Library Of Ruina

Library Of Ruina

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Zareeth May 2, 2023 @ 1:50am
Chesed Realisation
So, I've found the more recent realisations draining, in good and bad ways. 1.5 hours or so concentrating to make sure I don't mistake a move (hard to remember all the old fights).

With Chesed though, I'm finding it rough. Which characters/decks work well for this realisation. The yellow brick road fight is just plain silly, with the road home having next to no weakness. I'm guessing I need to go burn or something?

I've tried following Dice_24K's guide, but towards the end of it there is little help for the realisations (I get most of it was covered). I'm just feeling burnt out and want to get through the game for the story at this stage, so a cheese setup (if one exists) or the optimal one for this fight would be a great help.
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Showing 1-6 of 6 comments
Zilloy May 2, 2023 @ 6:25am 
what's exactly the problem here? to defeat the road home you need to deflect the "friends let's go home" twice and then a mass attack afterwards the road home becomes staggered.
Dice_24K May 2, 2023 @ 3:48pm 
The gimmicks for Chesed Realization are copy pasted from the abnormality fights while being simpler (so you don't need to have specialized decks) and also the rolls are a bit higher so you can't ignore the gimmicks entirely... uuuuuuuntil the final abnormality. You gotta read the new abno's stuff -> where it becomes really obvious what to do if you've read.

I mean, I guess I can take a moment and type out the details each abno plus the final abno and add that to my guide. I'll take a moment to replay the whole thing to refresh myself on it.


To address the Road Home fight here, as Zilloy said, you do the gimmick twice and then win.

Turn 1: a mass individual that targets two librarians is used. Plus the cat gains 1 str every time you hit Road Home, so don't hit the road home. Just aim all your attacks at the cat.

Turn 2: Road Home goes for an insta-kill - where you have to beat "friends, let's go home" in a clash with both librarians. You're given a combat page to beat it 100% of the time, so use that. If Yujin's broken speed dice is targeted, you're screwed. Cat has no special property, so just clash normally.
Turn 3: aka: turn 1, again
Turn 4: aka, turn 2 again,

Turn 5: Road Home drops a literal home on you guys and all resistances become FATAL (or was it weak? see, this is why I need to refresh myself before I start giving advice). Plus the cat gains 1 FEEBLE every time you hit Road Home, so unless the cat is using the rare ranged-page it has, you can ignore it entirely as it will only deal 1 damage (assuming you hit the kid like 5+ times, which you certainly accomplish); though, be wary of having fragile.

Turn 6: if you haven't won already AND everyone blocked the house drop (mass attack last turn) -> Road Home will be staggered, so you should win. I don't know what the cat does this turn, so watch out, just in case.
Zareeth May 3, 2023 @ 1:03am 
Thanks for the reply, love the guides you posted, and I managed to get through where I was stuck. I must have just got unlucky with the third fight, some reason I had misclicked the road home and lost... Much easier when I remembered what I was actually doing in the fights. Note to self, don't try to play when exhausted after work...
Dice_24K May 3, 2023 @ 11:08am 
Yeah, due to the nature of attacks that can't be redirected, if you misclick, you can lose on the spot.

This is why I always keep the yellow arrows on.
In the top right corner, you can turn on three lights (or you can press 1, 2 and 3 on your keyboard, not on the num pad though). The middle one (number 2) is yellow -> and it'll ensure that clashes are showing at all times. I find this really useful - almost necessary - as I like to double check all clashes before I hit spacebar and start the round.
Senraise May 4, 2023 @ 1:06pm 
Originally posted by Zareeth:
Thanks for the reply, love the guides you posted, and I managed to get through where I was stuck. I must have just got unlucky with the third fight, some reason I had misclicked the road home and lost... Much easier when I remembered what I was actually doing in the fights. Note to self, don't try to play when exhausted after work...

Don't feel too bad about it, I'm in the same boat; and I can only imagine most other players when they started this journey for this first time were much the same. Some of the final realizations could have been the 'Final Boss' of a standard RPG on their own, and also take me around 90 minutes to fully complete some of these fights.

I've been filtered on every single one of these final fights at least twice, and the realizations require you to adjust to a new play-style on the fly in a singular turn- or be sent back to the menu for deck-building. I'm not complaining, just saying it's intense in a way I wasn't really expecting from a RPG.

That being said, my biggest issue is also getting hungry near the end of these gauntlets- That's when I make my biggest mistakes. :rbrb3:
Dice_24K May 4, 2023 @ 4:56pm 
To be fair in all regards, absolutely yes, the realizations take a while, but at the same time, you can get up and take a break. Maybe snack on something while enjoying the music? I had to do that in one particular realization that won't be named here due to spoiler reasons.
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Date Posted: May 2, 2023 @ 1:50am
Posts: 6