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Game #2 sounds like it'd work neat as a Roguelike of some kind. Or some kinda dungeon-crawler, yeah. I guess there's plenty to explore in the non-ejected parts of Nest L? Underground sections of Lobotomy Corp where mentioned in the story, with abnormality and employee alike abandoned underground as the main structure rose from deep underground.
Ah well, as long as it isn't a boring modern shooter, actual horror game or utterly unplayable RTS type game, i'd imagine it will all work out.
1: Project Moon has received numerous investment offers from various companies, but has declined most of them because they don't want the influence of external companies to hurt their creativity. The recent Devsisters Ventures investment is an exception, as it is purely financial (whatever that means, I'm not an expert on this). They also declined offers from major publishers for LoR because they feared that advertising an indie game that much and creating a massive community for it could turn out poorly.
2: Kim Jihoon doesn't want Project Moon to only create games of the scope that is expected of "indie" studios, but wants to push what is possible further and further and continue to expand. He wants the studio to be financially sound and to provide good salaries to all its staff, and to have them be recognized as "a firm with commercial value and a vision," which is why they eventually decided to accept Devsisters' offer.
3: Regarding DLC, Jihoon says that whether or not they actually do the DLC will probably be decided by how many copies of the base game they sell. He notes that DLCs are inherently less profitable than the games they are for, so it has to be feasible for them to do it. As for what the DLC could include, he said that it would detail events that happen after the main story - in other words, it would be an extended postgame.
4: While LoR was about humans fighting humans... sort of... Jihoon said that he thinks a game where the player builds a sort of dungeon filled with Abnormalities for characters to enter and fight could be a fun idea too. He does NOT have any plans for a game like this right now, but I'm putting it in here as it could be a concept they return to in the far future.
5: He notes that their next games will likely be more ambitious, due to having more staff to work with this time. When work started on LoR, Project Moon had only 6 members, so the originally planned scope of the game wasn't super big.
6: He says that he wants to continue using different types of media to expand their universe, so we can expect more stuff like comics or novels at the very least.
7: At the time of the interview, they had not decided what platforms LC:B and LC2 are going to be made for... but that this should be decided in a few months. They also aren't sure whether they are going to do crowdfunding for their next projects like LC and LoR.
8: Apparently the Early Access experience with LoR inspired Jihoon, and he eventually wants to create a mobile game of sorts. The idea is to have a game that gradually evolves and grows alongside its community, and to include a "continuous storyline" that keeps going even as other main titles are made for other platforms. He implies that it will be free-to-play, saying that this reduces the barrier for entry for new fans of the series.
9: Kim Jihoon hopes that Project Moon will eventually become a "cultural center" of video games. Not something that will rival triple-A game companies or anything like that, but rather a name that gets brought up whenever talented Korean game developers are discussed.
The full English translation of the interview can be found here:
https://docs.google.com/document/d/1jFFdZmE9vEyyr8Ub81pM6ANIEVul3P_dOqItYDRG4Qo
And reading back on it, the "real time" part of the city management one really worries me. I hope we can bloody pause it to plan and do what we need to do. If it's one thing I don't do well it's RTS games, and I doubt even PM can make them shine for non-RTS players...
This also means we might see aberrations, as well, depending on how important they are to the gameplay/story of Branch.