Glover
Arn Apr 20, 2022 @ 9:11pm
General Bugs Thread
Hello fellow Glover fan here, not sure where to post this but just wanted to point out a few choice glitches that I discovered that impacted my gameplay as a Glover fan. Hopefully others can also share any issues they encountered in their playthroughs to help improve the game.

These issues among others were all from the N64 version of this release with the base framerate unchanged:

1. In Carnival 1 there is a large missing piece of geometry missing from the ground directly in front of the pachinko style minigame leaving a triangle shaped abyss of nothingness that the ball will fall into while interacting with the two middle slots.

2. In the Jurassic Bonus Level where you take control of the solo ball collecting garibs while being chased by a wall of lava, the vertical hitbox of collecting the cards is basically non-existent requiring a weird series of frame-tight bounces to collect all of them in on go. Not game breaking because it's at least doable (if not a bit cringe) but after booting up the N64 release on console there were none of these issues so idk.

3. Unless I'm just missing something, I was unable to change checkpoints on the pause screen in this Steam port. Although, I only tried to use the feature on Stage 3 of the Pirate World.

There's of course some interesting little audio glitches and quirks but I'm sure devs are aware of those at this point based on the sheer number of reports/reviews pointing them out. But just figured I'd point out some more impactful/nuanced glitches/oversights. Looking forward to (hopefully) seeing more Glover, other weird retro gems, and whatever else you guys are working on in the future!
Last edited by Arn; Apr 20, 2022 @ 9:26pm
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Showing 1-15 of 21 comments
Minute-globe Apr 20, 2022 @ 9:45pm 
and everything breaks at 60. hopefully they fix 30 and then focus on tackling 60. otherwise this is a good port.
Claude Apr 21, 2022 @ 1:26am 
Things I've noticed after finishing one playthrough (N64 version of the rerelease) that weren't already listed:

1. The red buzzer in the boss fight of Carnival wasn't glowing during the final phase, giving the player no indication that it can be attacked.
2. The boss of Prehistoric didn't explode when defeated - his model just remained on the field, motionless.
3. The boss of Fortress of Fear either disappeared / fell through the floor, but still seemed able to attack - making the fight very awkward.
4. In the first level of Out of This World, the game consistently crashed when the rocket took off (after hitting the switch in the UFO), rendering it unbeatable.
5. The spiders that the boss of Out of This World spawned were invisible / missing textures.
6. I obtained the achievements for clearing the bonus levels by simply failing them immediately.

I'm no Glover expert, so I'm sure there's other things I missed. The missing piece of ground outside of the pachinko in Carnival is definitely the biggest issue (besides the crash).
Addicus Apr 21, 2022 @ 1:17pm 
In the intro Glover can be heard screaming before being thrown out the window (audio d-sync perhaps?), Cross-stitch's face texture is messed up upon submerging from the cauldron. not showing the stitches on one side.
Lightbringer242 Apr 21, 2022 @ 1:28pm 
I'm not sure whether you have the same problems with your gamepad controls I have. But in my case the game simply "forgets" to save my controls I made in the main menu.
When I started the game first and moved through the hub I recognized that the right stick to move the camera was inverted?! strange...lol
I tried to change the axis in the controls menu and it worked fine. That means if I move the right stick to the left then the camera turns left...the same with the right direction. I guess you know what I mean ;)

One day later I wanted to play the next levels and the controls were changed back to default...strange.
Is there any advice to make the game save the settings I made constantly or is it just temporary and I have to change it every time? That would be bad :(

Another thing concerning the controls is that you can't even change to "gamepad settings" when you change to 30/60 fps mode of the game...it simply switches back to "keyboard controls".
Maybe you can fix this?
Werewolfwrath Apr 21, 2022 @ 2:56pm 
The PS1 version doesn't save (not counting the emulator's save states). Trying to save after a level has it say "save failed" at the bottom, while the memory card silhouettes say "not formatted". Similarly, the load game menu has those silhouettes say "no memory card is slot 1/2".
Last edited by Werewolfwrath; Apr 21, 2022 @ 2:57pm
Elvick Apr 21, 2022 @ 8:06pm 
Most of what I've noticed is that the audio has tons of problems. Music cuts off in the hub almost immediately. Certain sound effects (like birds and stuff) will cut off early. Wrong audio will play during the 100% completion animation [after getting all those card things].

ANd I don't remember how the original worked, but enemies like those purple balls just stick there after dying. It looks weird and I feel like that's not how they worked but it's been decades so maybe it did do that. But it's weird. And if you die and return to checkpoint the old bodies are still there so you can stack them up if you keep killing them and then die a lot. I imagine this could lead to some performance issues eventually.
Ice Sphere Apr 22, 2022 @ 12:15pm 
Originally posted by Arn:
1. In Carnival 1 there is a large missing piece of geometry missing from the ground directly in front of the pachinko style minigame leaving a triangle shaped abyss of nothingness that the ball will fall into while interacting with the two middle slots.

If you watch the video on the store page (30 second mark) it appears there as well. Didn't exist in the N64 version.
Tasty Salamanders Apr 23, 2022 @ 12:59pm 
Originally posted by Arn:
2. In the Jurassic Bonus Level where you take control of the solo ball collecting garibs while being chased by a wall of lava, the vertical hitbox of collecting the cards is basically non-existent requiring a weird series of frame-tight bounces to collect all of them in on go. Not game breaking because it's at least doable (if not a bit cringe) but after booting up the N64 release on console there were none of these issues so idk.
A bit of clarification on this particular bug.

This Bonus level always worked like that for me on the N64; I live in Australia and played the PAL version.

A Youtuber tried this level on the N64 on both PAL and NTSC releases (read the comment thread); it's a bug that originates from porting the game from NTSC to PAL. It looks like the Steam release may be ported from the PAL version; hence why the bug persists.
Last edited by Tasty Salamanders; Apr 23, 2022 @ 12:59pm
ApeOfMazor Apr 23, 2022 @ 1:48pm 
Why are the purple grape enemies staying around as static objects when killed? And when you receive all the garibs in a level it seems like it plays a few sounds including one that should be Glover falling. I fell off a level and didn't hear Glover falling sound but I might have to try again. Returning the ball seems to play a different noise than what I remember and the bird on the swings sounds are strange too.
Piko Interactive  [developer] Apr 23, 2022 @ 1:55pm 
Originally posted by ApeOfMazor:
Why are the purple grape enemies staying around as static objects when killed? And when you receive all the garibs in a level it seems like it plays a few sounds including one that should be Glover falling. I fell off a level and didn't hear Glover falling sound but I might have to try again. Returning the ball seems to play a different noise than what I remember and the bird on the swings sounds are strange too.

That's part of the original game. It's one of those we will fix even if it's and original bug.

The sounds. Is it on N64 fps or 30+?
Last edited by Piko Interactive; Apr 23, 2022 @ 1:56pm
ApeOfMazor Apr 23, 2022 @ 6:08pm 
Originally posted by Piko Interactive:
Originally posted by ApeOfMazor:
Why are the purple grape enemies staying around as static objects when killed? And when you receive all the garibs in a level it seems like it plays a few sounds including one that should be Glover falling. I fell off a level and didn't hear Glover falling sound but I might have to try again. Returning the ball seems to play a different noise than what I remember and the bird on the swings sounds are strange too.

That's part of the original game. It's one of those we will fix even if it's and original bug.

The sounds. Is it on N64 fps or 30+?

I have emulated the game and I also have a copy of the N64 version with the N64. At least with the N64 emulated version the purple grape enemies disappear. I noticed in this version you respawn and the killed enemies purple objects are still present. They lose their glasses but stay around as a purple sphere. It doesnt matter much for gameplay but its something that wasn't in the original. As for the sounds I'll boot up the N64 version soon and let you know the sounds. I know on an emulated version that the sounds for returning the ball were different and I believe getting all the garibs made a snapshot camera noise but like I said I'll try on the N64 version.

As for what verison I am playing on it is whatever version you have defaulted. I assumed it is the original fps but if not ill change and try with that and see if it works as planned.
Piko Interactive  [developer] Apr 23, 2022 @ 6:31pm 
Cool thanks for the info.
Ice Sphere Apr 23, 2022 @ 7:16pm 
Originally posted by Piko Interactive:
Originally posted by ApeOfMazor:
Why are the purple grape enemies staying around as static objects when killed? And when you receive all the garibs in a level it seems like it plays a few sounds including one that should be Glover falling. I fell off a level and didn't hear Glover falling sound but I might have to try again. Returning the ball seems to play a different noise than what I remember and the bird on the swings sounds are strange too.

That's part of the original game. It's one of those we will fix even if it's and original bug

The round enemies not disappearing doesn't seem to be a bug that was on the original release. N64 longplay footage shows they disappeared.
Last edited by Ice Sphere; Apr 23, 2022 @ 7:17pm
Piko Interactive  [developer] Apr 23, 2022 @ 7:25pm 
Originally posted by Ice Sphere:
Originally posted by Piko Interactive:

That's part of the original game. It's one of those we will fix even if it's and original bug

The round enemies not disappearing doesn't seem to be a bug that was on the original release. N64 longplay footage shows they disappeared.


The long play footage we watched had it. May be on PAL version.

Reviewing old bug reports, it was added then after a video watch (that had it) we removed it from being reported.
Silent Apr 23, 2022 @ 8:14pm 
The first circus level is currently unbeatable for me. When I get in the rocket ship to end the level I consistently clip though and fall out, rendering the level impossible to complete.
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