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AKA We are the Beta
if it doesn't eat into dev time setting such a thing up i'd be up for it, they can use it for purely mechanical changes that they do in the future so people can give early opinions and suggestions.
Then the beta save file was lost once the beta was over and things where implemented into the main branch/game.
Though i'm not sure if this game needs it, it's still something the devs could consider adding/using, as it is a feature on Steam for a reason.
I don't think anyone would mind if PM took an extra week or two for big patches like this either, but that's a different matter from the topic at hand.
Yes, public beta, not pre-production or alpha. Sure, they can push updates this big to the main branch, but in that case it would be better if they take an extra week where they do not release additional content to polish and finalize it. Using a testing branch, even if only given to a select few people they trust, would be easier for them.
While I agree with you, there are great expectations to always release on Fridays, as Pmoon promised to do something to that effect, like the release cycle of a weekly publication(I think they tweeted something like that).
I don't understand the distinction between public beta and alpha or pre-production.
I would have assumed this game to be in alpha, because it is in no way complete.
We may get additional mechanics as we get further into the story.
https://store.steampowered.com/app/108600/Project_Zomboid/
Even though this game is early access, it operates a beta program and is successfully leading it.