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翻訳の問題を報告
A great place to test this theory is near the end of the game when you're inside the mountain, the stutter is god awful; easily the worst place to experience it in the game, outside of towns of course. I've since completed the game, stutter fest and all, but best of luck to those of you still bashing your head against the wall over this issue, as I definitely feel your pain.
i noticed this as well
AC Origins
AC Odyssey
Control
Re3
Days Gone
All of them, with zero Micro Stutters after moving to a 3080ti.
AMD does not work well, along with DX11.
https://community.amd.com/t5/general-discussions/amd-when-will-you-fix-your-terrible-driver-overhead-for-dx11/td-p/298059
https://www.reddit.com/r/Amd/comments/lc0e5r/why_does_my_pc_run_so_bad_on_dx11/
Not for AMD users, tried your workaround without success ... While on bike, AMD cards can't deliver a smooth experience.
You're right. I can understand your feeling. In terms of GPU driver optimization, AMD Radeon vs. NVIDIA GeForce using DX11 is like night and day. This is already well known. Even AMD acknowledged it. However, on DX12, the story is slightly different or even the other way around. Most DX12 games still perform smoother on Radeon GPUs.
That said, talking about the topic of this thread and as an RTX 3080 user and professional tech reviewer, you will probably still see via RTSS or CapFrameX tools occasional anomalous high frametime spikes while playing this game in certain game situations. It's a well-known and documented issue, and it isn't driver-related. Even so, I must admit that, currently, DG on PC is one of my favorite games, and it performs 98% of the time smooth as butter.
I'd say that our request about solving these issues (I also include here the speed/stutter issue reported by Digital Foundry) only wants the game's perfection. In fact, for me, this game scores a 9 out of 10, as it is.
I think I wasn't clear over my perspective. The point is, the game does have some moments (2%) of the time that yes, a MS can happen here or there, but the devs did a really great job optimizing it. The game is so much better now, compared to its release date.
My point is: With an AMD GPU, you don't have a smooth experience 98% of the time, far from it. The MS can be easily reproducible. Just ride the Bike or try to fight some horde, the game will ALWAYS stutters in theses situations and there will be no solution for this, since AMD will not improve DX11 experience.
Unfortunately, there will be some new titles releases using DX11, especially the console ported ones, so, its undeniable that AMD should change its approach regarding to this API.
I literally decided to replay it a few days back; & have been rooting through my system now for the past two days to figure out what changed.
Aside from driver updates from NVIDIA, & several game updates from the devs? Nothing.
But my game is a stuttery mess these days. They are tiny hitches to be certain, & not always there. But there often enough to hurt the eyes & make me stop my "head on a swivel mate.." gameplay style which keeps my hardcore characters alive.
Not worth playing like this.
So sad while at the same time so clueless.
Framelimiter 60 fps
VSync on
Refresh Rate 60 Hz
Sync Interval 60
Without it it's nearly unplayable due to constant micro stutters using a 144 Hz monitor, gsync enabled, 1920 x 1080
Framegraph from MSI Afterburner/RTTS looks ok, but the stutters are clearly there, graphics settings (ultra vs lowest) do not change anything.
Tested on
i5-12600KF
Geforce RTX 3060 Ti
32 GB DDR5 5600 MHz
With this hardware the stutters are so minute (tiny) they are not really bothersome anymore. I'm so anal about stutter in games so I mean what I say.
Can upload video evidence if wanted.
I've considered playing this game again, but I remembered just how bad that stuttering was. I too am stupidly sensitive to stuttering or any drops in frames. I'm running basically the exact same computer as you, save for a 4080 and not a 4090, so I might give it a go.
Yes mate report back and let me know how you go.
it seems to have mouse jitter like TLoU and Uncharted
switching to a controller makes it completely smooth
I had the same experience back then, I would switch to controller only while on the bike, no stutter when moving the camera around.
Reporting back. it's running completely flawless with everything maxed out at 4k. I did have to turn mouse smoothing on though. It's a bit juttery without it.