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FIrstly, you can build a deck specifically for it, you'll likely be bringing the Rabbit Team along with you for this, so Nikolai's mark makes Red's damage a bit better, paired with Red's own mark, that's a very good damage increase. You may also bring Smoke cards if you so desire, sky's the limit, I guess.
"Roland's Phases would literally kill you" is just untrue, as well, seeing as Gebura makes the rest of the realization a complete joke in terms of difficulty.
If you're that annoyed to the point you're calling it RNG, just clash with the wolf and wait the long while it takes for Red to take care of it himself.
If you want further help, feel free to ask, but I reckon you could be a bit less salty in your request.
You must have gotten _VERY_ lucky to get through phase 1 without any problems. Or you looked up other videos and already knew what to do to circumvent the issue using the non-intended method.
That or you abused that deck trait exploit that granted gebura 40+ str from farming the corpses afterwards (They've fixed that since then btw )
You pretty much do this for every major fight anyway.
This is true. Gebura trivializes the rest of the realization, though the first scene of phase 2 is kind of bullcrap too imo. You can lose a nugget there if you fail to stagger the wolf in 1 turn, which depending on your light, or card draws may or may not be possible, so it's sort of up to RNG.
Except that didn't work, after stages 2-3 of clashes with the wolf I've already nearly killed the wolf.
The best success I have had was making calculations to kill both the wolf and red simultaneously after stage 3 or so. That's not the intended way to beat this, but it works because it takes away the RNG and puts control into your hands;I restarted on this realization more times than I can count because of phase 1's bullcrap. Just phase 1. I restarted 1 time after reaching Nothing There because my deck was mostly slash damage and I couldn't out DPS his healing;then beat him the second time.
The biggest problem is as they mentioned the "Take a Breather" card in Red's deck should be removed after using her mass attack that increases her damage after letting her shoot your entire party to give her + 5-6 damage (If she hits wolf also, which almost never happens because summation)
Just remove Take a breather entirely, she doesn't even need to have those cards in her deck for phase 1, she's supposed to be filled with rage, why the hell would she want to catch her breath for a moment especially when she's not even tired or low on hp.
It's just bad AI. Remove her defensive cards for phase 1 and it should be fine.
This also makes properly preparing for the next phase more controllable for the player as well. I actually kind of think this is what the fight actually wants, what with the theme of the realization itself.
Your only reasonable and consistent option is to let them lower eachother's HP, and kill them both in the same turn (so Red cannot go nuts on you).
Well, the only thing they changed since then is that counter dice expire if they lose a clash or if the card they're countering has ended, so enough attacks can eat up the Wolf's counters and Red can (hopefully) do full damage and take it out.
Nikolai's passive definitely helps for the damage buff, yeah. Having someone like Kalo just eating up counters with the 0-cost Ammo cards will also eat up the wolf's counters fast and reliably.
The thing is that is circumventive to the intended method. The intended method is to cottle Red so that she may have the finishing blow towards the wolf.
And even with the absorption exploit fixed the best solution is still pretty much to just have Geburah solo the entire reception because without the consistent 7+ strength on one guy Nothing There is extremely difficult to inflict meaningful damage on thanks to this being the only time in the entire game where resistances are calculated before damage reduction rather than after, and since he resists everything you just have to either roll really high or get a team with Nikolai and some smoke going on (Vapor does extremely well against the ranged pages you're faced with at several points) if you don't wanna fall asleep at the wheel.
That's actually how I lost my first go through, had some good luck with Red deciding to shoot the wolf instead of shaking hands and since I brought neither Nikolai nor Smoke my team just couldn't hurt Nothing There's last phase at all.
No, it isn't you are punished by PM because upon killing the wolf they buffed the crap out of her and she goes crazy spamming mass attacks with +4 str. That tells me it is not intended for you to kill the wolf.
The only reason you can do this method is because of an oversight PM made, you aren't intended to kill her in phase one if you killed the wolf, the only reason its possible is with some calculation and strong cards/key pages. I would not be surprised if PM fixes it so you can't kill wolf <----> 180 kill red in the same scene.