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Thanks for the answer ! I was actually about to answer my own post : I just beat Prescripts and then Purple Tear with a Nihil build and clearly I was just doing stuff wrong before and ranted before trying to put some effort in it. I did something a little bit different than you did though, and since I'm rather happy with it I'm going to shamelessly indulge myself a bit and explain it for future reference :
The core of my team was Tiph using Xiao as a key page and more or less full burn pages (and a bit of sustain) in it, and two of my nuggets were built as tanks (an Udjat and Boris). I was absolutely baffled at how resilient the Udjat in particular was, on a side note. I mostly equipped them with low-value defense pages, and that one 0-cost that has two low dice and a light regen function. Also I had 3 Stigmatize pages in the team.
All that fire from Xiao really helped a lot accelerating the fights. I could keep losing a ton of clashes while still dealing a lot of damage, and I had the high damage cards of Xiao as a panic button if I really needed someone staggered/defeated/burning *now*. The emotion build also synergises decently with the Xiao E.G.O.. I think Purple died to about 50+ burn damage, although the first scene of the last act had me worried a bit since Xiao(page) is not that tanky, but boy oh boy she really hits hard and Purple just melted once the debuffs kicked in.
https://imgur.com/a/Df64Lzy
No draw mean you can use Nihil to give the enemy -9 to all stats for 2 turns.
And discipline allow you to have a card that ignore the -5 to clash with.
Didn't think of that ! My thoughts for the E.G.O. Nihil were to use it in combination with Void and a draw-heavy deck : use the All Returns to the Void page once you have enough pages in hand, and use the Nihil mass attack in the same turn. The idea is that All Returns to the Void procs on combat start, and so it should in theory exhaust your hand before the Nihil mass attack procs its "no-card-in-hand" effect, all in the same scene for a very reasonable 6 light cost.
Since Tiphereth only has 3 tier III Abno pages this could make for a completely different build than the Nix strategy since we don't need any Breakdown Abno pages to set it up. I'll give it a try !
As all of theses cards are good. And some of the ohters aren't bad.
I've not even gotten a chance to draw it after they changed it from "Have 4 combat pages you aren't allowed to use". If I fail to draw the negative pages early on, I swap to going full in for the positive pages, and make a slightly less overpowered but still very strong single target clasher (temperance feeds itself quite nicely)
This is true, but I think there can be a bigger picture yet.
Once you get a good grasp on how to reliably obtain a lot of negative coins, the critical moment of the strat becomes bridging the gap between obtaining Wrath and obtaining Nix. So having one or two assistants who have cards & passives to efficiently clash with Tiph herself when she goes berserk can really turn up the strat to 11.
This is why I love the Udjat page so much when it's equipped on one or two of Tiph's assistants. Not only can you equip cards who give global protection (!) for your team, you also have team-wide protection generation in your passives AND your Udjat recovers some Stagger resist after a scene. Combined with Wrath, this means you essentially get maximum possible negative coins generation out of your clashes while ensuring Tiph gets where she must in good enough shape.
Basically, you can easily bring Tiphereth to godmode while still having another nugget alive (and in relatively good shape) to redirect some heat away from her and give her protection, just by mixing one (or even two if you're confident you can lose enough clashes to make up for the 1 less death) "loses clashes but never dies" pseudo-tank nugget in the mix along with the rest of your sacrifices.