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Also doesn't the R-Corp encounter have two floors available? Could've sworn you get two. But anyway...
-If it helps, the Deer are the toughest part of the fight and it gets easier afterwards.
-Their special attack only does extra stagger damage if they have the Charge for it, in which case it is ineffective if they do not.
-Their special attack type is blunt so if you have blunt resistance to stagger damage it'll let you tank much more of those special attacks. A lot of Object D'art pages specialize in some manner of blunt resistance.
-Edit: Oh and if one unit is low on Stagger, consider having another unit with high stagger intervene and take the attack (ideally by blocking it).
-Always try to outroll strong single-die attacks or block them if you can't outroll them. Personally i prefer using Graze the Grass/Puppet Blockade (both 0-cost cards) as response to them to atleast take off 1/4 to maybe 1/2 of the damage. Combined with Endured resistances against blunt, this drastically lowers the regular/stagger damage taken from it.
-Don't spread around your attack focus too much, you can ignore small-fry attacks to focus one Deer down per turn, while still blocking or clashing with any larger attacks.
-Netzach and Hokma's floors are particularly tanky, and good at dealing with regular/stagger damage. Perhaps those will come in handy?
(Though most people will prefer the Floor of Language once a certain thing has been obtained. Might be worth looking into, though it will be BRUTAL, it rewards you with basically the strongest thing in the game.)
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As for pointers in general:
-If one SofC encounter is too rough, try another one. Or even do it but lose it to atleast get some cards/key pages for a better attempt next time. In particular the leftmost collumn can be useful, the one right after the Thumb encounter. As well as any non-boss Liu encounters.
-Make the fullest of your passive points, the usual strategy is throwing as much +1 power passives as possible to enhance your cards.
-Many people prefer Singleton style decks for late-game. Which if you forgot, is where there is not a single duplicate card in your deck, and you use Singleton cards whose effects are boosted by being Singleton. Especially Will of the Prescript (for an amazing 3-draw) and Multi-Slash (an amazing +1 light and +1 draw).
-As mentioned, ideally use a realized floor for your SotC encounters, as E.G.O pages and level 5 come in real handy.
-I hope you're clashing a lot to gain Emotion Coins, the abnormality pages and E.G.O cards can really turn the tide.
-Another tactic sometimes used is using all of Full-Stop Office's +1/+2/+3 power on the first turn passives, which can utterly obliterate enemies.
And well, there's probably a lot more to suggest, but hopefully those hints will help out? Can't take it easy on SotC and beyond, gotta give it your all.
if you're not already using them then do that, Sayo for slash, wedge office for pierce, emma and puppets for blunt etc
a defensive Nemo with Walter's passive and liquid flesh can also be good as a character for redirecting attacks like the reindeer's mind whip with a block die to mitigate damage, mind whip is literally the hardest part of the reception of R corp so if you can clear that it gets much easier
you should also already have access to emotional turbulence if you're on xiao, one of the best all purpose generically good cards in the game, the answer to when you should use it if you need a filler card or even just a strong 3 cost for someone to be useing is yes
if you're playing something that has a bit of variety of offensive dice types like singleton you can use the index proselyte's passive, rng but the whole point is for it to be useful regardless of which one it rolls
speaking of which once you've gotten the best singleton cards like multislash, will of the prescripts, and somber procuration it literally makes deckbuilding for characters braindead
you can take any chracter in the game you don't have a specific idea for and just give them a singleton deck (with slight modification if they have unique cards or mechanics you want to make use of), it works from when you get the cards to the final boss
floor realizations are also important, ego pages wildly vary in how useful they are but the best ones make fights far easier, fourth match flame for instance literally instantly wins fights unless it lowrolls
So yes, people do think LoR hard game stuck keep using legend decks pls halp can't think I mean a guy called sts easier than LoR once what can you expect
You should probably consider checking online guides or other player’s play through if you’re still stuck.