Days Gone

Days Gone

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Wizard Jun 20, 2021 @ 1:02pm
RIPpers are hypocrites?
They claim to worship the freaks yet they reside in the only area that has 0 hordes.

I will investigate further.
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Showing 1-14 of 14 comments
Cop Unit 12 Jun 20, 2021 @ 2:00pm 
No there is a horde, just not a random wandering horde like every other zone. It's in a mission regarding a dump truck.
Niev Jun 20, 2021 @ 3:01pm 
The rippers dont make any sense, they wouldn't survive 2 weeks in the apocalypse of days gone
IvantheFormidable Jun 20, 2021 @ 9:08pm 
What I want to know is how a group that makes a practice of ritualistic self-mutilation survives the near inevitable infection that comes with it.
Niev Jun 21, 2021 @ 1:33am 
they also don't defend themselves from freaks, a menace that killed 98% of all human beings in a matter of weeks, they literally wouldn't survive the first week, they don't make a lick of sense
Eclipse Jun 21, 2021 @ 2:37am 
nothing in this game makes sense, its a game about zombies, which aren't real at this point in time, and seem unlikely as a result of infectious ♥♥♥♥ we know about. soooo where we draw the line on what is and is not believable, is well ARBITRARY... quit being dorks about the plotholes LOL. the game is full of JUNK writing end of story.
Niev Jun 21, 2021 @ 3:09am 
let me be clear, I love this game to pieces and I'm in my 3rd playthrough, and the freakers are the only zombies that make any sense out of most media I've seen, they're basically an entirely new species of animal, they eat meat and plants, they reproduce and have social bonds, they're like an invasive species, I really like the concept

but the ripper cult was included because it's illegal now to have a game without a crazy cult, doesn't matter how badly written, even the freaking peggies from far cry 5 make more sense than the rippers

we're in a world where huge hordes of cannibalistic beasts roam the land, capable of wiping out entire militaries and very fast moving, plus antibiotics are as precious as gold and just getting one box of them is a difficult almost impossible mission

yet we have a group of a couple thousand individuals who, as a hobby, cut themselves constantly and light themselves on fire, plus they're obligated by their cult to not defend themselves against the freakers, instead they literally call them with air horns and let themselves be eaten

can anyone explain to me how the ♥♥♥♥ did the rippers survive more than 2 weeks? or at least, why go to war with them?? just lure a horde to iron butte and you're done lol, the writers of this game made a great job with the main characters but the plot itself is complete bottom wiping material lolol

and I love this game insanely, no hate
VastGirth Jun 21, 2021 @ 5:32am 
I agree the freakers are one of the most realistic zombie type enemy, but there are still some issues. E.g Living in their own filth for example would mean they be dead of dysentery within a few weeks. I suppose you could argue the change they went through has made them more resistant to disease.

I also agree the rippers make no sense at all, but for some reason that doesn't bother me as much as the over abundance of "ambush camps" Who are they ambushing, there is barely anyone about? Also why is Iron Mike cool with you wiping them out, but doesn't want you to kill the rippers?

I also must say i am thoroughly enjoying the game.
Ruin Jun 21, 2021 @ 6:52am 
I almost get the impression that the Rippers were originally envisaged as a skin head faction but they reworked the concept late in development.
Niev Jun 21, 2021 @ 9:48am 
I think they "use" their bodily fluids in a similar way to some insects and other animals, to glue together the pieces of wood in their nests and also signal to each other where to sleep and hunt (like deacon himself theorizes), they may have a different feces composition relative to us maybe? and yes, they're so feral that their immunitary system must be extremely well developed compared to ours, like most animals who can live with all kinds of infections and parasites for their whole life

the big problem that a lot of people recognized was the virus transmission: how does it work and how come no one becomes a freaker anymore? the best answer I can think of, piecing together all the info from the NERO researchers, is that only the original version of the virus, residing in humans, was capable of being transmitted. once the host is fully developed into a freaker of whatever nature, they become incapable of passing it to others, basically if you were lucky enough to not get infected in the first few weeks you were safe from then on, but there might be holes in this explanation that I haven't considered

the ambushers supposedly attack supply runs (which we never see) and pluck lone survivors
from the road but honestly, it's more likely they were put there to pan out the game and gate the crafting in some way. this game sometimes tries to feel like a ubisoft game and that is just puzzling to me, the devs must have had a lack of confidence at some point and went from a pure action-horror to outright action because they thought it would get boring or too stressful, but that's only my theory
Niev Jun 21, 2021 @ 9:49am 
in short: we need days gone 2
cald123 Jun 21, 2021 @ 10:03am 
Originally posted by IvantheFormidable:
What I want to know is how a group that makes a practice of ritualistic self-mutilation survives the near inevitable infection that comes with it.
Rippers raided the cargo plane that had medical supplies . With the rippers having the the ability to heal or postpone infection for the time being it is conceivable . Considering that they don't seem to do any trading they could go quite a ways.
Niev Jun 21, 2021 @ 10:07am 
Originally posted by cald123:
Originally posted by IvantheFormidable:
What I want to know is how a group that makes a practice of ritualistic self-mutilation survives the near inevitable infection that comes with it.
Rippers raided the cargo plane that had medical supplies . With the rippers having the the ability to heal or postpone infection for the time being it is conceivable . Considering that they don't seem to do any trading they could go quite a ways.
mmmmh... one plane's worth of supplies, for a couple thousand individuals who ALL have to cut themselves, for 2 years? also, do they even have the wisdom to take antibiotics in the right dosage, nurse their wounds in the right way, all the while being drugged out of their minds on bath salts or PCP? it doesn't add up to me..
cald123 Jun 21, 2021 @ 10:30am 
Originally posted by Niev:

the big problem that a lot of people recognized was the virus transmission: how does it work and how come no one becomes a freaker anymore? the best answer I can think of, piecing together all the info from the NERO researchers, is that only the original version of the virus, residing in humans, was capable of being transmitted. once the host is fully developed into a freaker of whatever nature, they become incapable of passing it to others, basically if you were lucky enough to not get infected in the first few weeks you were safe from then on, but there might be holes in this explanation that I haven't considered


Biggest plot hole in general , NERO is wearing hazmat suits to prevent possible contamination from virus ( Deacon's first face to face with O'brian confirms this ). We are left to assume survivors are a immune that have been exposed to virus and what is left unsaid is it is air borne type . NERO should be rounding up survivors to find why they aren't infected on top of studying freakers . Funny thing it would take to much explanation to tie in a bunch of the plot holes . I guess this is the role playing part of game use imagination to fill gaps .
Niev Jun 21, 2021 @ 10:48am 
as far as wearing the suits they might just be overly cautious but you're right, it's a giant plothole because of what o brian says at the bery end of the game.. did he get infected before or after? why did the virus hit him differently? is nero actually infecting their own intentionally? it could all be explained but we need days gone 2
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Date Posted: Jun 20, 2021 @ 1:02pm
Posts: 14