Library Of Ruina

Library Of Ruina

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Flygoniaks May 8, 2021 @ 10:49am
So those idle animations some Key Pages had?
Seems like they removed them. RIP. That really sucks.

I really enjoyed the idle animations on the Key Pages that had them (Roland, Keter Assistant, Lenny, Mang-Chi, Consta, Arnold, Mo, Mars, Lulu, San, Walter, Isadora, Zwei Fixer) and I hate to see them gone. This seems to be a sign that the rest of the Key Pages won't be animated, unless it's done in an update after the full release.

If anyone happens to know how they animated the Key Pages, I'm considering learning how to do it myself and make it into a mod. Pretty much all of the idle stances are already made of several sprites anyway (excluding Abnormalities, etc.) so it would only need me to learn how to make them move, take the time to code them and test them. I think once I figure it out for the first few Key Pages, it might be possible to do the rest of them, it will just take a LOT of time.

Bonus points if you somehow managed to backup the animation files if they were removed (maybe if you have/can revert to an earlier version you can find them as well), they would be great examples that could help me learn.

I'm not familiar with making mods, but I noticed that some of the mods I used for Lobotomy Corp basically "replaced" files, so if animation files "exist" but don't do anything, this might be somewhat feasible. Still, I'll admit that this is a huge stretch.

I know this is a lot to ask, but if you have some possible information, I would be super thankful to see it. I love this game so much that I'm actually considering this.
Last edited by Flygoniaks; May 8, 2021 @ 10:52am
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Novoke May 11, 2021 @ 10:07pm 
Sorry bout the semi-late reply, but a Korean Youtuber by the name of 범고래맛모찌 used a tool called Spine2D to animate Mass Attacks and the Chibi models. So you can maybe use that.

It's possible Project Moon also used the Spine2D, as it is a Unity engine tool for animating skeletons for models.
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