Library Of Ruina

Library Of Ruina

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I need Help with Xiao
i need help with her second Phase
Originally posted by Finikksu:
Starting from turn 1, every odd turn (1-3-5-etc) She has a passive that nullifies power on all fighters.
So the common tactic is around her Reverse Scale card
Reverse scale works like this, if the dice marked as Reverse Scale loses a clash, Xiao takes stagger damage and gains 4 power next scene.
So on even turns (2-4-6-etc) you win the clash against her reverse scale to deal stagger, and her strengh will come in the turn she nullifies power, making it useless.
In odd turns you lose the clash against the reverse scale or let it go One-sided so she doesn't get the strengh.
Repeat until she is staggered and kill her dead then.
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Finikksu Feb 4, 2021 @ 5:58am 
Starting from turn 1, every odd turn (1-3-5-etc) She has a passive that nullifies power on all fighters.
So the common tactic is around her Reverse Scale card
Reverse scale works like this, if the dice marked as Reverse Scale loses a clash, Xiao takes stagger damage and gains 4 power next scene.
So on even turns (2-4-6-etc) you win the clash against her reverse scale to deal stagger, and her strengh will come in the turn she nullifies power, making it useless.
In odd turns you lose the clash against the reverse scale or let it go One-sided so she doesn't get the strengh.
Repeat until she is staggered and kill her dead then.
Møřîťž Feb 4, 2021 @ 6:06am 
Thank you
Møřîťž Feb 4, 2021 @ 7:35am 
do you know a good build for her?
CarThief Feb 4, 2021 @ 11:29am 
Huh, her nullify affects strenght now, too? That's new... No wonder last attempt went so swimmingly though... Could've sworn she used to dish out 10+'s with that strenght buff even if the nullification was active...

And as for good builds... I just power-stack the hell outta my team vs her. Really helps during phase 1. Stuff like The Strongest + Fervor on Gerbura, Purple Tear's page with Fervor and Wedge (exellent for a singleton pierce style), and most other pages with 3 power-gaining passives or so.

Oh, and Nikolai is pretty much a MUST HAVE in regards to boss-killing. That mark is practically required. Can't go wrong with that +50% damage buff mark. Can add even more damage on top if you're using Deep Drag.
Møřîťž Feb 4, 2021 @ 11:47am 
Originally posted by CarThief:
Huh, her nullify affects strenght now, too? That's new... No wonder last attempt went so swimmingly though... Could've sworn she used to dish out 10+'s with that strenght buff even if the nullification was active...

And as for good builds... I just power-stack the hell outta my team vs her. Really helps during phase 1. Stuff like The Strongest + Fervor on Gerbura, Purple Tear's page with Fervor and Wedge (exellent for a singleton pierce style), and most other pages with 3 power-gaining passives or so.

Oh, and Nikolai is pretty much a MUST HAVE in regards to boss-killing. That mark is practically required. Can't go wrong with that +50% damage buff mark. Can add even more damage on top if you're using Deep Drag.
I had 2 Marks on her and it helped getting her under 250 before staggering her
CarThief Feb 4, 2021 @ 1:01pm 
The only other mark i could think of is from Red's abnormality card, but either way, stacking damage-increasing marks/debuffs definitely adds a ton of damage.

Well, either way, gonna have to look into seeing if the whole reverse-scale-clashing during non-power-nullifying turns works out better. Always figured strenght buffs go right through thus it was the reverse, power-stacking to be able to combat her strenght-buffs during non-nullification turns. (The ol' +5 from Myo's Prowess & The Strongest sure helps for that, heh...)
taotieh7 Feb 4, 2021 @ 4:39pm 
Originally posted by CarThief:
Huh, her nullify affects strenght now, too? That's new... No wonder last attempt went so swimmingly though... Could've sworn she used to dish out 10+'s with that strenght buff even if the nullification was active...

That's not new at all. It's been what it should be since January 9th.
None of her dice would turn bright or dark in the nullifying scene.
https://youtu.be/PrTcYhZlc-8?t=1132
CarThief Feb 4, 2021 @ 5:25pm 
Well, guess i probably missed a detail, good thing power-stacking the Floor of Language is a effective brute-force solution, then... :P

Does explain why Big Bird's phase on the Binah realization didn't get it's attack lowered during the power-nullifying darkness. Never thought the nullifcation of power effects included strenght/defence buffs (and debuffs), the wording simply seemed too different. Strenght was never referred as or compared to power.
taotieh7 Feb 4, 2021 @ 5:45pm 
Originally posted by CarThief:
Strenght was never referred as or compared to power.

(quite confused)
If you hover your mouse over any page applying strength/endurance/feeble/disarm when editing decks, it will tell you that "gain/lose X power for the scene." (or hovering over buffs and debuffs during battles)
It's just a very old feature.
Last edited by taotieh7; Feb 4, 2021 @ 5:46pm
none Feb 5, 2021 @ 6:48am 
Originally posted by CarThief:
Well, guess i probably missed a detail, good thing power-stacking the Floor of Language is a effective brute-force solution, then... :P

Does explain why Big Bird's phase on the Binah realization didn't get it's attack lowered during the power-nullifying darkness. Never thought the nullifcation of power effects included strenght/defence buffs (and debuffs), the wording simply seemed too different. Strenght was never referred as or compared to power.

no, it's not that you miss detail. it just that when Xiao's reception first come out. the Power nullify work in turn, like first scene xiao is nullified then next scene the player is nullified compared to now where both xiao and player are nullified at the same time
CarThief Feb 5, 2021 @ 4:19pm 
Maybe, but i don't remember if i fought her pre-patch. Either way, it was confusing wording, nullifying "power" and also having "strenght" buffs. Did not assume power-nullifcation would apply to strenght, too, at the time. Ah well, should make the future easier.
taotieh7 Feb 6, 2021 @ 7:32am 
These kind of unecessary explanation would make its decription lengthy, and I think that it's just the fault of those people reading definitions carelessly or being unwilling to read. None of my friends or my community members get confused about that. They all know strength or so means dice power change for a very long time.
There was a page in F1 explaining all buffs and debuffs, but it was deleted after counter dice were added. However, PM started to tell you what these effects means besides every single page. All of the above happened long time ago and I can't recall the exact date.
CarThief Feb 6, 2021 @ 3:03pm 
Nah it remains confusing in how it's presented/worded.
To begin there's passives that either give power or give strenght. Essentially the same thing, no? Yet one for some reason is a buff and the other is a internal mechanic.
Cards do this too, sometimes giving strenght, sometimes adding power.

It's easy to come to the conclusion that whenever an effect refers to nullifying "power", it won't include "strenght" gains/losses. Such as Xiao's passive, or the rare few cards that negate power gains/losses in a clash.

A easy fix would be to change the description of such effects to mention dice rolls won't be affected by power and (de)buff effects.

On that note... Power's also confusing at times, would've been neat if power-increasing effects where displayed as a status effect, displaying which ones where active. Such as "Wedge: +1 Pierce dice power", "Fervor: +1 dice Power", etc.
taotieh7 Feb 6, 2021 @ 7:05pm 
Originally posted by CarThief:
Nah it remains confusing in how it's presented/worded.
To begin there's passives that either give power or give strenght. Essentially the same thing, no? Yet one for some reason is a buff and the other is a internal mechanic.
Cards do this too, sometimes giving strenght, sometimes adding power.

It's easy to come to the conclusion that whenever an effect refers to nullifying "power", it won't include "strenght" gains/losses. Such as Xiao's passive, or the rare few cards that negate power gains/losses in a clash.

A easy fix would be to change the description of such effects to mention dice rolls won't be affected by power and (de)buff effects.

On that note... Power's also confusing at times, would've been neat if power-increasing effects where displayed as a status effect, displaying which ones where active. Such as "Wedge: +1 Pierce dice power", "Fervor: +1 dice Power", etc.

Strength boosts all kinds of offensive dice power, dude. Most of passives related to power are stricter (damage type) or wider (eye of death), few of them really equal strength/endure (liquid flesh). Moreover, it leaves the space for possibilities of effects like "when enemy has buff/debuff then blahblah" or so.
It's easy to be mixed up only when you never see descriptions besides pages. The easy fix is to tell players read carefully when the game is already telling you that almost everywhere.
CarThief Feb 7, 2021 @ 1:37am 
That doesn't even remotely adress how easy it is to think of "Power" and "Strenght" as two different things, and how it could lead to confusion regarding anything that manipulates or nullifies one and/or the other.

Well anyway, a easy fix remains to reword relevant effects that nullify power to include wording that dice (de)buffs are also nullified. After all, that was what got me confused with Xiao, thinking her buffs wouldn't be nullified, assuming they only affected "Power" from passives and pages like the Index's.
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