Library Of Ruina

Library Of Ruina

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Mefim Jan 18, 2021 @ 8:06am
Floor of Language realization - First Phase
As the title says, the first phase of the Floor of Language realization it's an absolute RNG ♥♥♥♥♥♥♥♥♥♥♥.

It's not about difficulty or skill in this case, after all, the battle in general would be pretty easy, WOULD BE because Roland, in the role of the Hunter, it's...like...a broken potato?He doesn't do anything to the wolf, and, eventually, because i have to defend myself or i have to damage it, the wolf will die and the realization would fail.

You can't even prepare a specific deck for it because the other Roland's Phases would literally kill you if you are not prepared enough.

I have done this first phase 8 times now and the hunter not even ONCE had a chance to kill the wolf, heck, one time that big furball was at 23 HP and the hunter decided to...catch breath...the wolf died the turn after.

I had less trouble dealing with Nihil in the Tipheret realization floor, i had less trouble with Purple tear. ( Yeah, 4 Tries for Purple Tear and 8 for this RNG fiesta )

Now i'm very curious to know what the community thinks about it, because it's really annoying when RNG wins and you can't literally do anything about it.
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Showing 1-15 of 23 comments
Traumaturgy Jan 18, 2021 @ 8:25am 
Red is, hands down, one of the most RNG fights in the game, but I might've been able to ignore it [using different tactics, weakening Wolf with debuffs a ton] if they didn't have Catch Breath in their deck. It feels like it's used way too often. It was to the point where I had greater success just ignoring the mechanics entirely, farming up Mountain of Corpses, and then brute-forcing Red and the rest of the Reception. Because I had at least 3 instances where I had the wolf squarely ready to be executed, but then... Catch Breath.
Sebee Jan 18, 2021 @ 8:25am 
shoot gun
Karma Jan 18, 2021 @ 8:30am 
Well, as someone who beat the whole thing in their first try, I have to say I completely disagree.

FIrstly, you can build a deck specifically for it, you'll likely be bringing the Rabbit Team along with you for this, so Nikolai's mark makes Red's damage a bit better, paired with Red's own mark, that's a very good damage increase. You may also bring Smoke cards if you so desire, sky's the limit, I guess.

"Roland's Phases would literally kill you" is just untrue, as well, seeing as Gebura makes the rest of the realization a complete joke in terms of difficulty.

If you're that annoyed to the point you're calling it RNG, just clash with the wolf and wait the long while it takes for Red to take care of it himself.

If you want further help, feel free to ask, but I reckon you could be a bit less salty in your request.



changb1 Jan 18, 2021 @ 8:46am 
I agree this fight sucks, just ignore the intended way to play and let your nuggets kill Red and Wolf the same time. Works first try after five attempts on doing it the right way
Originally posted by Karma:
Well, as someone who beat the whole thing in their first try, I have to say I completely disagree.

You must have gotten _VERY_ lucky to get through phase 1 without any problems. Or you looked up other videos and already knew what to do to circumvent the issue using the non-intended method.

That or you abused that deck trait exploit that granted gebura 40+ str from farming the corpses afterwards (They've fixed that since then btw )


FIrstly, you can build a deck specifically for it, you'll likely be bringing the Rabbit Team along with you for this, so Nikolai's mark makes Red's damage a bit better, paired with Red's own mark, that's a very good damage increase. You may also bring Smoke cards if you so desire, sky's the limit, I guess.

You pretty much do this for every major fight anyway.

"Roland's Phases would literally kill you" is just untrue, as well, seeing as Gebura makes the rest of the realization a complete joke in terms of difficulty.

This is true. Gebura trivializes the rest of the realization, though the first scene of phase 2 is kind of bullcrap too imo. You can lose a nugget there if you fail to stagger the wolf in 1 turn, which depending on your light, or card draws may or may not be possible, so it's sort of up to RNG.


If you're that annoyed to the point you're calling it RNG, just clash with the wolf and wait the long while it takes for Red to take care of it himself.

Except that didn't work, after stages 2-3 of clashes with the wolf I've already nearly killed the wolf.

The best success I have had was making calculations to kill both the wolf and red simultaneously after stage 3 or so. That's not the intended way to beat this, but it works because it takes away the RNG and puts control into your hands;I restarted on this realization more times than I can count because of phase 1's bullcrap. Just phase 1. I restarted 1 time after reaching Nothing There because my deck was mostly slash damage and I couldn't out DPS his healing;then beat him the second time.



The biggest problem is as they mentioned the "Take a Breather" card in Red's deck should be removed after using her mass attack that increases her damage after letting her shoot your entire party to give her + 5-6 damage (If she hits wolf also, which almost never happens because summation)

Just remove Take a breather entirely, she doesn't even need to have those cards in her deck for phase 1, she's supposed to be filled with rage, why the hell would she want to catch her breath for a moment especially when she's not even tired or low on hp.

It's just bad AI. Remove her defensive cards for phase 1 and it should be fine.
Last edited by DemonchanSama (Lilyia); Jan 18, 2021 @ 9:08am
【Silver】 Jan 18, 2021 @ 11:38am 
The best solution for Red's phase I believe is to simply get 'Wolf' down low enough to kill while also letting 'Red' get low enough to easily kill the same turn. I tried the realization about 20 times due to all kinds of issues with the first phase; Red randomly dying occasionally (No idea to what, they would just spontaneously combust sometimes, maybe a bug with Wolf's debuff on them or something.), Red just getting dumpstered by wolf or hit enough to go into Rage if the phase was going badly enough, and most notorious of all 'Red' just straight up not wanting to kill 'Wolf' (left at less than 30 HP for 3 turns one time, 2 turns of catch breath and a turn where they just lost every clash.), highly frustrating. I think it would be nice to some how place a restriction on Red's die, forcing an offensive card in first slot and defensive one in second. That way there's always a guaranteed possibility that Red will at least TRY to kill Wolf.

This also makes properly preparing for the next phase more controllable for the player as well. I actually kind of think this is what the fight actually wants, what with the theme of the realization itself.
FlavorTown Jan 18, 2021 @ 12:38pm 
Let wolf damage Red, help him if you need to, damage wolf until he's under 50 hp, kill wolf and red in single turn. Zero RNG, 100% consistency
CarThief Jan 18, 2021 @ 1:01pm 
Yeah, you CAN NOT follow the intended mechanics, it's simply too broken.
Your only reasonable and consistent option is to let them lower eachother's HP, and kill them both in the same turn (so Red cannot go nuts on you).

Well, the only thing they changed since then is that counter dice expire if they lose a clash or if the card they're countering has ended, so enough attacks can eat up the Wolf's counters and Red can (hopefully) do full damage and take it out.
Nikolai's passive definitely helps for the damage buff, yeah. Having someone like Kalo just eating up counters with the 0-cost Ammo cards will also eat up the wolf's counters fast and reliably.
Originally posted by FlavorTown:
Let wolf damage Red, help him if you need to, damage wolf until he's under 50 hp, kill wolf and red in single turn. Zero RNG, 100% consistency

The thing is that is circumventive to the intended method. The intended method is to cottle Red so that she may have the finishing blow towards the wolf.


mindless_mage Jan 18, 2021 @ 1:16pm 
I followed the intended mechanics, for the most part. Took me a few tries, but as long as Roland uses Hollow-Point shell and you make sure he targets the massive pile of counter dice the wolf has, you should be able to bring down the wolf fairly quickly. Once the wolf has roughly 30 HP or so left, just. Let the two fight eachother, go ahead and tank howl if you have to. Roland should come out on top the next time he uses hollow-point shell, because of the damage boost from Nikolai and his own mark
FlavorTown Jan 18, 2021 @ 1:41pm 
Originally posted by Whisper:
Originally posted by FlavorTown:
Let wolf damage Red, help him if you need to, damage wolf until he's under 50 hp, kill wolf and red in single turn. Zero RNG, 100% consistency

The thing is that is circumventive to the intended method. The intended method is to cottle Red so that she may have the finishing blow towards the wolf.
But it is one of multiple intended methods, PM made it so if you kill Red after killing wolf it still counts as completed phase, is it not?
bgammax Jan 18, 2021 @ 2:32pm 
Yeah, the best solution is to just kill the wolf first and try to kill Red on the same turn. Since you don't lose if you kill the wolf, and just enrage red instead doing it this way isn't really an exploit. Her cards are pretty weak so it was designed for defeating an angry Little Red to be an option.

And even with the absorption exploit fixed the best solution is still pretty much to just have Geburah solo the entire reception because without the consistent 7+ strength on one guy Nothing There is extremely difficult to inflict meaningful damage on thanks to this being the only time in the entire game where resistances are calculated before damage reduction rather than after, and since he resists everything you just have to either roll really high or get a team with Nikolai and some smoke going on (Vapor does extremely well against the ranged pages you're faced with at several points) if you don't wanna fall asleep at the wheel.

That's actually how I lost my first go through, had some good luck with Red deciding to shoot the wolf instead of shaking hands and since I brought neither Nikolai nor Smoke my team just couldn't hurt Nothing There's last phase at all.
Last edited by bgammax; Jan 18, 2021 @ 2:34pm
none Jan 18, 2021 @ 7:05pm 
Isn't letting wolf damaging red part of the intended mechanic? since red seems like having a rage mechanic where the more she is damaged, the more often she used offensive card. at least that is what happened from my experience
Nanubot Jan 18, 2021 @ 7:45pm 
This fight will be a ton less stressful without that defensive crap card that red has.
Originally posted by FlavorTown:
Originally posted by Whisper:

The thing is that is circumventive to the intended method. The intended method is to cottle Red so that she may have the finishing blow towards the wolf.
But it is one of multiple intended methods, PM made it so if you kill Red after killing wolf it still counts as completed phase, is it not?

No, it isn't you are punished by PM because upon killing the wolf they buffed the crap out of her and she goes crazy spamming mass attacks with +4 str. That tells me it is not intended for you to kill the wolf.

The only reason you can do this method is because of an oversight PM made, you aren't intended to kill her in phase one if you killed the wolf, the only reason its possible is with some calculation and strong cards/key pages. I would not be surprised if PM fixes it so you can't kill wolf <----> 180 kill red in the same scene.
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Date Posted: Jan 18, 2021 @ 8:06am
Posts: 23