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I mean, I guess I can take a moment and type out the details each abno plus the final abno and add that to my guide. I'll take a moment to replay the whole thing to refresh myself on it.
To address the Road Home fight here, as Zilloy said, you do the gimmick twice and then win.
Turn 1: a mass individual that targets two librarians is used. Plus the cat gains 1 str every time you hit Road Home, so don't hit the road home. Just aim all your attacks at the cat.
Turn 2: Road Home goes for an insta-kill - where you have to beat "friends, let's go home" in a clash with both librarians. You're given a combat page to beat it 100% of the time, so use that. If Yujin's broken speed dice is targeted, you're screwed. Cat has no special property, so just clash normally.
Turn 3: aka: turn 1, again
Turn 4: aka, turn 2 again,
Turn 5: Road Home drops a literal home on you guys and all resistances become FATAL (or was it weak? see, this is why I need to refresh myself before I start giving advice). Plus the cat gains 1 FEEBLE every time you hit Road Home, so unless the cat is using the rare ranged-page it has, you can ignore it entirely as it will only deal 1 damage (assuming you hit the kid like 5+ times, which you certainly accomplish); though, be wary of having fragile.
Turn 6: if you haven't won already AND everyone blocked the house drop (mass attack last turn) -> Road Home will be staggered, so you should win. I don't know what the cat does this turn, so watch out, just in case.
This is why I always keep the yellow arrows on.
In the top right corner, you can turn on three lights (or you can press 1, 2 and 3 on your keyboard, not on the num pad though). The middle one (number 2) is yellow -> and it'll ensure that clashes are showing at all times. I find this really useful - almost necessary - as I like to double check all clashes before I hit spacebar and start the round.
Don't feel too bad about it, I'm in the same boat; and I can only imagine most other players when they started this journey for this first time were much the same. Some of the final realizations could have been the 'Final Boss' of a standard RPG on their own, and also take me around 90 minutes to fully complete some of these fights.
I've been filtered on every single one of these final fights at least twice, and the realizations require you to adjust to a new play-style on the fly in a singular turn- or be sent back to the menu for deck-building. I'm not complaining, just saying it's intense in a way I wasn't really expecting from a RPG.
That being said, my biggest issue is also getting hungry near the end of these gauntlets- That's when I make my biggest mistakes.