Library Of Ruina

Library Of Ruina

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G-sai Jun 15, 2021 @ 8:30am
Stuck on star of the city
I pass the first 4, but it is simply impossible to continue playing.

R team is just impossible to beat.
Deers just permastunning and oneshoting my whole team its just a bs. And they give you only 1 floor really?

Not even talking about Xiao.

Why do you have to make its so freakin hard to play? Okay 1.5 of 10 korean try harders can enjoy your game what about rest of the players?

Lobotomy was a cakewalk compared to this. In LoB you could at least be responsible for everything that happens and somehow controll it, but what is here? Rng on rng on rng on another rng.
Sit and hope that you will get a higher die than your opponent.

The game was quite bearable before star of the city. Now it just frustrating to play.
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Showing 1-12 of 12 comments
CarThief Jun 15, 2021 @ 9:16am 
To be fair, it's difficult yes, but not unreasonably so as long as you don't rush ahead and forget about making a powerful first and second team (both ideally on fully-realized floors), update your key pages and decks, apply the best passives, etc...

Also doesn't the R-Corp encounter have two floors available? Could've sworn you get two. But anyway...

-If it helps, the Deer are the toughest part of the fight and it gets easier afterwards.

-Their special attack only does extra stagger damage if they have the Charge for it, in which case it is ineffective if they do not.

-Their special attack type is blunt so if you have blunt resistance to stagger damage it'll let you tank much more of those special attacks. A lot of Object D'art pages specialize in some manner of blunt resistance.

-Edit: Oh and if one unit is low on Stagger, consider having another unit with high stagger intervene and take the attack (ideally by blocking it).

-Always try to outroll strong single-die attacks or block them if you can't outroll them. Personally i prefer using Graze the Grass/Puppet Blockade (both 0-cost cards) as response to them to atleast take off 1/4 to maybe 1/2 of the damage. Combined with Endured resistances against blunt, this drastically lowers the regular/stagger damage taken from it.

-Don't spread around your attack focus too much, you can ignore small-fry attacks to focus one Deer down per turn, while still blocking or clashing with any larger attacks.

-Netzach and Hokma's floors are particularly tanky, and good at dealing with regular/stagger damage. Perhaps those will come in handy?
(Though most people will prefer the Floor of Language once a certain thing has been obtained. Might be worth looking into, though it will be BRUTAL, it rewards you with basically the strongest thing in the game.)

---

As for pointers in general:

-If one SofC encounter is too rough, try another one. Or even do it but lose it to atleast get some cards/key pages for a better attempt next time. In particular the leftmost collumn can be useful, the one right after the Thumb encounter. As well as any non-boss Liu encounters.

-Make the fullest of your passive points, the usual strategy is throwing as much +1 power passives as possible to enhance your cards.

-Many people prefer Singleton style decks for late-game. Which if you forgot, is where there is not a single duplicate card in your deck, and you use Singleton cards whose effects are boosted by being Singleton. Especially Will of the Prescript (for an amazing 3-draw) and Multi-Slash (an amazing +1 light and +1 draw).

-As mentioned, ideally use a realized floor for your SotC encounters, as E.G.O pages and level 5 come in real handy.
-I hope you're clashing a lot to gain Emotion Coins, the abnormality pages and E.G.O cards can really turn the tide.

-Another tactic sometimes used is using all of Full-Stop Office's +1/+2/+3 power on the first turn passives, which can utterly obliterate enemies.

And well, there's probably a lot more to suggest, but hopefully those hints will help out? Can't take it easy on SotC and beyond, gotta give it your all.
Last edited by CarThief; Jun 15, 2021 @ 9:18am
aidanfilson25 Jun 15, 2021 @ 9:44am 
+1 power to x dice type or things like fervor are the best passives in the game for exactly the reason of minimizing rng

if you're not already using them then do that, Sayo for slash, wedge office for pierce, emma and puppets for blunt etc

a defensive Nemo with Walter's passive and liquid flesh can also be good as a character for redirecting attacks like the reindeer's mind whip with a block die to mitigate damage, mind whip is literally the hardest part of the reception of R corp so if you can clear that it gets much easier

you should also already have access to emotional turbulence if you're on xiao, one of the best all purpose generically good cards in the game, the answer to when you should use it if you need a filler card or even just a strong 3 cost for someone to be useing is yes

if you're playing something that has a bit of variety of offensive dice types like singleton you can use the index proselyte's passive, rng but the whole point is for it to be useful regardless of which one it rolls

speaking of which once you've gotten the best singleton cards like multislash, will of the prescripts, and somber procuration it literally makes deckbuilding for characters braindead

you can take any chracter in the game you don't have a specific idea for and just give them a singleton deck (with slight modification if they have unique cards or mechanics you want to make use of), it works from when you get the cards to the final boss

floor realizations are also important, ego pages wildly vary in how useful they are but the best ones make fights far easier, fourth match flame for instance literally instantly wins fights unless it lowrolls
Last edited by aidanfilson25; Jun 15, 2021 @ 10:06am
Ratohou Jun 15, 2021 @ 12:29pm 
its really hard to simple give examples of strategis based in nothing, if you could say the floors you have full realized + the key pages and pages that you are using its possible to say what you are doing wrong, because the game ins't hard in these fights, its all about making the right deck, the game use very little rng if you learn how to upgrade you decks.
Minli Jun 15, 2021 @ 1:12pm 
General receptions also have pretty strong pages you can make use of if you haven't done them yet, I think all SotC generals have speed 3 to help you get the ball rolling late into a reception. If you're having trouble surviving, hauler passives from sweepers are broken, while Mei and Cecil's passives help you get through early scenes.
Starakira Jun 16, 2021 @ 8:34am 
Originally posted by G-sai:
Lobotomy was a cakewalk compared to this. In LoB you could at least be responsible for everything that happens and somehow controll it, but what is here? Rng on rng on rng on another rng.
Umm, now I'm not sure if you're serious or not.
Dima green Jun 16, 2021 @ 11:06am 
Originally posted by Starakira:
Umm, now I'm not sure if you're serious or not.
Usually it's blatantly obvious when someone is intentionally being sarcastic mostly cause general complaining about parts people could get stuck on(like SotC or Mars) are not worth wasting a discussion on... And because there like 4-5 people actually doing stuff(depending on how many friends Alpha decides to get involved)

So yes, people do think LoR hard game stuck keep using legend decks pls halp can't think I mean a guy called sts easier than LoR once what can you expect
UnknownPlayer Jun 16, 2021 @ 11:49am 
use defense dice to protect yourself from alot of damage and add evade booster with the best evade dice to make up your lost stagger plus after the raindeer its really easy
none Jun 16, 2021 @ 8:47pm 
well, if you really have a hard time in SoTC, having some people that can deal smoke to enemy is always a plus. the damage multiplier is great and many of the smoke card have good roll. Having Kalo is also good for sniping enemy that using strong card or close to dying with his ranged card (even better if you already get the combat page from the insurance company reception).
SmallGespenst Jun 16, 2021 @ 10:14pm 
SotC is where the game isn't playing around. as long as you can get even one kill you're getting books and making progress. also it helps to keep in mind that it isn't all downside only having one floor, sure you have to deal with attrition, but you also get to skip your build up, having all of your abnormality and EGO pages available from the start offers an immense advantage.
changb1 Jun 17, 2021 @ 3:10am 
No offense, but every reception except for last row of SotC is possible to be beaten by auto-battle with builds with key/combat pages below the reception, without worrying too much on RNG as well. I’ll say the game has been going easy on you with all the passive transfer advantage, now it’s time to git good.

You should probably consider checking online guides or other player’s play through if you’re still stuck.
Ren'nir Jun 19, 2021 @ 11:54pm 
Agreed, Lobotomy was easier compared imo. Library is actually more frustrating because it's too much grind to get the pages, sometimes it's really boring. If i could fight the bosses without having to go back over and over i would say it's all good. At this point i almost just want to know the rest of the history and this ♥♥♥♥♥♥♥ boss (Xiao) is making me cringe, that burn damage is insane, it's too much.
Last edited by Ren'nir; Jun 19, 2021 @ 11:56pm
KӨMӨDӨ Jun 20, 2021 @ 12:52pm 
LC was hard because a lot of it was artificial difficulty I inflicted upon myself. When an employee died, I reset. Simple as that. That ♥♥♥♥ was MISERABLE. I think the difficulty in Library is a lot more genuine than in LC, and therefore made me enjoy this game significantly more. Mass Attacks are great for this fight, but in the update list this was the first tier 3 SOTC fight to come out, so when i did it there was no access to Xiao, Yan or Purple Tear . People struggled with Deers in particular, but they never gave me any trouble. I'd say bring a substantial amount of high-cost pages and anything that resists blunt, mainly for their 3-cost ranged attack i don't remember the name of, and it covers you for Rhinos somewhat as well. If worst comes to worst, grind and lose the fight until you amass their pages and use their own pages against 'em. Sorry if this isn't too helpful, haven't played much since full-but-not-officially-full-release
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Date Posted: Jun 15, 2021 @ 8:30am
Posts: 12