Days Gone

Days Gone

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Microstuttering while traveling around the game world
I'm not talking about the rubberbanding slowdown effect that most people complain about. I'm getting frametime spikes here and there and I've tried everything to alleviate the problem, but to no avail. The frametimes go bonkers at HIGH FPS. The microstuttering is very prominent in the first bike chase scene wherein Deacon and Boozer chase Leon.

Solutions I found online that I tried but did not work for me:
- running the game as administrator
- changing the audio quality to 16 bit 41Khz, although mine was already at 48Khz prior to the change
- toggling between v-sync on and off
- smart access memory on and off
- trrying both default gpu clock and oc clock speeds
- tried drivers 21.4.2 and 21.5.2 (days gone game ready drivers). YES I DID A CLEAN INSTALL of the drivers.
- locked it to 60hz and v-synced
- capped the game to 60fps with RTSS (this merely decreased the magnitude of the spikes because the FPS delta is now less)


I'm guessing this is a texture streaming problem?

System specs
- Powercolor Red Dragon RX 6800 (temps never going beyond 66C)
- Ryzen 3600
- 3200mHz ram 16gb
Last edited by retromandibular; May 21, 2021 @ 9:55pm
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Showing 1-15 of 67 comments
retromandibular May 20, 2021 @ 2:48am 
Originally posted by sadcat.jpg:
https://steamcommunity.com/app/1259420/discussions/0/5711105714151602211/?ctp=2

Some of the solutions I listed are from that post that you linked here. Unfortunately, the microstutters are still there as I drive around. ACG confirms this in his review. The frametime spikes can be quite annoying. I'm just really sensitive to microstutters and even the slightest will annoy me. Microstutters are more noticeable at higher FPS because of the increase in FPS delta

However, I don't get the 1-3 fps stutters that people are talking about.
Yukari The Alpaca May 20, 2021 @ 3:23am 
I get the same thing. It’s most likely a result of using an HDD which isn’t quite fast enough to stream textures and objects at a quick enough speed. Try using an SSD?

Most games can achieve pretty good frame rates, but most games usually have pretty bad frame times giving a “jagged” experience rather than smooth 60. Devs usually tell people to enable vsync so they don’t have to fix frame timing.
Last edited by Yukari The Alpaca; May 20, 2021 @ 3:25am
Rostovmyhome May 20, 2021 @ 3:28am 
I have ssd and feeling this micro stuttering too.
retromandibular May 20, 2021 @ 3:31am 
Originally posted by Yukari The Alpaca:
I get the same thing. It’s most likely a result of using an HDD which isn’t quite fast enough to stream textures and objects at a quick enough speed. Try using an SSD?

Most games can achieve pretty good frame rates, but most games usually have pretty bad frame times giving a “jagged” experience rather than smooth 60. Devs usually tell people to enable vsync so they don’t have to fix frame timing.
Yes sir, already using an ssd.
Gwensday May 20, 2021 @ 3:38am 
exact same issue try a lot of thing. I have gtx 2080ti i7 6700k ssd 32 gb ram
DirtyThongSniffer May 20, 2021 @ 3:44am 
Have the same problem. None of the suggested fixes helped. Most of the players have those issues with game speed on bikes. You can watch Cohhcarnage, ACG or DF videos on YouTube and even they have this stutter on their monster rigs. So it's an engine problem most of the players just not noticing. For me as is for OP this issue is paramount - makes my eyes bleed. We just have to wait for an official patch i guess.
Hanzema May 20, 2021 @ 4:26am 
Originally posted by DirtyThongSniffer:
Have the same problem. None of the suggested fixes helped. Most of the players have those issues with game speed on bikes. You can watch Cohhcarnage, ACG or DF videos on YouTube and even they have this stutter on their monster rigs. So it's an engine problem most of the players just not noticing. For me as is for OP this issue is paramount - makes my eyes bleed. We just have to wait for an official patch i guess.
What is giving me a little bit of hope is the fact that Digital Foundry pointed out how the game is smooth on ps5 when he showed the games side by side. So it SEEMS to be fixable. Hope this can be addressed because even I on my nvme drive experience this.
Sgt Snoke Em May 20, 2021 @ 4:46am 
shame the fix I posted (someone else's I just reposted it) isn't working out for all.
Sorry folks.
DirtyThongSniffer May 20, 2021 @ 4:49am 
Originally posted by Fordon Greeman:
Originally posted by DirtyThongSniffer:
Have the same problem. None of the suggested fixes helped. Most of the players have those issues with game speed on bikes. You can watch Cohhcarnage, ACG or DF videos on YouTube and even they have this stutter on their monster rigs. So it's an engine problem most of the players just not noticing. For me as is for OP this issue is paramount - makes my eyes bleed. We just have to wait for an official patch i guess.
What is giving me a little bit of hope is the fact that Digital Foundry pointed out how the game is smooth on ps5 when he showed the games side by side. So it SEEMS to be fixable. Hope this can be addressed because even I on my nvme drive experience this.

Absolutely. DF also mentioned decal problems which i am also noticing in this PC port (you can see asphalt deformations not rendering correctly). Just as you said - if it's not present in PS5 port it is fixable and developer stated that they are aware of game speed issues, so it's just a matter of time when this gets fixed. Shame they could not deal with those things before release, but then again it's mostly an impressive and stable port.
animal_PLANET May 20, 2021 @ 4:51am 
Devs just released a known issues page. They listed intermittent game speed. So hopefully a patch will be released soon and the stuttering will be cleared up.

https://steamcommunity.com/games/1259420/announcements/detail/3051730665660032822
MatusFene May 20, 2021 @ 4:52am 
Let me ask you a question. Is your monitor 144hz (or anything above the standard 60hz)?

I have this same problem and tested a solution that mitigated, but it did not solve 100% of the problem, which was to lock the fps rate through the nvidia control panel and not through the game.

The only thing that solved my problem 100% was to set the monitor's refresh rate to 60hz within the game. This ensured that the game's frametime and monitor's refresh rate were perfectly synchronized, avoiding stutterings.

However, this solution, at least for me, generates very high input lag. So I preferred to go back to another solution to lock the frames on the nvidia control panel
retromandibular May 20, 2021 @ 5:16am 
Originally posted by MatusFene:
Let me ask you a question. Is your monitor 144hz (or anything above the standard 60hz)?

I have this same problem and tested a solution that mitigated, but it did not solve 100% of the problem, which was to lock the fps rate through the nvidia control panel and not through the game.

The only thing that solved my problem 100% was to set the monitor's refresh rate to 60hz within the game. This ensured that the game's frametime and monitor's refresh rate were perfectly synchronized, avoiding stutterings.

However, this solution, at least for me, generates very high input lag. So I preferred to go back to another solution to lock the frames on the nvidia control panel
My monitor is a 144hz 1440p monitor. I did what you recommended (changing refresh to 60hz in-game and using v-sync) and well it somehow decreased the magnitude of the frametime spike but they're still there.

Honestly though, I would hate to lock my monitor to 60hz if I know my gpu can do way more haha. I'll just have to wait for patches to fix the texture streaming problem
Hanzema May 20, 2021 @ 5:40am 
Originally posted by MatusFene:
Let me ask you a question. Is your monitor 144hz (or anything above the standard 60hz)?

I have this same problem and tested a solution that mitigated, but it did not solve 100% of the problem, which was to lock the fps rate through the nvidia control panel and not through the game.

The only thing that solved my problem 100% was to set the monitor's refresh rate to 60hz within the game. This ensured that the game's frametime and monitor's refresh rate were perfectly synchronized, avoiding stutterings.

However, this solution, at least for me, generates very high input lag. So I preferred to go back to another solution to lock the frames on the nvidia control panel
I have a 1440p 144hz monitor with gsync. I run every game with a 141hz cap and vsync enabled through the control panel.
MatusFene May 20, 2021 @ 6:13am 
Originally posted by retromandibular:
Originally posted by MatusFene:
Let me ask you a question. Is your monitor 144hz (or anything above the standard 60hz)?

I have this same problem and tested a solution that mitigated, but it did not solve 100% of the problem, which was to lock the fps rate through the nvidia control panel and not through the game.

The only thing that solved my problem 100% was to set the monitor's refresh rate to 60hz within the game. This ensured that the game's frametime and monitor's refresh rate were perfectly synchronized, avoiding stutterings.

However, this solution, at least for me, generates very high input lag. So I preferred to go back to another solution to lock the frames on the nvidia control panel
My monitor is a 144hz 1440p monitor. I did what you recommended (changing refresh to 60hz in-game and using v-sync) and well it somehow decreased the magnitude of the frametime spike but they're still there.

Honestly though, I would hate to lock my monitor to 60hz if I know my gpu can do way more haha. I'll just have to wait for patches to fix the texture streaming problem

honestly, I wouldn't expect a miracle. The Unreal Engine, the graphics engine that this game was built on, is already known to have problems in streaming textures. Fortnite is a great example of a game that has high frame rates, but with a bad frametime.

In addition, I could see that this problem is not listed in the "known issues" identified by bend studio.
Last edited by MatusFene; May 20, 2021 @ 7:19am
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Date Posted: May 20, 2021 @ 1:32am
Posts: 67