Library Of Ruina

Library Of Ruina

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Plasmis34 May 19, 2020 @ 8:03am
Blocking vs Evading
Evading atm is so much better than blocking in terms of combat ability, evade not only avoids the on hit affect that blocking doesn't, but the fact that most of them have pretty high roll chances and can then also continue on to the next attack means that block is only useful for when you want to offset damage because it lowers the amount hurt, but why bother with that when you can just avoid an entire combat page with a good dodge
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Showing 1-15 of 15 comments
Slepnir May 19, 2020 @ 9:58am 
Block is more consistent. Evade is an all or nothing gamble. Some people prefer to take a little damage rather than a chance to take off of it. IMO Evade is better though.
Alrom May 19, 2020 @ 11:01am 
Evasion is high risk high reward while blocking is consistent.

While you can get three good evasions in a row and burn a powerful enemy attack, you can also get a low roll and eat the damage in its entirety. Blocking is guarantee damage reduction.

Block also has the niche use of being kept between clashes so if youa re being targeted by various guests and can't interrupt them, your block dices can be used in multiple clashes.
Granted this is really tricky to execute.

All in all I think they are fairly well balanced. If an enemy rolls two attack dices of 5 and 5 against a one dice 1-9 dodge you can dodge both, dodge one and eat 5 or eat 10 if rng fails you
Meanwhile a one dice block of 4-5 will end the guest attack with 5-6 damage.
CarThief May 19, 2020 @ 1:03pm 
Personally, i'm a big fan of my defensive cards. Can't go wrong with "Struggle", "E-endure" and "Taste my Flaming Bat!". Though as i've gathered more, i'm mainly using Bat and Struggle now.

They'll partially or fully counter a level 1 to 3 card just fine (or atleast reduce damage), and do a guaranteed 3 in the Bat's case for slow but solid damage output. It feels like pre-nerf Light Defence but twice as good, heh...
They also mix nicely with cards that either roll really high on their first attack and/or follow up with a defence roll, for a good offence/defence mix focused on winning clashes.

But yeah, pros and cons, both are pretty viable, but if you're going evasion, it's best to pick a evasion card that goes HIGH. A personal favourite is the 1-cost one that has it's second roll be a 1-12 evasion roll.
But i never was much of a gambling man, so no wonder i hovered towards defence naturally...

---

So it's really down to preference mostly, either...

Defence:
-Reduce incoming damage in a clash by the amount you've rolled.
-Doesn't stop enemy's "on hit" effects.
-Expires after one roll.

Retained until:
-Used in a roll vs any dice type.
-You move on to the next dice on your card.
-The round ends and everyone picks a card again.

Or...

Evasion:
-Roll equally or higher in a clash to avoid all damage.
-Avoids enemy's "on hit" effects.
-Doesn't expire until certain events occur (see below), letting you use it multiple times.
-Useful for avoiding several uninterrupted attacks in a row (as long as you roll higher then them).

Retained until:
-You roll equal or less vs a enemy's offensive roll in a clash.
-You clash vs a enemy's defence/evasion dice.
-You move on to the next dice on your card.
-The round ends.

Or that's how i believe they work, at the moment. Could be mistaken...
Last edited by CarThief; May 19, 2020 @ 1:07pm
TemmieNeko May 19, 2020 @ 6:00pm 
Originally posted by Slepnir:
Block is more consistent. Evade is an all or nothing gamble. Some people prefer to take a little damage rather than a chance to take off of it. IMO Evade is better though.
^ I find more often than not, a dodge makes me take a few whiffs - so I just opted for better defense cards - and my game has improved significantly :)

Edit* I have bad RNG in everything in life that require sit, RNGesus is not my friend lol. So I prefer to take my lumps, my cold, calculated lumps that I can account for. ^^b
Last edited by TemmieNeko; May 19, 2020 @ 6:01pm
Alrom May 19, 2020 @ 6:35pm 
Also important to note: ANY defense dice will remove an evasion dice.

In other words; evasion vs block/evasion dice will remove your evasion regardless of value rolled on the block/evasion.


If a guests gets a godlike 12 evasion roll you can completely avoid it by rolling a 1 block.
THANKS OBAMA May 19, 2020 @ 8:02pm 
So the simple answer is just don't use evasion yourself, and take complete advantage of the AI for using it then..? Man that sucks. I only just started but I was having fun trying to make a guy who emulated the Rats. I'll just toss that by the wayside and focus straight defense then.
Monolith May 19, 2020 @ 8:22pm 
Originally posted by loubre:
So the simple answer is just don't use evasion yourself, and take complete advantage of the AI for using it then..? Man that sucks. I only just started but I was having fun trying to make a guy who emulated the Rats. I'll just toss that by the wayside and focus straight defense then.

Dodge is still perfectly usable, defence is constant,but there will be times where you *really* don't want to take damage or receive status effect
Slepnir May 19, 2020 @ 9:42pm 
Originally posted by Alrom:
Block also has the niche use of being kept between clashes so if youa re being targeted by various guests and can't interrupt them, your block dices can be used in multiple clashes.
Granted this is really tricky to execute.

ALL defensive dice are kept between clashes if you don't use them at all, that means both block and evade.

Originally posted by CarThief:

They'll partially or fully counter a level 1 to 3 card just fine (or atleast reduce damage), and do a guaranteed 3 in the Bat's case for slow but solid damage output.

Bat's second evade dice enhances the next dice used on a successful evade. That means your 3-3 has a chance to become 3-5 or even better, so its a pretty good damage dealer as well.
CarThief May 20, 2020 @ 12:58am 
Yeah memory was a bit foggy but that Bat is definitely mighty good, and i've definitely seen it swing 8's or so, like, damn.

And yeah you retain evasion/defence die until you move on to the next dice or use them up (skipping them to move onto the next attack dice, of course, also uses them up).
ab003317 May 20, 2020 @ 1:58am 
yo bro , you did it !
Hank May 20, 2020 @ 2:45am 
Chiming on in this discussion based on the update they added to block.

Got to say Block is a lot more useful on hyper offensive teams now.

As for my thoughts on Block vs Evade. I don't think I can make a conclusive decision yet. I'll admit I've relied on block more often than Evade since the cards "Endure" and "Struggle" are quite good. Another issue is to my knowledge there's no Evade focus Equip Page unlike Block which has one.

I agree with many others on the general idea that Block is consistent while Evade isn't. Block has a low risk low reward vs Evade's high risk high reward.

Although I am leaning more towards Evade now than block. Originally the biggest flaw to evade is rolling low. A low roll means you're going take all the damage thrown at you.

However having unlocked everything that's so far been released I've been relying on Endurance. Having Endurance up with the card "Combat Preparation" which gives +2 Endurance and "Guardian" which gives +1 Endurance makes any Evade card obscenely powerful.

Endurance at level 1 gives +2 to all Defensive Rolls and Endurance at level 2 gives +3 to all Defensive Rolls. All Evade rolls are 1 - # meaning you always have a chance to role a low number and take full damage, but with Endurance up your evade rolls become 4 - # or with the weaker Endurance 3 - #.

Example: "Parry" goes from a 1 - 4 Evade to a 3 - 6 Evade with Endurance 1 and a 4 - 7 Evade with Endurance 2

Most of my teams have a character that's only job is to keep Endurance up every turn, or maintaining Endurance is done by all three characters swapping between them as they have the Light for it.
Slepnir May 20, 2020 @ 9:49am 
Originally posted by CarThief:
(skipping them to move onto the next attack dice, of course, also uses them up).

Skipping them does not use them up. They are still retained if you skip them.
CarThief May 20, 2020 @ 3:16pm 
Hm, really? Gonna have to look into that. Could've sworn using say, a card with Evade/Attack on a enemy that won't trigger a clash would skip the Evade and go straight to the Attack, and if another enemy where to attack you that turn you'd have no evasion roll.
Hank May 20, 2020 @ 3:30pm 
I can confirm Evade/Defense Rolls do not get used up if the Enemy doesn't have anything to Clash with. It skips to your offensive Roll and saves the Evade/Defense Rolls until the character is attacked again.
memmrize Oct 10, 2024 @ 1:52am 
blocking is low reward? blockma wants to have a word with you
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