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LOL yes that's I mean!! It's like...dude I'm trying to hide from zombies, shut the ♥♥♥♥ up!!!! 😂
The overall dialogue (outside of cutscenes) is a huge issue for me. I was playing just now and within 3 minutes, no exaggeration, Copeland was on the radio to me twice and then on Radio Free Oregon!! The clashing dialogue over the radio is also hugely annoying and I am absolutely shocked that this bug made its way from the PS4 and wasn't fixed!!
Deek's constant commentary is insanely annoying too! Not to mention the fact he absolutely screams at people on his bike when they are just talking normally.
Copeland will speak over the radio with no prompt, no trigger, no interaction - it will just happen. They might be collectible things too, I don't look for that ♥♥♥♥ - but I know for an absolute fact that you will get unprompted radio calls regularly, some of which will clash with mission/story dialogue
Really doesn't seem too bad tbh, and how immersed are you if hearing the character speak in a bush is pissing you off? lol Id pay extra for your experience, game I play is beardy muscledood whacks zombies with axe then runs away throwing stuff while doing loads of meth.
This is part of the issue. If you rush missions only and fast travel, etc. it happens far more often.
That being said, yes it can be disruptive mid-encounter. But let's be honest. At every point in the game you're almost always in an encounter.
I'd rather have them radio'ing in to me to develop the story/characters, let me know about missions - than not. Is it perfect? No. Is it worse if you rush story missions, yes.
Playing on survival, I have to say that Deacon really doesn't talk a whole lot unless I'm engaging enemies or running into a random encounter.