Library Of Ruina

Library Of Ruina

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Knight Errant 2021 年 7 月 21 日 上午 7:21
What if I told you I made a D&D Homebrew Module based off of Library of Ruina?
Yes, yes I did.
I was so drawn in by the setting established in both Lobotomy Corp and Library of Ruina that I elected to try my hand at creating a from-the-ground-up D&D 5e Homebrew Module for it, and named it "Star of the City" since it sounded cool and was a reference to the threat ranking system.
I will admit, it's likely not the most creative idea in the world (I did it because I wanted to host a game with friends and this was a setting I was extremely passionate about and could see myself doing long-term), but I was able to set up a solid foundation. I created the Player's Handbook, called "Star of the City: The Fixer's Guide." There are three main classes:

Fixer: Based off of 5e's Fighter, the Fixer is meant to basically act as the tank. However, it has a variety of subclasses that accomplish the job in different ways.
- Zwei, a defensive subclass based mostly on Battlemaster.
- Liu, an offensive subclass that I created myself. Its skills focus on forcing enemies to focus on you and defeating them one at a time while they gain bonuses as the fighting ramps up.
- Shi, a stealth hybrid subclass that essentially acts as a substitute for a Rogue. However, Shi Fixers also have skills that help them tank.

Gunslinger: The "spellcasting" class, but instead of magic they utilize bullets. Bullets utilize a mostly identical structure to spells in 5e, with bullet slots and different levels, or rarities, of bullets. The subclasses focus more on what that specific Gunslinger can do.
- Sniper (based on Full-Stop's Fixers): Uses Intelligence as their shooting modifier, like the 5e Wizard. Their bullets mainly focus on dealing damage, but they also have a few others that provide a variety of buffs or debuffs.
- Shock Trooper (Based on R Corp's Rabbit Team): A melee/ranged hybrid that uses Wisdom as their shooter modifier, like the 5e Sorcerer. This subclass actually turns them into a bit of a tank that has bullets to help give them an upper hand in a melee.
- Commando (Based on the Thumb): A support subclass that uses Charisma as its shooter modifier, with skills similar to the 5e Cleric. The subclass mainly has bullets and skills that provide buffs or healing to allies.

Egoist: Of course, what would a Library of Ruina module be without including Egoists? I put a lot of thought into how the class would work, and eventually decided to take pieces of 5e's Monk, replacing Ki points with E.G.O points that I used in a similar manner. The subclasses for Egoist were a hard thing to figure out, but I eventually decided that they would be based on the circumstances for which the individual's E.G.O manifested. I may rename them at a later date once more information regarding how E.G.O manifests is made clear to us, but so far they are:
- Passion, a damage-oriented subclass. A lot of egoists, such as Xiao and Phillip, seem to manifest their E.G.O due to their immense passion for something. For Xiao, it was a burning love. For Phillip, you could also argue that his E.G.O partially manifested due to his burning passion to actually do something. However, he distorted because his resolve was broken and he fell to despair. Passion Egoists have skills that focus mainly on doing damage, with little else being considered.
- Protection, a defensive/support oriented subclass. Some Egoists, such as Kali/Gebura, formed their E.G.O out of a strong will to protect someone. As such, their skills focus a lot more on being the party's tank and providing defensive buffs to teammates to keep them protected.
- Hope, a support oriented subclass. Some Egoists, like Yan (at least, his cut E.G.O form) formed their E.G.O out of a strong hope. Yan's would likely have been a strong hope that what he was doing would make a difference, and would make things better. However, this was cut from the game. Hope's skills focus on giving party members a variety of different buffs, and enemies a variety of different debuffs and being able to amplify those buffs/debuffs.

I bet you're wondering why I made a post to tell you all of this. Well, I'll be honest: I'm on the fence as to whether or not I should post the actual document here for anyone that wants to start a campaign of their own to use. This is for two reasons:
1. The document isn't entirely done. I focused on developing out the classes/subclasses that my friends actually picked, so some of them aren't done due to time/creativity constraints. I am a college student, and once I'm off summer break I won't have nearly as much freetime as I currently do. On top of that, I'm not sure how balanced some of the skills and bullets are when used in combat. Though, I suppose the latter issue isn't really much of a problem to an experienced DM.
2. I don't really know if there's a demand for this. It could turn out that very few people that play LoR would want to run a D&D campaign based in this setting, and by extension wouldn't care much for it. Which is why...

I'm making this post. I want to gauge interest from people on the forums if they'd like to have a document to use as a baseline for making their own D&D campaign based in the LoR setting. If a significant amount of people would be interested in it, then I'll see about getting the document at least finished (AKA: every subclass is fully fleshed out, and a lot more bullets are added) before sending it. If not, then I don't need to bother and can keep going at the pace I am now. Let me know what your thoughts are.

Until then,
- Errant
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目前顯示第 1-15 則留言,共 19
Hokucho 2021 年 8 月 2 日 上午 12:02 
interestingly done! ive done some custom campaigns based on games myself in Pathfinder
Knight Errant 2021 年 8 月 2 日 下午 3:06 
引用自 Hokucho
interestingly done! ive done some custom campaigns based on games myself in Pathfinder
Thank you for your thoughts! I've personally never played Pathfinder before, but I have heard that the systems are quite adaptable.
Angle 2021 年 8 月 5 日 下午 10:20 
I've actually been wanting to host a Ruina dnd game myself, but I was at a loss of how exactly to emulate fixers and the like in the dnd format so I wish you luck, and hope that you'll eventually release,"Star of The City!"
Knight Errant 2021 年 8 月 6 日 上午 12:17 
引用自 Angle
I've actually been wanting to host a Ruina dnd game myself, but I was at a loss of how exactly to emulate fixers and the like in the dnd format so I wish you luck, and hope that you'll eventually release,"Star of The City!"
Thank you kindly! Again, if the post gets enough traction I'd be more than happy to release my document as a guideline for future DMs to use and modify at their leisure. I also wish you luck in finding a good group of players for your campaign; for me, only one of my players actually played the games but the others are very thoroughly enjoying it.
Totodex 2021 年 8 月 11 日 上午 5:57 
ive been a player in a few ruina based homebrew campaigns in the past, seeing someone go about making a full thing around it is interesting to see though.
Would be interesting if our group ever decides to more BackStreets Campaigns.
Totodex 2021 年 8 月 11 日 上午 5:59 
引用自 Totodex!
ive been a player in a few ruina based homebrew campaigns in the past, seeing someone go about making a full thing around it is interesting to see though.
Would be interesting if our group ever decides to more BackStreets Campaigns.

Some of the systems we had, was we used like an stress/emotion system, so there was those rare times you rolled a d100, if you got lucky you got E.G.O, less lucky you got layers of distortion, really unlucky, and you just died.
Wood mmr scholar 2021 年 8 月 11 日 上午 7:10 
Shouldn't the gunslingers be using dex? And then have abilities oriented around the gimmick.
Knight Errant 2021 年 8 月 11 日 下午 1:13 
引用自 Pedo Fil E Droza
Shouldn't the gunslingers be using dex? And then have abilities oriented around the gimmick.
My reasoning for Gunslingers not using dexterity comes mostly from what exactly sets them apart as a subclass. Snipers use Intelligence because shooting their gun takes learned knowledge of weakpoints in a person's armor, if they're too distracted to deflect the shot, etc. Shock Troopers fire with Wisdom since they've been through enough battles to know a thing or two about fighting in close range with a gun, so they just "know" what to do. Commandos use Charisma since the main point of the subclass is moreover being inspirational to your comrades than simply shooting your gun.
最後修改者:Knight Errant; 2021 年 8 月 11 日 下午 1:13
Knight Errant 2021 年 8 月 11 日 下午 1:17 
引用自 Totodex!
引用自 Totodex!
ive been a player in a few ruina based homebrew campaigns in the past, seeing someone go about making a full thing around it is interesting to see though.
Would be interesting if our group ever decides to more BackStreets Campaigns.

Some of the systems we had, was we used like an stress/emotion system, so there was those rare times you rolled a d100, if you got lucky you got E.G.O, less lucky you got layers of distortion, really unlucky, and you just died.
Heavily RNG-based mechanics like that definitely aren't something I'm a fan of, so if you're looking for a system like that you'll be sorely disappointed (though, nothing is gonna stop you from just cooking up your own system like that while using whatever I already have). So far, my campaign has almost entirely taken place in the Backstreets of District 13, but my party have since travelled to District 24 and are investigating an abandoned branch of L Corp (with my own original abnormalities and the whole nine yards). Since we don't know what Y Corp is, I had to make my own Wing as well. I decided to make it a massive combat arena, and the Wing is called Yellowsand.
Totodex 2021 年 8 月 12 日 下午 1:11 
引用自 Knight Errant
引用自 Totodex!

Some of the systems we had, was we used like an stress/emotion system, so there was those rare times you rolled a d100, if you got lucky you got E.G.O, less lucky you got layers of distortion, really unlucky, and you just died.
Heavily RNG-based mechanics like that definitely aren't something I'm a fan of, so if you're looking for a system like that you'll be sorely disappointed (though, nothing is gonna stop you from just cooking up your own system like that while using whatever I already have). So far, my campaign has almost entirely taken place in the Backstreets of District 13, but my party have since travelled to District 24 and are investigating an abandoned branch of L Corp (with my own original abnormalities and the whole nine yards). Since we don't know what Y Corp is, I had to make my own Wing as well. I decided to make it a massive combat arena, and the Wing is called Yellowsand.


Oh the RNG system was essentially designed as you only reached high stress if you were taking extreme damages, it was less you had a small chance to die when trying to get E.G.O and more of, getting E.G.O as the result of nearly being killed. there was essentially a chance to get E.G.O or distortion instead of outright dying.
AritheReaper 2021 年 8 月 15 日 下午 7:06 
Pretty cool, much wow. I basically just ran base 5e in a LoR setting w/E.G.O. being magic items and the Distortion having monster-related abilities tied to it (if not making them enemies all together), but this is a pretty neat alternate set off things for an LoR game.
最後修改者:AritheReaper; 2021 年 8 月 15 日 下午 7:06
réverie 2021 年 9 月 22 日 下午 12:12 
very exited about this!
AzureAether 2022 年 3 月 16 日 上午 1:52 
I would definitely be down to look into this!
My group will probably need to tweak some stuff since we have a certain playstyle but the City is such an interesting setting to explore. Maybe the players will establish a small office that slowly climb up the ranks, or they have to explore the ruins at some point

You're doing gods work my dude~
réverie 2022 年 6 月 19 日 上午 5:51 
there is now a TTRPG called star and city on itch.io
Knight Errant 2024 年 11 月 16 日 下午 6:21 
Bumping this discussion thread for anyone that would still be interested in this. I just posted an update on the Limbus Company discussions regarding the development of this tabletop, but I thought to return here just in case anyone was still holding out for an update after all this time.

A functional build of Star of the City (dubbed the "Third Edition") is finally ready to be released to the public for open playtesting and refinement. I do apologize for not updating more frequently: I've actually recently graduated college, and was not confident in what I was working on at the time of my original post. After several years of running different versions of the game, playing other TTRPG formats, and refining the project I can say that what I have is at least passably good enough to let others have a look at.

Anyway, I'm putting together a community discord server that will act as a platform for groups to meet up and play. Should anyone be interested, please reply via this discussions thread. The server should be good to go by next week or so: expect an invite link then.
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