Library Of Ruina

Library Of Ruina

Statistiche:
Very bad balancing of RRR pages.
Thanks to PM's principle of doing page draw pages that only bots will use because of their hidden, not priceless shimmering we have that RRR doesn't have their own page draws at all. And so what do we got.
It's a mandatory to have a lot of charge on these pages and also light, player's deck should look like 1 graze the grass, 2 leaps, 1 energy conversion, 3 (!!!) normal, charge gaining and fighting pages and one ultimate which serves no purpose until 20 charges. So we got a deck, full of support and weak pages where it's very hard to keep the charge atleast above 11 at the beginning. And that's not even mentioning reindeer with their charge spend pages which you have literally nowhere to put.
Ultima modifica da Boy Impregnator; 16 mag 2021, ore 23:52
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Average leap fan vs average wotp enjoyer be like:
"Nooooo wotp forces you to go singleton limiting your decks"
"Haha funny man forced to use ♥♥♥♥ cards"
Ultima modifica da Dima green; 17 mag 2021, ore 0:02
I'll admit, they do have a bit of a ramp-up to them. But that's why I put them on Gebura's floor, and give them the health/mind hauler passives so they can survive long enough to get that ramp-up.
Wotp best card and I run it in all my decks.
They seem alright but i might be missing the point. I suppose like most people i just run em with Will of the Prescript and Multi-Slash. Getting Charge for a "ultimate" shouldn't be a huge deal if you're using atleast Concentrate (3), Bulky Impact (2), Graze the Grass (0) and Energy Cycle (0).

Not to mention that they're all good cards, though Concentrate might be not too friendly towards your passive setup, at worst (but it's entirely optional anyway, with Singleton draw power, getting to 20 is reasonable enough via just those three cards minus Concentrate).

If you want to be (and stay) at 11 Charge (or higher), for say, Nikolai, just bringing the cards i mentioned (minus either Concentrate or Bulky Impact), and even with Singleton you'll have a ton of free deck space (and often can get to 11 Charge in Scene 1).

If you want to get Charge to 20 for "ultimates" i'd recommend forgoing and ignoring any Charge-consuming cards (they're not that fantastic anyway), and getting atleast 3 out of the 4 mentioned Charge cards in your deck. (Including or not including Concentrate depending on how fast you want to get to 20 Charge.)

And with Will of the Prescript and Multi-Slash you can just ignore cards that spend Energy for draw or light gain like Leap or Energy Conversion, as you won't need them anymore. It should be good at drawing all the Charge and Light and regular cards.

Though yeah, without WotP the draw-power of Charge decks is... Less desirable. Heck, a lot of things suck without WotP. Except BR and RM decks, as they bring their own draw power.
RRR may not have draw power but i think that the reason why they did that is because of energy conversion and leap
Messaggio originale di UnknownPlayer:
RRR may not have draw power but i think that the reason why they did that is because of energy conversion and leap
Well, I already told here why putting conversion, leap and something else for charge and light is a very bad deck where only 3 pages are usable for fight
Messaggio originale di Blood-red night:
Well, I already told here why putting conversion, leap and something else for charge and light is a very bad deck where only 3 pages are usable for fight
Just don't use leap lmao, it's a card from 2/3 rows earlier than R corp
Messaggio originale di Dima green:
Messaggio originale di Blood-red night:
Well, I already told here why putting conversion, leap and something else for charge and light is a very bad deck where only 3 pages are usable for fight
Just don't use leap lmao, it's a card from 2/3 rows earlier than R corp
As I remember it's on the same level as the Index. Why use WotP then if it's from the nightmare too?
Messaggio originale di Blood-red night:
I remember it's on the same level as the Index. Why use WotP then if it's from the nightmare too?

Because similar to other card games there are good cards and there are bad/mediocre ones. Some last for a row if not being unusable from the get go and some can last the entire game

It is pointless to use cards cards that by now have all reasons to be outdated amd then calling a specific receptions badly designed
Ultima modifica da Dima green; 17 mag 2021, ore 23:04
Messaggio originale di Blood-red night:
Messaggio originale di Dima green:
Just don't use leap lmao, it's a card from 2/3 rows earlier than R corp
As I remember it's on the same level as the Index. Why use WotP then if it's from the nightmare too?
It's more a matter of WotP being grossly overpowered. In order to get the same draw as a single WotP you'd have to play 2 Leaps in a single scene (draw 2 pages twice and then subtract 2 for the Leap's you played.) WotP and Multislash alone can cover page draw in about 90% of decks with maybe one of the other pages being dedicated to draw and everything else can be whatever.
Multislash, WOTP, and draw based on what kinda cards you are using.
I'm personally fine with leap idk abt u guys. It's not strong, but it's just... ok. *shrugs* I like the RRR setup, though some page draw would be nice overall. In any case like... will of the city exists. I slap 'em there and favor charge gain. Never cared for rabbits or reindeer outside of rudolph himself, but the Rhinos are bulky enough that even with a lot of support cards they still hold up and pack a punch.

Singleton is fine a solution, I just don't like having every dang deck having to rely on WoTP.
Messaggio originale di Stones:
I'm personally fine with leap idk abt u guys. It's not strong, but it's just... ok. *shrugs* I like the RRR setup, though some page draw would be nice overall. In any case like... will of the city exists. I slap 'em there and favor charge gain. Never cared for rabbits or reindeer outside of rudolph himself, but the Rhinos are bulky enough that even with a lot of support cards they still hold up and pack a punch.

Singleton is fine a solution, I just don't like having every dang deck having to rely on WoTP.
Absolutely the same about the last sentence. I like more to build "clean" decks with as much as possible pages of it's fraction. Did the same with Liu, atleast they can rely on themselves.
Ultima modifica da Boy Impregnator; 18 mag 2021, ore 5:00
I men, if you want to go full RRR corp then you just turbo out their ults, just running the 8 best ways to gain charge and the corresponding ultimate and you'll beat most receptions before running out of cards. Heck its even arguably the correct way to play Maxim since you get Maximum Crash up turn 3 and can use ego to bridge the card draw gap.
Works even better with Chesed or Tiph since Nihil rewards you for throwing out your entire hand and Faded Memories can make up for the general lack of draw.
Messaggio originale di bgammax:
Works even better with Chesed or Tiph since Nihil rewards you for throwing out your entire hand and Faded Memories can make up for the general lack of draw.
You know, I never even considered that Chesed's floor is more than just Courage and Road Together. You're right, his Ozma EGO page can make up for weak card draw decks.
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Data di pubblicazione: 16 mag 2021, ore 23:49
Messaggi: 17