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also "old alchemist man" trash? WTF??
I guess it comes down to playstyle because i'm barely using Zangetsu in this game as opposed to the first one.
Robert: He can kill things from the opposite side of the screen in any horizontal section, his bandana destroys bosses, and his spears are great for taking out large enemies or ones high above you. Weak in melee, but he shouldn't get in melee unless he's the only character you have left.
Dominique: Longer range than Zangetsu, plus her high jump and pogo give her a lot of maneuverability that let her just skip entire sections, especially if you combine them with other characters to then flip off a wall as Robert and hover with Hachi. Being able to attack upward lets her kill a lot of enemies before they can reach you or hit bosses when no other character can. Her lightning spell completely clears out ceilings. Her wind spell would be useful for taking out vertical enemies, but lightning is better most of the time.
Hachi: If anything, Hachi is overpowered compared to everybody else. He does high damage, his stomp can hit enemies underneath the platform you're on, and his invincibility is crazy. There are many rooms where you can just turn on invincibility and walk through them, breaking lamps as you go, completely ignoring the enemies. There are several bosses that he can face tank by just standing in front of them and beating on them, turning on invincibility right before he gets hit. You can easily take off half to 3/4 of most bosses' life bars before running out of hearts. His hovering makes platforming challenges trivial. Plus, he can walk on spikes and he doesn't slip on ice. His only downside is his big hit box, but who cares when he doesn't take damage anyway?
All of the levels are designed so that it's possible to complete them as Zangetsu specifically because he has the most limited mobility in the game. If he isn't able to complete an area, then it would be possible to get yourself stuck in a position that you'd have to give up and retry the stage if everybody else died.
Robert is a good character but you need some time to learn how to use him. His low hp is hard to manage.
Dominique and Zangetsu (at least with soul eraser) are the most balanced characters (hp, damage, control).
Dominique has hp recharge, good jump, range and good hp and that anthem sub weapon, i can't see her as a trash character...
Literally think about what you are saying. I'll say it again. Hachi's only true weakness (big hitbox) is literally not a price of any sort to pay when he can go invincible on top of the fact that he has the most perks out of any character, the most damage, AND the most health.
I think you need to understand how the characters work in every stage with what they have. If you feel the need to start over because Zangetsu and Hachi are gone I sincerely urge you to give the other characters a shot and push forward. You will learn more about them this way. Like, literally I don't enjoy playing as Robert (well, I'd rather play him than Dominique most cases), but I've cleared several rooms using only him and it'd blow my mind how I can manage to do it.
I mean, you're entitled to your opinion, but the reason everyone is talking about your comment on the Alchemist is because it more or less shows you have a lack of understanding on how character balancing works. Hey, it's okay. We can teach you. Because when you say, "he dies quick and attacks slow, but his weapons are the best," you at least show that you're paying attention to the benefits and drawbacks of a character. That's how this works. Do you not understand that's how balancing goes? It'd be like saying in an RPG, "man, mages suck. They die really easy and they can't do much for attacking. Oh, but their spells blow things up, keep me alive, and do the most damage in the game. Das tight."
Don't worry, I'll explain why people aren't mentioning your points right here. So taking into account your lack of understanding for character balancing and adding in the fact that you haven't even beaten the game to any capacity is what equates to people glossing over your points. Why listen to someone who doesn't know what they're talking about? Now, I can see where you're coming from in your points at least, but as I continued to play I buried those ideas and found some actual bad things about the characters. And yet, it doesn't stop me from clearing plenty of rooms using only one of the characters regardless of which one it is.
Also, stages have always been designed with Zangetsu in mind in both games because he's the worst at platforming. He has 0 perks. Always has. Everything he obtains is to make him a better fighter, not better at platforming.
It's also worth noting that while getting the Soul Eraser makes his normal attack much more useful, you're not going to have that for most of episode 2 if you're on the "good" path, including any of the bosses that are actually difficult.
Indeed, he is all around (and more under certain conditions), but he isn't without flaws himself: he has the second shortest range for his normal attack, his subweapons have limited range, and his attack power may leave to be desired.
Mostly accurate, except for a couple details: he has the ability to hover, which increases his mobility considerably, and he can go Sundowner ("I'M ****ING INVINCIBLE!") on obstacles that would bother or hinder the other characters.
Inaccurate. While this was also an issue with Miriam in the first game, all that was necessary was to go one block back when preparing to make jumps if you felt concerned about the arc. Plus she has two healing subweapons (one of which is a good reason to keep her alive until the others are dead) and she has the second or third longest reach for normal attack (not counting Robert or Gebel, which uses ranged attack)
Justifiable: he's a sniper. He can still picks off huge enemies from distance with ease, even if his attack is likely the slowest and among the weakest. He's a little like Alfred in the first game, where his subweapons shine more (specially the spears and MAINLY the scarf), but unlike Alfred he got WAY MORE range for the main attack. Plus he has the lowest crouch height. (less than half of Zangetsu's), which makes him excellent to deal with pesky archers.
Now let's take a look to the past as well, shall we?
Miriam:
She's a powerhouse with the axe or sickle subweapons, and without them she still got a monstrous main attack range, where Zangetsu himself lacks. Not only that, she's the most nimble character and only ONE of her subweapons is short ranged, as all others hits really far, if not across the screen.
Alfred:
He's the weakest, slowest, and has the worst range for main attack... But where he shines? Most of his subweapons (except the Soul Vision, which only compensates for his lack of range), of course. Burning Sphere makes anyone in the party almost as invincible as Hachi, Frostcalibur makes even the largest enemies as fragile as a sheet of paper, Voltaic Ray can trivialize most (if not all) bosses with enough WP Ups and full WP. In other words: the "Squishy Wizard".
Gebel:
His main attack is individually weak but he can shotgun enemies well and fly. Flight, in itself, can trivialize extremely difficult sections. He can be useful to chew bosses up close, but be careful as he can be quite squishy.
1. Weak sub-weapons, or characters that have a better version of the same thing.
I guess this is so Zangetsu can be played solo, but these sub-weapons are still rendered kind of moot for the most part by how weak they are and it is kind of bad for the game not switching sub weapons and sticking to say, Demon Essence most of the time, or Magic Charm sometimes for Zangetsu, because the Ball-and-Chain just can't be compared to anyone else's sub-weapon.
The point here being, these weak/obsolete power ups could do with a buff, to make them stand out on their own and not feel like you picked the Dagger in an old Castlevania game, the better all sub-weapons the better the replayability and in this game, there is a lot of that.
2. Robert, too many weaknesses.
Robert is extremely weak, which would be fine if he was Alfred, but he's supposed to be a character you should fight with and it's not good if he has both the slowest attack recovery, if that's not bad enough, he has the lowest health bar on top of that too, just in case being vulnerable for a considerable amount of time wasn't bad enough, he dies fast too.
3. Dominique's Impact Lance, sub-weapons that shouldn't be sub-weapons.
Why is this not part of her regular kit? Zangetsu (eventually) gets his double jump and sprint, Robert his belly crouching and wall jumping and Hachi his spikes breaking and hovering. Even the old cast had their tricks for platforming too, Myriam her ground slide and Gebel his Bat form.
The thing about this lance sub weapon is, the only reason you would ever take it is if you know you'll need it to make a jump.
4. Probably the most contestable here, in Veteran, I think we have too little of a mana reserve.
At least in Veteran, that's where having more mana is actually necessary.