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Ein Übersetzungsproblem melden
Yeah some good effects.
There is no ray tracing possible with Reshade, only screen space effects. Everyone is just repeating the same non-sense.
https://steamcommunity.com/sharedfiles/filedetails/?id=2494701765
https://steamcommunity.com/sharedfiles/filedetails/?id=2494701800
have a read
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
You should be able to form your own arguments and do research on your own before trusting a naturally biased explanation. I am well aware of the discussion but it doesn't make it less ridiculous, especially in the light of how it is currently and since a long time marketed.
I am a shader dev myself who worked a lot with reshade in similar generic tools and I can tell you that what those tools have in common is being very limited in terms of what can be used for your shader development. You need to be very creative and assumptive to navigate around those limitations and while this can be rewarding it unfortunately also can lead to such misguiding terminology.
Maybe you could have called a shader in Reshade "something something Ray Tracing something something" 10 or 20 years ago but concepts change over time and terminology in domains are moving to different meaning.
What Reshade can do in terms of "Ray Tracing" (no matter the shader you might be able to conjure up) is maybe -if you want to be positive about it- 10% of real ray tracing as we would understand it today.
Why is that? Ray tracing -as we know it today- needs a lot more information than what Reshade can give. Reshade gives you color information of the screenspace and normals/depth information of the screenspace. Ray Tracing -as we know it today- needs off-screen information, geometric information, material information, transparency information, particle information and likely much more. So I would definitely argue its even less than 10% of what we would expect ray tracing considers nowadays.
Now lets follow their argument that essentially means that even 10% ray tracing is still ray tracing, cause some could find this plausible.
This is easily debunked with some analogies:
Is an object a car because it has doors and tires but it cannot drive and falls apart when you try to push it? Well, maybe its 10% of a car but you wouldn't want to be fooled in having been sold such a "car".
Is a sandwich still a sandwich if you take away the bread and butter or is it just a lettuce with tomato? Well, its maybe 10% of a sandwich but ... its not a sandwich, right?
The "ray" "tracing" that Reshade can do, even if done well, is, compared to what we understand ray tracing to be nowadays, a very very very assumptive screenspace ray tracing experiment. In the current environment in which people are clearly mislead everywhere that this has anything to do with NVIDIA's ray tracing it would be advisable to not use that term at all, as it just supports those nonsensical claims Reshade user's, in particular people who want to sell youtube videos or reshade presets, make.
It would be a noble and honest move if people who do work with reshade would come out in a clear statement and make sure to fight back against this wide spread fraud/misguiding use of terminology. Instead we currently got this link and similar discussions in which the exact opposite is done.
ray traced global illumination does not require half the things you listed and can be done entirely in screen space, obviously it wont be as good as native rt with the full scene information but it can be done. although the proper name for that reshade shader is "path traced global illumination", ray tracing is commonly used term when its actually path tracing. You can blame nvidia for mudding the water with ray tracing/path tracing.
It doesn't matter who you can blame to shift terminology, fact is, its shifted to any of us in this domain, when talking about ray-tracing, we talk about NVIDIA's ray tracing and the perception we get when we do.
"... which indeed is a form of Ray Tracing" is what is currently claimed at Reshade and is exactly what I described above. Its a tiny fraction of what we understand Ray Tracing to be nowadays.
While the argument could have worked many years ago when NVIDIA's Ray Tracing didn't become synonym with Ray Tracing, you are clinging to a straw that you are free to call traced rays "Ray Tracing" but my argument is that its absolutely misleading users and probably also creators.
It became a money making scheme and its unbelievably irresponsible as a developer -and someone who should understand why its misguided- to close your eyes to this problem.