Library Of Ruina

Library Of Ruina

Disable zoom
What do people think about the new constant zoom everytime an action happens ?
It makes me sick for some reason, so I'd really want an option to disable it
< >
13/3 megjegyzés mutatása
Options never hurt, so yeah, a nice option to have, to be able to disable all forms of zooming, or toggle through them if there will be several (like Classic/Modern/Off, as an example).

Personally, i DO rather like the current zoom, but thing is, it zooms in a LOT at times, specifically, when the rolls have been rolled and the units attack/get hit/deflect/etc then it zooms in way too deeply for a moment.
(And chances are, this "in and out" camera movement that occurs when units fight eachother after rolling dice may be the one that causes nausea in particular.)

I'd personally either choose the current zoomed-in system but without the zoom-in on combat animations, or have it do a very minimal "in and out" zoom during combat animations.

---

And i'd also wish that the card and roll UI's wouldn't overlap, with how much it is zooming in and how sometimes characters are directly above/below eachother, the UI overlaps and you can't see your rolls.
Limiting how close one unit's card UI is visually allowed to get to the other's should fix that.
CarThief eredeti hozzászólása:
Options never hurt, so yeah, a nice option to have, to be able to disable all forms of zooming, or toggle through them if there will be several (like Classic/Modern/Off, as an example).

Personally, i DO rather like the current zoom, but thing is, it zooms in a LOT at times, specifically, when the rolls have been rolled and the units attack/get hit/deflect/etc then it zooms in way too deeply for a moment.
(And chances are, this "in and out" camera movement that occurs when units fight eachother after rolling dice may be the one that causes nausea in particular.)

I'd personally either choose the current zoomed-in system but without the zoom-in on combat animations, or have it do a very minimal "in and out" zoom during combat animations.

---

And i'd also wish that the card and roll UI's wouldn't overlap, with how much it is zooming in and how sometimes characters are directly above/below eachother, the UI overlaps and you can't see your rolls.
Limiting how close one unit's card UI is visually allowed to get to the other's should fix that.
Yeah, I should have clarified that I was talking about the in/out zoom at every dice roll
Other than that I agree, I like the zoom on the current action between two characters, but it wouldn't be bad to give the option to choose how much zooming they want
But apparently, other people seem to dislike the new in/out zoom, as other discussions seem to suggest... Hopefully ProjectMoon will address this topic soon
Yeah that's the only part i don't really like, the "in and out" zoom whenever both dice are rolled in combat and the animations start. And that could repeat itself like 3+ times per encounter, too.

The rest is pretty awesome, and the close-up of every (melee) encounter works nicely. Frankly, if they just took out the "in and out" zoom it would be perfect.
(Do hope they also look at the card/roll UI mid-battle and make sure that behaves a bit better, doesn't overlap with the other unit's roll UI, etc.)
< >
13/3 megjegyzés mutatása
Laponként: 1530 50