Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Anyway, if you follow my guide, you'll have Dong-hwan, Irina, Olga, Eileen (or Yae) and Bayard.
To make this fight much easier, use the Irina build that uses Olga's passive and bring in ensemble Philip. Also, if you hate getting hit by "Break an Egg" then swap out "Laceration" with "Prod the Weakness" on Bayard (if you're using my pierce build) so you can use the big hit to beat it.
Also also, "Final Stroke" vs "Break an Egg" is a trade in your favor against Greta as the "Clash Win: Inflict 5 Bleed" is guaranteed (8 to 21 blunt vs her 4 to 7 block). I'd ditch Impugnatio Ultima entirely tbh.*
Yes, you'll get 3 bind and 3 paralysis, but your block dice will mitigate the damage and Final Stroke rolls like nuts anyway. Also, Irina's "Policy Form" will get rid of the Bind.
*I put it in the build because if I didn't, I feel like people would be disappointed because they want to use the shiny discard page (same reason I used Feather Shield and Searing Sword earlier on).
The key thing about Greta's resilience is that every infliction of a status ailment will reduce it by 1, regardless if it is 5 bleed or 1 burn. This makes the "Flaring Brand" passive on Philip very effective.
Another key thing about this fight: you don't wanna run out of steam. Greta has a lot of HP so uh... go with the Singleton Philip build as it will be more consistent in the long term.
A third and very important thing about this fight: use Greta's "Into the Sack You Go!" ability against her.
Meaning: if she is gonna use it on someone, redirect as many attacks as possible to her target. Why? Because any of Greta's attacks that aim at the person who gets Sack'd -> will be entirely canceled. If you get lucky, you can cancel all her attacks that turn.
Note: If they're too slow or staggered, then consider redirecting four attacks (maximum number of speed dice) to another person to cancel more of Greta's attacks.
Canceling 3 of her attacks is pretty good.
Similarly, any of Greta's attacks aimed at the Sack will be canceled if you attack the Sack faster than her -> and free your ally.
The specific phrasing of someone being sack'd is:
"Captured Librarian"
"If this character's HP reaches 0, the librarian dies. Only takes Stagger damage from librarians. When Staggered, the librarian is freed next Scene, losing some HP and Stagger Resist."
Irina getting captured is fine as long as you've been playing some Brace Ups -> to refill your hand -> to discard them with Final Stroke -> to heal thanks to Mika's "Best Choice" passive. Seriously, the heals on that passive are unmatched and make Irina really sturdy.
I don’t steam on twitch
iirc I used irinia, rudolph, dong-hwan, yae, and I think esther.
I don’t know why I originally ran with this, maybe because I thought Bayard was bad and that Olga kinda fell off.
The hardest part, to me, is having all the moves get back the block dice at the start.
Attributed Key Pages Jin's Key Page, A Shi Assoc.iation Fixer's Key Page, The Carnival's Key Page, Tamaki's Key Page.
Passives Abilities Attribution in Use Smoke Addiction, Kizuna / Extreme Fatigue, Remembrance, Snipe.
Combat Pages (Cards) x3 Ominous Power, x3 Deep Drag, x3 Loss of Senses.
A Hana Assoc.iation - S.outhern Branch, Section 3 Fixer's Key Page.
Attributed Key Pages Jin's Key Page, A Shi Assoc.iation Fixer's Key Page, The Carnival's Key Page, Tamaki's Key Page.
Passives Abilities Attribution in Use Smoke Addiction, Kizuna / Extreme Fatigue, Remembrance, Snipe.
Combat Pages (Cards) x3 Ominous Power, x3 Deep Drag, x3 Loss of Senses.
A Hana Assoc.iation - S.outhern Branch, Section 3 Fixer's Key Page.
Attributed Key Pages Jin's Key Page, A Shi Assoc.iation Fixer's Key Page, The Carnival's Key Page, Tamaki's Key Page.
Passives Abilities Attribution in Use Smoke Addiction, Kizuna / Extreme Fatigue, Remembrance, Snipe.
Combat Pages (Cards) x3 Ominous Power, x3 Deep Drag, x3 Loss of Senses.
Gloria's Key Page.
Attributed Key Pages A Shi Assoc.iation Fixer's Key Page, Meow's Key Page, The Carnival's Key Page, Tamaki's Key Page.
Passives Abilities Attribution in Use Kizuna / Extreme Fatigue, Remembrance, Meow Meow~, Snipe.
Combat Pages (Cards) x3 Ominous Power, x3 Deep Drag, x3 Loss of Senses.
Assistant Librarian of Hod Floor of Literature's Key Page.
Attributed Key Pages A Bayard Office Fixer's Key Page, A Shi Assoc.iation Fixer's Key Page, Sayo's Key Page.
Passives Abilities Attribution in Use Speed, Offensive Position, Kizuna / Extreme Fatigue, Battle Ready.
Combat Pages (Cards) x3 Quick Attack, 3 Flying Sword, x3 Dagger Press.
Speed Die with highest Speed uses Combat Pages (Cards) Deep Drag. Use Combat Pages (Cards) Loss of Senses if she has 7 Status Effects Smoke. Use Combat Pages (Cards) Wrath of Torment in Scene 1.
Attributed Key Pages A Bayard Office Fixer's Key Page, A Shi Assoc.iation Fixer's Key Page, Sayo's Key Page.
Passives Abilities Attribution in Use Speed, Offensive Position, Kizuna / Extreme Fatigue, Battle Ready.
Combat Pages (Cards) x3 Quick Attack, 3 Flying Sword, x3 Dagger Press.
Scene 1. Redirect her Combat Pages (Cards) Break an Egg if higher Speed.
If not, use those Combat Pages (Cards) on Fresh Meat then redirect her to die.
Replace Passives Meow Meow~ with Deep Wound. Gloria must Win Clash for Bleed.
Hana Fixers Clash against Combat Pages (Cards) Break an Egg.
Ignore Combat Pages (Cards) Settle in Steam.
Ignore Combat Pages (Cards) Trial Smack if its 2nd Die maximum roll can Win Clash against Combat Pages (Cards) Loss of Senses 2nd Die minimum roll.
If she has lots of Paralysis & Feeble, everyone can Clash. Everyone should Clash at least once per Scene for Emotion Coins for Emotion Level Up for more maximum Lights.
Sacrifice A Hana Fixer to Combat Pages (Cards) Into the Sack You Go!.
edit: that didnt work guess ill have to do a full thing of what you suggested
Looking at the passives, you can see how it is designed around rolling big by sacrificing one person via Remembrance + Kizuna netting you 3 strength after turn 1. For turn 1, Snipe will give you +3 power.
On top of that, it is very smoke oriented with Deep Drag and Loss of Senses - no smoke gain though, so no puffy brume.
Your strategy with these combat pages is to use Deep Drag to ensure Greta has maximum smoke on her at all times - yes, gives her +1 power, but it is a minor trade off for what you'll get -> which is Loss of Senses.
Loss of Senses *NEEDS* to hit, especially the third dice to refill your hand as it draws 2. The second dice inflicts paralysis and feeble which stacks with "Smoke Addiction" passive that inflicts 2 paralysis.
In theory, you will steamroll Greta - especially if you one-side her when she's distracted eating one of her sacks of meat.
In practice, this is missing any bleed, so Greta will be taking severely reduced damage. You can remedy this by swapping Gloria's "Meow Meow~" passive for "Deep Wounds" and win a clash (after Greta's Resilience hits 0) but, in practice (again) it is kinda flimsy. If you want Less Flimsy -> ditch one Deep Drag for one Laceration on everyone.
Also, and here is the kicker: Loss of Senses sucks.
Yes, this build is built entirely upon Loss of Senses so it will be live no matter what, but Loss of Senses has been and still is "good on paper, but miserable in practice." At least, this is my opinion.
Overall,
Will this setup work? Yeah.
Will you need multiple attempts? Most probably, especially as the librarian to be sacrificed needs to die turn 1 (like, reroll until "Break and Egg" targets and kills him on turn 1).
& + 50% Damage from Status Effects Smoke.
I swap it already.
It costs 3 Lights & Draws 2 Combat Pages (Cards). It works with Combat Pages (Cards) Ominous Power.
It works 1st try if your guide doesn't use some certain Key Pages.