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1. The red buzzer in the boss fight of Carnival wasn't glowing during the final phase, giving the player no indication that it can be attacked.
2. The boss of Prehistoric didn't explode when defeated - his model just remained on the field, motionless.
3. The boss of Fortress of Fear either disappeared / fell through the floor, but still seemed able to attack - making the fight very awkward.
4. In the first level of Out of This World, the game consistently crashed when the rocket took off (after hitting the switch in the UFO), rendering it unbeatable.
5. The spiders that the boss of Out of This World spawned were invisible / missing textures.
6. I obtained the achievements for clearing the bonus levels by simply failing them immediately.
I'm no Glover expert, so I'm sure there's other things I missed. The missing piece of ground outside of the pachinko in Carnival is definitely the biggest issue (besides the crash).
When I started the game first and moved through the hub I recognized that the right stick to move the camera was inverted?! strange...lol
I tried to change the axis in the controls menu and it worked fine. That means if I move the right stick to the left then the camera turns left...the same with the right direction. I guess you know what I mean ;)
One day later I wanted to play the next levels and the controls were changed back to default...strange.
Is there any advice to make the game save the settings I made constantly or is it just temporary and I have to change it every time? That would be bad :(
Another thing concerning the controls is that you can't even change to "gamepad settings" when you change to 30/60 fps mode of the game...it simply switches back to "keyboard controls".
Maybe you can fix this?
ANd I don't remember how the original worked, but enemies like those purple balls just stick there after dying. It looks weird and I feel like that's not how they worked but it's been decades so maybe it did do that. But it's weird. And if you die and return to checkpoint the old bodies are still there so you can stack them up if you keep killing them and then die a lot. I imagine this could lead to some performance issues eventually.
If you watch the video on the store page (30 second mark) it appears there as well. Didn't exist in the N64 version.
This Bonus level always worked like that for me on the N64; I live in Australia and played the PAL version.
A Youtuber tried this level on the N64 on both PAL and NTSC releases (read the comment thread); it's a bug that originates from porting the game from NTSC to PAL. It looks like the Steam release may be ported from the PAL version; hence why the bug persists.
That's part of the original game. It's one of those we will fix even if it's and original bug.
The sounds. Is it on N64 fps or 30+?
I have emulated the game and I also have a copy of the N64 version with the N64. At least with the N64 emulated version the purple grape enemies disappear. I noticed in this version you respawn and the killed enemies purple objects are still present. They lose their glasses but stay around as a purple sphere. It doesnt matter much for gameplay but its something that wasn't in the original. As for the sounds I'll boot up the N64 version soon and let you know the sounds. I know on an emulated version that the sounds for returning the ball were different and I believe getting all the garibs made a snapshot camera noise but like I said I'll try on the N64 version.
As for what verison I am playing on it is whatever version you have defaulted. I assumed it is the original fps but if not ill change and try with that and see if it works as planned.
The round enemies not disappearing doesn't seem to be a bug that was on the original release. N64 longplay footage shows they disappeared.
The long play footage we watched had it. May be on PAL version.
Reviewing old bug reports, it was added then after a video watch (that had it) we removed it from being reported.