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Red Dead 2 is in another league compared to Days Gone. Days Gone feels like an indie game compared to RDR2.
TLDR: RDR2 is an amazing game that I hate playing.
Days Gone gameplay gets very formulaic very fast. Drive motorcycle, burn nest, get equipment, drive back, rinse and repeat. RDR2 has train heists, survivalism where hunting actually matters and you can turn your hunt into clothing, multiple kinds of vehicles that you can drive, the ability to actually swim, actually interact with NPC's around you, and do virtually anything you want, with the option to help, rob, or kill quest-givers. That's just the surface too.
Red Dead Redemption 1 was good too, but I don't see how you can say RDR2 is a disappointment. Literally does everything 1 did but adds a ton more, and even does things 1 did but better.
I have been playing videogames for almost 40 years (and even worked at PlayStation for a couple of years) and RDR2 is one of the dullest gaming experiences I have ever had, it may look and sound pretty but there is more varied and interesting gameplay in a laserdisc game.
RDR2 forgot what fun the first one was, and made it a bland, soulless corporate experience that was designed for BAFTA awards, not gamers.
Story-wise TLOU 1 was one of the finest gaming experiences I have ever had, TLOU 2 storytelling was simply a virtue signallers wet dream, every inch of soul and love the first one had was destroyed in the second one simply for likes on twitter.
Now go brush your horse, I have another horde to deal with.
There are many gamedesign flaws in RDR2, and while DG is not perfect either and nowhere near at the same scale, what DG has is more fun to me. I understand it's not the same for everyone, and that RDR2 was going for realism over fun, but that's the issue most people had, as they want "fun realism", not the "real realism". That said, RDR2 is not a bad game, and I rated it 10/10 personally as well, but I will most likely not replay it ever again, I am replaying DG though, even though I'd rate DG lower.
And about the game not being linear missions structure:
https://youtu.be/GeAKDFiMtDU?t=1388
Whitelight's video is mostly how I feel about RDR2 as well.
This sums up the OP post entirely.
Agreed. They went overboard with that game an in my opinion instead of making it more immersive they just made it boring to play.
As an example, a common complaint in RDR 1 was that it took ages to skin animals, but at least you could "park" your horse over the animal so the game couldn't show the animation. RDR 2 actually doubled down on slowing you down at every turn. Walk slowly through camp EVERY DAMN TIME, craft every bullet individually, watch your character cook a steak.
At the same time, go a bit too far to one side in a mission and you're told you're doing it wrong.
I do like RDR 2, but it feels like they made it a cowboy simulator rather than an action game. Overall I just enjoyed the balance in the first more.
I disagree that it does everything better. From the horse controls to the 2 weapon limit where the character takes them off mid ride, to the "survival" food water (it has never been and will never be fun to eat in video games). The AI sheriffs that have cell phones and can call everyone in the state to come down, everyone knows who you are with your useless bandanna, bounty that doesn't shrink over time (dont remember what RDR1 did at this point but its ass in 2). Making hunting more of a chore with rarity and making you use the bow - its cool if you want to be bored.
Too much realism.