocapped it. It also looks oddly rigged to Deeks wife, cut scenes with her look really odd, almost like the bones are on the most outside part of her legs.
I don't mind short moments of slow walking (eg your character answering a radio call in Gears of War and a few seconds of slaw walking as he does) but anything more then that and it really does become a question of "how is this improving the game".