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So games like Ratchet & Clank 2 will be PS5 exclusive until you can emulate them in 2035.
I'm not rude I'm asking you a fair question did you read the system requirements? AGAIN the page about system requirements says this "THOUGH NOT REQUIRED, SSD for storage is recommended" do you know what those words mean? I'll help you out, it means that a SSD isn't a MUST.
Most mechanical HDDs are between 50 and 150mbps transfer rate, where as most basic SSDs are 550mbps+ (and flash seek instead of spin seek.) Especially for a game that was originally designed around a 5400rpm 2.5" drive with a data rate around 50mbps. The PC version has higher quality assets that take up more space and will be loading more in at once so it will help to have a higher data transfer drive that can instantly retrieve the data.
There are diminishing returns the higher up you go for gaming. New consoles for example use either PCIE 3.0 or low end 4.0 drives. The difference between using a PCIE 3.0 drive (4000mbps) isn't going to be 6.5x faster than a 600mbps SATA3 SSD. The same with a low end slower PCIE 4.0 drive like in the PS5 @ 5500mbps or a high end PCIE 4.0 PC drive at 7000+mbps. It's not going to load 11.5x faster with a high end PC drive over a normal SSD.
TL;DR No, it's not REQUIRED but you'll likely have a bad time without at least a SATA3 SSD.
I stated an objective fact, referred to the store page that confirmed all I said, I'm not sorry if that hurt your feelings somehow but go ahead ban me if you can, there is not one single word that is offensive in any way, try again.
I see you can't deal with facts, while we are at it you can also open a thread about system specs while we had the information literally from day one when DG got listed on steam but hey I'm the one being toxic for telling people pure facts. Keep it buddy, I'm entertained.
SSD 1 TB 3.500 MB/s for 130 $
16 GB RAM for 40 $
I can start right away with: DAYS GONE for PC!
A SSD lets you load faster, but once the data is loaded..thats it. It's loaded. This is why most people use a SSD as their boot drive, because it can take Newer window OS an eternity to boot all it's crap up.
Loading in the new map information when you zone, can take longer with out a SSD for instance.
But in an open world game? It's going to either load the entire game at once. <Some of you know exactly what I talk about. Those games that take 5 minutes to initialize> or it'll cache in the game to your RAM as you go. So you don't feel the delay <assuming you have enough RAM>.
I'm still running Enterprise HDDs because I store alot of ancient archives, and a SSD will never offer the storage capacity yet..and isn't affordable to do so. Yet I can run any game I want just fine. I don't even feel issues on Arma 3 Exile in terms of game play when I was actively spectating as an admin on an active server.
Contrary to popular belief, Arma 3, a notorious system killer, doesn't even rely on your HDD, or a SSD.
It relies mostly on the sheer amount or RAM and available processing power, and it was never streamlined for what modders did too. And frankly, no console game will ever come close to what PC modders do.
I mean hell..you know, they still compile and test all these games, at the studios, on Enterprise Drives right? They're not building them on SSDs. They're building them on Enterprise drives and the like, because they need massive amounts of space to run debug etc.
You'd be surprised devs often don't run what you consider latest and greatest when they make, test, and polish games.
I feel like you have a lack of understanding as to how games, computers, or SSD's work
Either way, we will only know for sure come release day.