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Deck-wise, my decks had a lot of: 0-cost-regen x3 (ideally Puppet Blockade), a single 1-cost light-regen card, Collission x3, and two more 2-cost cards. Though some variations existed to synergize with the passives of their pages, and everyone was using 2-speed pages (typically for a 2/3-light card followed by a light-regen card).
(Though anything that does big damage may work for taking out the puppets one at a time.)
My strategy was mainly to use Collission against the puppets using their 2 or 3-cost cards, while ignoring the puppets using their 1-cost regen card. Then after every puppet is countered via Collission, use the remaining attacks to focus one puppet to death (or stagger). Often i'll ignore an attack or two to ensure that a low-health/staggered puppet is killed before it wakes up again.
And that's kinda what i did for all 3 battles. Though when starting the 3rd battle, i focused all my attacks on killing the big puppet first, then often a wipe occurs, and my second or third team cleans up.
Of course, not everyone likes Collission, and some synergized builds outshine it, but i find it's a nice catch-all card that works anywhere, anytime. A classic "jack of all trades, master of none".
Another strategy i've witnessed doing huge DPS is the Musicians of Bremen's pages that have "On Combat Start: Give 1 Strenght to 2 random allies". Do that 6-8 times in a single turn and you've got a beastly amount of DPS.
I rushed down the big guy with whatever I had left after clearing the first two floors with my first wave.
It's not hard to avoid any damage being taken in the very first floor, as those puppets are very easy to kill and defend from.
if it doesnt work... well.. i tried.