Bloodstained: Curse of the Moon 2

Bloodstained: Curse of the Moon 2

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MrUnbecoming Jul 15, 2020 @ 5:30pm
All of the characters feel like an afterthought
Zangetsu is almost objectively the best character. Average all around, no weaknesses. Everyone else has some weakness and is worse.

Hachi (Dog in mech suit): Slow, but powerful. Can destroy spikes by walking on them. Huge hitbox, and gets hit by all of the hazards that were clearly design with Zangetsu in mind.

Dominique (Spear Lady): Jumps high, but all of the platforming is designed for Zangetsu's arc, and she feels totally unplayable as a result. She also dies fast.

Robert (Old sniper character): Honestly, ♥♥♥♥ all around. Dies fast as ♥♥♥♥, slow attack, useless abilities. The only redeeming factor is his range, but it doesn't matter, because the reload takes so long, and you can't move during it. Unusable character honestly.

Zangetsu and Hachi are the only redeemable ones in my opinion. The other 2 are trash. The spear lady is only useful as portable healing, and nothing more. It's clear the game was designed with Zangetsu in mind. Down to the enemy patterns, platforming, level design, and bosses. The game is fun, but if I die with Zangetsu and Hachi I am usually screwed. Any thoughts on this? The first CotM had good character balancing, besides the old alchemist man. He is slightly less trash then the Sniper in this game. I feel like I enjoyed CotM1 more, even though this one brings some innovations.
Last edited by MrUnbecoming; Jul 15, 2020 @ 5:33pm
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Showing 1-15 of 31 comments
I actually feel like its the opposite, I always end up switching to a different character other than Zangetsu just to kill enemy A or to get pass platform C


also "old alchemist man" trash? WTF??
Last edited by Lord Doober De La Goober MXI; Jul 15, 2020 @ 5:47pm
Crusta Jul 15, 2020 @ 5:52pm 
Alchemist was extremely useful in the first game, wtf are you talking about xD

I guess it comes down to playstyle because i'm barely using Zangetsu in this game as opposed to the first one.
MrUnbecoming Jul 15, 2020 @ 6:04pm 
Originally posted by Lord Doober De La Goober MXI:
I actually feel like its the opposite, I always end up switching to a different character other than Zangetsu just to kill enemy A or to get pass platform C


also "old alchemist man" trash? WTF??
Really? Zangetsu feels like the way to play, and everyone else feels cobbled together. Barely ever does the level design utilize anyone else's abilities, or even take their moveset into account. The only time that ever happens is the optional paths that are shortcuts or lead to secrets. And yes the alchemist in the first game was garbage (in my opinion). He dies almost instantly, his attack range is short, and he has a lag after attacking (iirc). The only saving grace are his weapons, which are the best in the game, but the actual character stats are so horrible that he can't hardly be salvaged. Every time I played the old man, it was a slog. Everyone is talking about my comment on the Alchemist, but nobody is mentioning my other points.
Last edited by MrUnbecoming; Jul 15, 2020 @ 6:04pm
Talos91 Jul 15, 2020 @ 6:06pm 
its almost like the point is to switch to a different character to handle a situation the best way possible, sniper is really useful to kill enemies from far away that can become an obstacle in platforming, his lances attack is also good for that. If you are using just one character you are handicapping yourself.
Last edited by Talos91; Jul 15, 2020 @ 6:07pm
MrUnbecoming Jul 15, 2020 @ 6:08pm 
Originally posted by Talos91:
its almost like the point is to switch to a different character to handle a situation the best way possible, sniper is really useful to kill enemies from far away that can become an obstacle in platforming, his lances attack is also good for that.
My point is more that if you're stuck with the character after dying with everyone else, it's a slog and you're basically screwed. Because it was designed for hot-swapping, if you get stuck with one or 2 bad ones, might as well reset. Let me be clear, I loved the first Bloodstained game because all the characters felt useful (except the Alchemist) and the level design accounted for it.
Talos91 Jul 15, 2020 @ 6:21pm 
Hachi is overpowered with his invincibility and hover, I can almost solo the game with just him, Dominique is a faster and jump higher Zangetsu and her sub weapons are great, only one that is not as good for soloing is the sniper all the others are pretty good, I barely use Zangetsu unless I have the sword that does combos.
Minneyar Jul 15, 2020 @ 6:24pm 
I would actually go so far as to say that (normal) Zangetsu is the least useful character. Short range and narrow attack box, no useful movement abilities. His talisman and chain can be useful, but other characters have subweapons that are more useful, and his most useful one, the oni mask, you can activate and switch to any other character to put to better use. Whenever everybody is hurt and I know I'm about to lose a character, I always sacrifice Zangetsu because I know I'm not losing any mobility options.

Robert: He can kill things from the opposite side of the screen in any horizontal section, his bandana destroys bosses, and his spears are great for taking out large enemies or ones high above you. Weak in melee, but he shouldn't get in melee unless he's the only character you have left.

Dominique: Longer range than Zangetsu, plus her high jump and pogo give her a lot of maneuverability that let her just skip entire sections, especially if you combine them with other characters to then flip off a wall as Robert and hover with Hachi. Being able to attack upward lets her kill a lot of enemies before they can reach you or hit bosses when no other character can. Her lightning spell completely clears out ceilings. Her wind spell would be useful for taking out vertical enemies, but lightning is better most of the time.

Hachi: If anything, Hachi is overpowered compared to everybody else. He does high damage, his stomp can hit enemies underneath the platform you're on, and his invincibility is crazy. There are many rooms where you can just turn on invincibility and walk through them, breaking lamps as you go, completely ignoring the enemies. There are several bosses that he can face tank by just standing in front of them and beating on them, turning on invincibility right before he gets hit. You can easily take off half to 3/4 of most bosses' life bars before running out of hearts. His hovering makes platforming challenges trivial. Plus, he can walk on spikes and he doesn't slip on ice. His only downside is his big hit box, but who cares when he doesn't take damage anyway?

All of the levels are designed so that it's possible to complete them as Zangetsu specifically because he has the most limited mobility in the game. If he isn't able to complete an area, then it would be possible to get yourself stuck in a position that you'd have to give up and retry the stage if everybody else died.
MrUnbecoming Jul 15, 2020 @ 7:09pm 
Originally posted by Minneyar:
I would actually go so far as to say that (normal) Zangetsu is the least useful character. Short range and narrow attack box, no useful movement abilities. His talisman and chain can be useful, but other characters have subweapons that are more useful, and his most useful one, the oni mask, you can activate and switch to any other character to put to better use. Whenever everybody is hurt and I know I'm about to lose a character, I always sacrifice Zangetsu because I know I'm not losing any mobility options.

Robert: He can kill things from the opposite side of the screen in any horizontal section, his bandana destroys bosses, and his spears are great for taking out large enemies or ones high above you. Weak in melee, but he shouldn't get in melee unless he's the only character you have left.

Dominique: Longer range than Zangetsu, plus her high jump and pogo give her a lot of maneuverability that let her just skip entire sections, especially if you combine them with other characters to then flip off a wall as Robert and hover with Hachi. Being able to attack upward lets her kill a lot of enemies before they can reach you or hit bosses when no other character can. Her lightning spell completely clears out ceilings. Her wind spell would be useful for taking out vertical enemies, but lightning is better most of the time.

Hachi: If anything, Hachi is overpowered compared to everybody else. He does high damage, his stomp can hit enemies underneath the platform you're on, and his invincibility is crazy. There are many rooms where you can just turn on invincibility and walk through them, breaking lamps as you go, completely ignoring the enemies. There are several bosses that he can face tank by just standing in front of them and beating on them, turning on invincibility right before he gets hit. You can easily take off half to 3/4 of most bosses' life bars before running out of hearts. His hovering makes platforming challenges trivial. Plus, he can walk on spikes and he doesn't slip on ice. His only downside is his big hit box, but who cares when he doesn't take damage anyway?

All of the levels are designed so that it's possible to complete them as Zangetsu specifically because he has the most limited mobility in the game. If he isn't able to complete an area, then it would be possible to get yourself stuck in a position that you'd have to give up and retry the stage if everybody else died.
Well I did say Hachi was one of the best (imo) I still think that Zangetsu is best, because of fast attack speed, multislash ability, and his (later) upgraded subweapons compared to everyone else. He kills enemies way faster, and is easiest to control. Everybody else's subweapons are very situational, besides a few of Dominique's which I agree are good for hitting enemies on the ceiling, but the whip does that too. I just like getting straight into the face of enemies,and playing it like a fusion of Ninja Gaiden and Castlevania. Despite your points, I still think Dominique and Robert are basically useless if you're not trying to just cheese everything. I.E. Normal gameplay.
Last edited by MrUnbecoming; Jul 15, 2020 @ 7:10pm
IMO Hachi is the most useful/unbalanced character.

Robert is a good character but you need some time to learn how to use him. His low hp is hard to manage.

Dominique and Zangetsu (at least with soul eraser) are the most balanced characters (hp, damage, control).

Dominique has hp recharge, good jump, range and good hp and that anthem sub weapon, i can't see her as a trash character...

Smurf Jul 15, 2020 @ 7:40pm 
Originally posted by MrUnbecoming:
Zangetsu is almost objectively the best character. Average all around, no weaknesses. Everyone else has some weakness and is worse.
You say this when you haven't even beaten the game as of the time of you posting this? Or at least Episode 1? Anyone who's beaten Episode 1 will likely tell you you're absolutely wrong and that Hachi is definitely the best character. The shortcoming of having a bigger hitbox is negligible thanks to the fact that Hachi can go invincible, hover, does armor damage, negates poisoned ground, breaks ground spikes, resists slipping on ice, and hits the hardest out of all the characters.

Literally think about what you are saying. I'll say it again. Hachi's only true weakness (big hitbox) is literally not a price of any sort to pay when he can go invincible on top of the fact that he has the most perks out of any character, the most damage, AND the most health.

I think you need to understand how the characters work in every stage with what they have. If you feel the need to start over because Zangetsu and Hachi are gone I sincerely urge you to give the other characters a shot and push forward. You will learn more about them this way. Like, literally I don't enjoy playing as Robert (well, I'd rather play him than Dominique most cases), but I've cleared several rooms using only him and it'd blow my mind how I can manage to do it.

Originally posted by MrUnbecoming:
And yes the alchemist in the first game was garbage (in my opinion). He dies almost instantly, his attack range is short, and he has a lag after attacking (iirc). The only saving grace are his weapons, which are the best in the game, but the actual character stats are so horrible that he can't hardly be salvaged. Every time I played the old man, it was a slog. Everyone is talking about my comment on the Alchemist, but nobody is mentioning my other points.
I mean, you're entitled to your opinion, but the reason everyone is talking about your comment on the Alchemist is because it more or less shows you have a lack of understanding on how character balancing works. Hey, it's okay. We can teach you. Because when you say, "he dies quick and attacks slow, but his weapons are the best," you at least show that you're paying attention to the benefits and drawbacks of a character. That's how this works. Do you not understand that's how balancing goes? It'd be like saying in an RPG, "man, mages suck. They die really easy and they can't do much for attacking. Oh, but their spells blow things up, keep me alive, and do the most damage in the game. Das tight."

Don't worry, I'll explain why people aren't mentioning your points right here. So taking into account your lack of understanding for character balancing and adding in the fact that you haven't even beaten the game to any capacity is what equates to people glossing over your points. Why listen to someone who doesn't know what they're talking about? Now, I can see where you're coming from in your points at least, but as I continued to play I buried those ideas and found some actual bad things about the characters. And yet, it doesn't stop me from clearing plenty of rooms using only one of the characters regardless of which one it is.

Also, stages have always been designed with Zangetsu in mind in both games because he's the worst at platforming. He has 0 perks. Always has. Everything he obtains is to make him a better fighter, not better at platforming.
Minneyar Jul 15, 2020 @ 7:54pm 
Originally posted by MrUnbecoming:
I just like getting straight into the face of enemies,and playing it like a fusion of Ninja Gaiden and Castlevania. Despite your points, I still think Dominique and Robert are basically useless if you're not trying to just cheese everything. I.E. Normal gameplay.
That's gonna work if you're playing Episode 1 on Casual mode, but getting up in enemies' faces is a real bad idea in any area with pits on Veteran mode, and the later bosses in Episode 1 and all of Episode 2 are going to give you a very rough time.

It's also worth noting that while getting the Soul Eraser makes his normal attack much more useful, you're not going to have that for most of episode 2 if you're on the "good" path, including any of the bosses that are actually difficult.
Last edited by Minneyar; Jul 15, 2020 @ 8:18pm
Deathraven13 Jul 16, 2020 @ 12:40am 
They are all good.
Tsuki Zero Jul 16, 2020 @ 1:19am 
A number of games does this where the Main Character is the "Jack-of-all-trades". This... Is no different. So, let's evaluate what you said:

Originally posted by MrUnbecoming:
Zangetsu is almost objectively the best character. Average all around, no weaknesses. Everyone else has some weakness and is worse.
Indeed, he is all around (and more under certain conditions), but he isn't without flaws himself: he has the second shortest range for his normal attack, his subweapons have limited range, and his attack power may leave to be desired.

Originally posted by MrUnbecoming:
Hachi (Dog in mech suit): Slow, but powerful. Can destroy spikes by walking on them. Huge hitbox, and gets hit by all of the hazards that were clearly design with Zangetsu in mind.
Mostly accurate, except for a couple details: he has the ability to hover, which increases his mobility considerably, and he can go Sundowner ("I'M ****ING INVINCIBLE!") on obstacles that would bother or hinder the other characters.

Originally posted by MrUnbecoming:
Dominique (Spear Lady): Jumps high, but all of the platforming is designed for Zangetsu's arc, and she feels totally unplayable as a result. She also dies fast.
Inaccurate. While this was also an issue with Miriam in the first game, all that was necessary was to go one block back when preparing to make jumps if you felt concerned about the arc. Plus she has two healing subweapons (one of which is a good reason to keep her alive until the others are dead) and she has the second or third longest reach for normal attack (not counting Robert or Gebel, which uses ranged attack)

Originally posted by MrUnbecoming:
Robert (Old sniper character): Honestly, ♥♥♥♥ all around. Dies fast as ♥♥♥♥, slow attack, useless abilities. The only redeeming factor is his range, but it doesn't matter, because the reload takes so long, and you can't move during it. Unusable character honestly.
Justifiable: he's a sniper. He can still picks off huge enemies from distance with ease, even if his attack is likely the slowest and among the weakest. He's a little like Alfred in the first game, where his subweapons shine more (specially the spears and MAINLY the scarf), but unlike Alfred he got WAY MORE range for the main attack. Plus he has the lowest crouch height. (less than half of Zangetsu's), which makes him excellent to deal with pesky archers.

Now let's take a look to the past as well, shall we?

Miriam:
She's a powerhouse with the axe or sickle subweapons, and without them she still got a monstrous main attack range, where Zangetsu himself lacks. Not only that, she's the most nimble character and only ONE of her subweapons is short ranged, as all others hits really far, if not across the screen.

Alfred:
He's the weakest, slowest, and has the worst range for main attack... But where he shines? Most of his subweapons (except the Soul Vision, which only compensates for his lack of range), of course. Burning Sphere makes anyone in the party almost as invincible as Hachi, Frostcalibur makes even the largest enemies as fragile as a sheet of paper, Voltaic Ray can trivialize most (if not all) bosses with enough WP Ups and full WP. In other words: the "Squishy Wizard".

Gebel:
His main attack is individually weak but he can shotgun enemies well and fly. Flight, in itself, can trivialize extremely difficult sections. He can be useful to chew bosses up close, but be careful as he can be quite squishy.
Toxi Jul 16, 2020 @ 1:26am 
there's a couple of things I find bad about the characters.

1. Weak sub-weapons, or characters that have a better version of the same thing.
I guess this is so Zangetsu can be played solo, but these sub-weapons are still rendered kind of moot for the most part by how weak they are and it is kind of bad for the game not switching sub weapons and sticking to say, Demon Essence most of the time, or Magic Charm sometimes for Zangetsu, because the Ball-and-Chain just can't be compared to anyone else's sub-weapon.
The point here being, these weak/obsolete power ups could do with a buff, to make them stand out on their own and not feel like you picked the Dagger in an old Castlevania game, the better all sub-weapons the better the replayability and in this game, there is a lot of that.


2. Robert, too many weaknesses.
Robert is extremely weak, which would be fine if he was Alfred, but he's supposed to be a character you should fight with and it's not good if he has both the slowest attack recovery, if that's not bad enough, he has the lowest health bar on top of that too, just in case being vulnerable for a considerable amount of time wasn't bad enough, he dies fast too.


3. Dominique's Impact Lance, sub-weapons that shouldn't be sub-weapons.
Why is this not part of her regular kit? Zangetsu (eventually) gets his double jump and sprint, Robert his belly crouching and wall jumping and Hachi his spikes breaking and hovering. Even the old cast had their tricks for platforming too, Myriam her ground slide and Gebel his Bat form.
The thing about this lance sub weapon is, the only reason you would ever take it is if you know you'll need it to make a jump.


4. Probably the most contestable here, in Veteran, I think we have too little of a mana reserve.
At least in Veteran, that's where having more mana is actually necessary.
MrUnbecoming Jul 16, 2020 @ 7:11am 
Originally posted by toxicitzi:
there's a couple of things I find bad about the characters.

1. Weak sub-weapons, or characters that have a better version of the same thing.
I guess this is so Zangetsu can be played solo, but these sub-weapons are still rendered kind of moot for the most part by how weak they are and it is kind of bad for the game not switching sub weapons and sticking to say, Demon Essence most of the time, or Magic Charm sometimes for Zangetsu, because the Ball-and-Chain just can't be compared to anyone else's sub-weapon.
The point here being, these weak/obsolete power ups could do with a buff, to make them stand out on their own and not feel like you picked the Dagger in an old Castlevania game, the better all sub-weapons the better the replayability and in this game, there is a lot of that.


2. Robert, too many weaknesses.
Robert is extremely weak, which would be fine if he was Alfred, but he's supposed to be a character you should fight with and it's not good if he has both the slowest attack recovery, if that's not bad enough, he has the lowest health bar on top of that too, just in case being vulnerable for a considerable amount of time wasn't bad enough, he dies fast too.


3. Dominique's Impact Lance, sub-weapons that shouldn't be sub-weapons.
Why is this not part of her regular kit? Zangetsu (eventually) gets his double jump and sprint, Robert his belly crouching and wall jumping and Hachi his spikes breaking and hovering. Even the old cast had their tricks for platforming too, Myriam her ground slide and Gebel his Bat form.
The thing about this lance sub weapon is, the only reason you would ever take it is if you know you'll need it to make a jump.


4. Probably the most contestable here, in Veteran, I think we have too little of a mana reserve.
At least in Veteran, that's where having more mana is actually necessary.
I feel the same way, you argued basically all my points better than I could. Robert just has too many weaknesses for me to find him viable. Although Mana I didn't find too big a problem, but I also haven't completed the first chapter as someone so graciously pointed out :steamhappy:
Last edited by MrUnbecoming; Jul 16, 2020 @ 7:12am
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