Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Finish 2nd, 3rd, & 4th column from left to right of Star of the City.
For one: it rolls well enough to always hit and win against the mass attacks.
For two: it draws a page
For three, importantly: it inflicts -1 power (as well as a bind). This helps Red win clashes on the wolf.
A deck would be like:
3x Puppet Blockade
2x Gigigig,
1x Repressed Flesh
and 3x Forceful Gesture.
Plenty of light restore, since you're locked to emotion level 1, and all 3-costs draw a page so your hand doesn't end up empty.
You get 3x purple Puppet key pages - as well as 3x Emma key pages - so you can run in with three of these. You can stack puppet skeleton + lion's fist passives.
Also, yes, you can delay until you have SotC stuff to make the fight a cake walk (legit, I've seen people beat the wolf then beat Red. el oh and el).
Fun fact: if you inflict bleed on the wolf -> and the wolf dies from Bleed when clashing with Red, then it counts as a win.
Also fun fact. If Little Red kills your entire team and the wolf in the same turn, it also counts.
So a potentially suicidal team draft might work. Or in my case, just sit idle for 3 turns soaking in all the AOE while Little Red does the last 20 damage or so. :D