Library Of Ruina

Library Of Ruina

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Index Paige Aug 13, 2021 @ 11:50pm
Two speed dice?
So I noticed something with Hod -- she rolled two speed dice, what's up with that?
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Showing 1-8 of 8 comments
DukeKL Aug 14, 2021 @ 12:02am 
At a certain emotion level you can gain an extra speed dice. Also certain Combat Pages have 2 speed dice.
Last edited by DukeKL; Aug 14, 2021 @ 12:02am
Nectar Aug 14, 2021 @ 12:34am 
check the passives of the key pages, some of them (Like Mars) has a Speed passive that gives you an extra speed dice
Starakira Aug 14, 2021 @ 2:00am 
Emotion level 3 will give you an extra speed dice and like others have said, certain Keypages will also give you extra speed dice if it has the passive for it (the passive names start with Speed...).
Flygoniaks Aug 14, 2021 @ 10:49am 
If a Key Page has the passive "Speed" (desc: "Speed Dice Slot +!") it starts the battle with an additional speed die. Also, if any character reaches emotion level 4, they get another one.
Last edited by Flygoniaks; Aug 14, 2021 @ 10:56am
Index Paige Aug 14, 2021 @ 11:14am 
Originally posted by Flygoniaks:
If a Key Page has the passive "Speed" (desc: "Speed Dice Slot +!") it starts the battle with an additional speed die. Also, if any character reaches emotion level 4, they get another one.
So like...how do you balance light use then? i am gonna guess that it becomes better later on to have like
3 0 cost
3 1 cost
2 2 cost
1 3 cost?
Kenait Aug 14, 2021 @ 11:20am 
Later in the game you will have cards that can restore your light.
Flygoniaks Aug 14, 2021 @ 1:15pm 
Originally posted by TOGAtoga:
Originally posted by Flygoniaks:
If a Key Page has the passive "Speed" (desc: "Speed Dice Slot +!") it starts the battle with an additional speed die. Also, if any character reaches emotion level 4, they get another one.
So like...how do you balance light use then? i am gonna guess that it becomes better later on to have like
3 0 cost
3 1 cost
2 2 cost
1 3 cost?
There's a few ways to work around it. The first thing you can try is running a deck with a slightly lower cost than one you would run with a different Key Page, like what you say here. There are a few other Combat Pages that serve as light "buffers" (such as "Preparation") by making up part of their cost in certain conditions, so these might be considered as well.

Additionally, if you look through your Combat Pages, you should find a page called "C-charge Up!" that costs 0 and restores 1 additional light on top of that, at the cost of inflicting paralysis to yourself. As you get into the latter half of Chapter 3 (Urban Legend) you'll find 2 other 0-costs that serve as light regeneration without the self-debuff, and throughout the game you'll find more and more of these light restoration Pages. Some of these will even be 1-costs that restore 2 light - slightly less reliable for regen, but they have better rolls/effects.

The real difficulty with 2 Speed Dice is actually running out of Pages to play since you normally draw only 1 Combat Page each scene. There are Pages that draw an additional Page under certain conditions, which become vital in the late-game meta, but they are very scarce in the early game. This is intentional by the devs, as it adds some level of risk to running 2 dice in the early chapters. I recommend mixing 1-dice and 2-dice Key Pages on your teams.

In short, being able to attack twice in a single scene is a powerful ability, but this early on, you have to be careful how you use it, as using it recklessly can be your undoing.
Last edited by Flygoniaks; Aug 14, 2021 @ 1:18pm
Ekimmak Aug 20, 2021 @ 9:00pm 
Olga is a good early game double die, as she can draw an extra page just by running out of pages.
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Date Posted: Aug 13, 2021 @ 11:50pm
Posts: 8