Library Of Ruina

Library Of Ruina

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Sancho Sep 20, 2024 @ 1:41pm
Need help with Little Red
I'm really struggling with the Little Red Riding Hooded Mercenary suppression. I'm struggling with clashing their AOE attacks with the Wolf's howl and Little Red's strike to the edge and gun pages because I didn't have a good combat page against it or I didn't have enough light for it. Can someone help me out?

I have done the receptions for Shi Association, Puppets, Sweepers, Index, and W Corp as well as the general receptions for Blade Lineage and 7th Association in Urban Nightmare.
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Showing 1-5 of 5 comments
Minh Sep 21, 2024 @ 3:58am 
Yes. It's easier if you've Star of the City stuff.

Finish 2nd, 3rd, & 4th column from left to right of Star of the City.
Last edited by Minh; Sep 22, 2024 @ 5:02pm
Dice_24K Sep 22, 2024 @ 7:37am 
The key move that makes Little Red's abno fight a lot more manageable is the 3-cost puppet move: Forceful Gesture.

For one: it rolls well enough to always hit and win against the mass attacks.
For two: it draws a page
For three, importantly: it inflicts -1 power (as well as a bind). This helps Red win clashes on the wolf.

A deck would be like:
3x Puppet Blockade
2x Gigigig,
1x Repressed Flesh
and 3x Forceful Gesture.
Plenty of light restore, since you're locked to emotion level 1, and all 3-costs draw a page so your hand doesn't end up empty.

You get 3x purple Puppet key pages - as well as 3x Emma key pages - so you can run in with three of these. You can stack puppet skeleton + lion's fist passives.

Also, yes, you can delay until you have SotC stuff to make the fight a cake walk (legit, I've seen people beat the wolf then beat Red. el oh and el).
Snek! Sep 22, 2024 @ 8:13am 
Just did this myself as soon as it was available, took 3 hours lol. Ended up throwing paralysis/defence power down cards into everyone's deck, and just trying to live long enough to let Red kill it herself. Bleed seemed to work too and did tons of damage, but I always died before it could kill it.
Dice_24K Sep 23, 2024 @ 6:02am 
Originally posted by Snek!:
Just did this myself as soon as it was available, took 3 hours lol. Ended up throwing paralysis/defence power down cards into everyone's deck, and just trying to live long enough to let Red kill it herself. Bleed seemed to work too and did tons of damage, but I always died before it could kill it.

Fun fact: if you inflict bleed on the wolf -> and the wolf dies from Bleed when clashing with Red, then it counts as a win.
Originally posted by Dice_24K:
Originally posted by Snek!:
Just did this myself as soon as it was available, took 3 hours lol. Ended up throwing paralysis/defence power down cards into everyone's deck, and just trying to live long enough to let Red kill it herself. Bleed seemed to work too and did tons of damage, but I always died before it could kill it.

Fun fact: if you inflict bleed on the wolf -> and the wolf dies from Bleed when clashing with Red, then it counts as a win.

Also fun fact. If Little Red kills your entire team and the wolf in the same turn, it also counts.

So a potentially suicidal team draft might work. Or in my case, just sit idle for 3 turns soaking in all the AOE while Little Red does the last 20 damage or so. :D
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