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Most Far Cry or Assassin's Creed games story's are not that bad but get dragged down by the monotony of tasks that drag out the game.
The land in Days Gone is really well sized and I'm glad the map isn't bloated with premade side missions so you go from icon to icon. The story is keeping you constantly engaged and you don't have to divert to play 3 hours of padded crap just to continue the narrative like you do with the latest AC games.
I think they've done a really good job here not to fall into the open world stereotypes Ubisoft have injected into the industry in recent memory.
But so far I have not gotten bored to this. I like bike. I like combat. And after start story seems actually quite good. I hated Deacon at start as he is quite hill billy sociopath, but he develops more to human.
Pro Tip!!! At PC put game at least hard as mouse and keyboard are so easy to aim. Hard gives it mutch more intensity and danger!!!
only thing that matters is if the gameplay loop is fun enough.